Bio Engineer Archive
Thread: Cloning ROTW creatures
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lammergeier
Sat May 07, 2005 8:06 am
#14
Halthron wrote:
lammergeier wrote:
BioE clone crafting is broken right now... mostly because of the changes in DNA stats (and specifically in the Fortitude and cleverness stats
Fixed
you can tell _I'm_ not the donor of that DNA. cleverness. bah!
I'll have to play around with more DNA, but I have a fair amount of experience with fort 1000+ clones: I won't be converting any of my AR2 tamables yet, since that's a one-way road, but I CAN say: fortitude 1000+ is a major gate to a workable CL.
thanks for the edit.
WobbleMin
Sun May 08, 2005 8:32 pm
#15
I sold these itmes to the "Wookie Trading Company"? and got creds for them...maybe its intended as a source of xtra income...btw I got 22k out of them
lammergeier
Sun May 08, 2005 8:47 pm
#16
Achyutathewook wrote:
lammergeier wrote:
Halthron wrote:
lammergeier wrote:
BioE clone crafting is broken right now... mostly because of the changes in DNA stats (and specifically in the Fortitude and cleverness stats
Fixed
you can tell _I'm_ not the donor of that DNA. cleverness. bah!
I'll have to play around with more DNA, but I have a fair amount of experience with fort 1000+ clones: I won't be converting any of my AR2 tamables yet, since that's a one-way road, but I CAN say: fortitude 1000+ is a major gate to a workable CL.
thanks for the edit.
So if I am understanding this... 1000+ fortitude means you cant clone? Please explain... sorry for being a noob.
at fortitude 500+, clones get AR1.
at fortitude 1000+, clones get AR2.
AR1 (and AR2) don't exist anymore (mostly). they still DO affect the CL, which is a problem.
you CAN clone... you just can't do much with the clones you make.
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