Bio Engineer Archive
Thread: Lvl 74 clone AAAaaaaaagggggghhhhhhhhhhh!
Thanks for the info, and sorry for your loss
One of the points for our clone fix was to give us more control over the pet. But without going nuts on the experiment side (or having some sort of creature guide).. we will continually go over the CL70 max :/
So I am all for adding the CL to the dna experimentation (it will fluctuate as you experiment). That or allow us to make one final modification during the actual creature building screen that can let us finalize how the CL might turn out. (2nd point being of personal preference
njvenge wrote:
This is all the more reason to put the Current CL on the dna as you are working on it. If I got up to say CL68 and had 3 points left. Chances are I won't experiment again.
This is my biggest issue...well...that and lack of documentation.
How about letting us specify the CL and then see what we can do within that.
Reasonable1 wrote:
How about letting us specify the CL and then see what we can do within that.
Or better yet: allow BE's to experiment for either a boost or reduction in that category...
No other crafting skill has anyone hoping for a failure in some cases...
- Armok
Well milk will supposedly soon be fixed (next publish) and taming can be taken care of to go above 70.
Has anyone seen +max level of pets tapes before? If they exist your +70 pets are not a waste. If for nothing else, though sample them.
much like the poster stated above - if anyone on bloodfin makes over CL70 pets by accident, sent me a tell in-game, i'm also curious about the ability to stunt them