Bio Engineer Archive

Thread: Are we as BE getting the worst share of the pie??

Alphajonny
Wed Sep 08, 2004 11:28 am
#14

Ok, I hate to be the spoiler here but I have to chime in.

As BE's we are all required to have some scout = yes
With so many left over SP you can pick up a combat skill = yes (most of us did)
You can now go harvest all those precious meats yourself = yes


I had a guildie sell me 155k of the uber tat tubers awhile back and went and harvested a ton of Dath carnivore meat. Cost to me = 12-15k max for buffs. 150k for tubers. Meat = free
THis led into several runs of BSN's (87) In turn my profit is at over 1mil.
so, you see, if you do a lot of the work yourself and look for those deals youll do just fine. In fact, Id be hard pressed to find another profession that has that kind of profit margin. I also managed to capture quite a few MR dna samples in the process = sold two uber pets for 300k each. see where im going with this?

If you want money, its there for the taking. grab you slice of the pie!

and yes, Mmmmm PIE! Me wants!
Alphajonny
Wed Sep 08, 2004 11:47 am
#15

Ah, you see, thats the beauty of it all. I found a Master Tailor who I occasionally do runs of stuff for free for the use of two vendors. I also get free clothing when I need it so its a bonus. Its all about deal making.
Novock
Wed Sep 08, 2004 11:52 am
#16

You're not a spolier by any means simply stating you're making it work, which is good. I make plenty of money on my tailor tissues and pets and I am no straights for credits thats for sure. I'm setup a bit diferent As I also function as a merchant as well and sell armor, weapons, spices as well as my BE stuff... again obviously not hurting on the credit issues. But that doesn't change the reality that I can sell the meat that I harvest for dbl what I can sell the tissue that uses that meat to make. As for me I'll simply wait till everything stabalizes and readjusts and simply raise my prices in the meantime to see what happens.


Put it this way decent carnivore meat on my server is now selling for 100 CPU as docs are now buying it for whatever purpose they need it. So which makes better business sense to you:


Sales option 1:

Intells

20k meat (carnivore is always the most abudnat resources having the stats needed and generally the cheaper and easier to collect)

90k flora

factory costs (maintance/power)

full run 40 crates (35k a crate and get told I'm to expensive by some lol) 1.4 mil


Sales option 2:

sell the same 20k of carn meat with no additional coststo a doc for 100cpu

total sale 2 mil



Now I know I went to college In Kentucky but it seems to me the 2nd sale is the better.... am I right or did I miss something



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

ArthurDentOnBria
Wed Sep 08, 2004 12:46 pm
#17





Well we've certainly been here before, lol.


1) chef expects BE to price based on costs


2) BE observes that chef doesn't priced based on costs himself


3) chef justifies not pricing based on costs because (insert typical chefjustification here)(more merchant skills, lol, that's a good one, A+ for originality)


4) BE doesn't buy that argument and expects a more consistent pricing arrangement


5) chef tells BE to go to hell, and sends /tells to every BE on the server until he finds one that will make a free schematic, then tips the BE for his trouble and calls it a "partnership", or simply buys another account and makes his own additives


6) BE complains that the market for additives is in the dumps and quits making chef additives.


7) Chef complains that he "can't find any tissues for sale" on his damned server when he lacks the materials to make them himself.


8) Inept gunbunny who can't tie his shoes without a buff 'n brandy doesn't care one bit about the cost since he can make a million credits a night running solo-missions and can't understand why everyone doesn't just "play nice", but is concerned about the continued availability of his buffs and his brandy (and arisha).


Does that about sum it up?

Message Edited by ArthurDentOnBria on 09-08-2004 12:54 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Meplorium
Wed Sep 08, 2004 3:19 pm
#18

And hunters require buffs from docs to do the high paying missions so they can afford the buffs and foods and armorthey need to do the high paying missions. The Armorsmiths and chefs require the credits from those hunts who buy their goods to pay for harvesters and factories.


Yes the whole system is interdependant. Also you can choose to be an evil tailor and BE combo, or an evil chef/BE combo, ect. So you can make and use your owntissuesby crossing professions. Just depends on how you wish to spend your skill points. I can see many more dual class BE/(Profession that uses those tissues) coming about as more people unlock their extra character. Not sure if this is a good thing or not, but people do have that option.







Alphajonny wrote:
Ok, I hate to be the spoiler here but I have to chime in.

As BE's we are all required to have some scout = yes
With so many left over SP you can pick up a combat skill = yes (most of us did)
You can now go harvest all those precious meats yourself = yes


I had a guildie sell me 155k of the uber tat tubers awhile back and went and harvested a ton of Dath carnivore meat. Cost to me = 12-15k max for buffs. 150k for tubers. Meat = free
THis led into several runs of BSN's (87) In turn my profit is at over 1mil.
so, you see, if you do a lot of the work yourself and look for those deals youll do just fine. In fact, Id be hard pressed to find another profession that has that kind of profit margin. I also managed to capture quite a few MR dna samples in the process = sold two uber pets for 300k each. see where im going with this?

If you want money, its there for the taking. grab you slice of the pie!

and yes, Mmmmm PIE! Me wants!




Umm, Armorsmith. 65-80 cpu on the final product. Most of the resources are mined with harvesters at .5 cpu. Armorsmith isn't that easy though. If you mine your own flora it is .5 cpu. If you hunt or if you simply hit the bazaar a lot you can get enough meat in the 5-10 cpu area to make your additives. That works out to 4-6k per crate of BSNs. So yeah, if you are smart about it, you can in fact sell BSN at 12k a crate and make a good 100% profit. Or you can just sell the resources and make even more. I guess it depends on how much you feel you need. The stuff takes a lot of time to mine. Running off to the bazaar can take time, hunting yourself even more.Making the stuff can take time. You can do 30k janta missions instead and do just as well for the time spent in game.


In the end it is that time spent per credit earn that maters more than opperating costs like resource cpus. So you are really paying for that time more than the actual resource. That is probably why resource selling is the best way to make money. You get a bunch of good stuff and you can make great money per time spent.


If you feel that you aren't getting your share of the pie, then chances are you are doing something wrong. There are ways at making your opperations cheaper. Cheap meat can be found as well as cheap flora. You can deal with different people. Not all chefs are the same and sterotyping them as greedy asses doesn't help you. That closed mindedness limits you in fact, because you can find good people and good oppertuneties if you go looking for them.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Visit the commerce district, Crystal Hollow, Dantooine.
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Spazzers
Wed Sep 08, 2004 4:06 pm
#19






Joilhath wrote:


Looks at BE forum revolving schedule, well just wrapping up heated debate on NON CH pets(though didn't have forum regular quit this time) so yes it's time for the Chef tissue pricing debate now.


On the plus side not allot of undercutting BE's in the Bria galaxy this time around.

Message Edited by Joilhath on 09-08-2004 01:50 PM






LOL!


I was thinking the exact same thing!! This forum has a circular thing going on that's for sure.


If you can't make a profit off tissues then go out and harvest that uber meat you'd make the tissues with (yes, we all have scout skills).Change your tag to novice scout and sell that meat to a local chef at the going market rate. Then, change your tag to MBE andoffer to make a schematic out of it for only 30K or so.Now kick back andwatch the fireworks start.


Don't expect SOE to do anything about the player economy. The worse the economy gets the better off SOE is. Very simply put, the economy gets so bad I can't sell my tissues so I go out and buy an alt account so I can become chef and sell food items using tissues I made myself. Same goes for the chef. They can't afford tissues so they go out and buy an alt account to make tissues themselves. The SWG active player accounts just doubled. You think SOE is going to do something that would put an end to that?




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Numen
Wed Sep 08, 2004 4:09 pm
#20






Novock wrote:






Numen says:

"The BE doesn't have the control over the situation. It is up to the chef on how they want to get the tissues."





LOL see there what were we thinking anyway. I learn something new in this game everday. It wasn't even our choice to start with, how dare we discuss what we sell our tissues for. May we plead with our chefs "master.. i meant no disrespect... please don't beat me. Oh 40 crates of 87 BSNs.. yes master.. right away...." Man you're a riot.







Lol. Kind of funny you thought about control that way though. Do you give in to chefs that way? hehe





ArthurDentOnBria wrote:





Numen wrote:

Mmmm Pie


No other profession(talking about chef) requires a major component from another profession.






I guess you need to define "major", but off the top of my head: doctors, armorsmiths, architects, and chefs require components from tailors, droid engineers require components from armorsmiths and master artisans, architects require components from master artisans, doctors require components from combat medics, tailors require components from us, and of course we requiquire components from doctors.


What I think is unique about our components is that they are the only ones I'm aware of (aside from the droid engineer-master artisan relationship) where our own components are not useful to us in our own products, and I think that is the whole enchalada right there.







I classify BE tissues as a major component because they are 75%+ of the cost to a chef and are basically required in every item a chef makes. I believe the standard has become BE food and not non-BE food. Trim I do not consider a major component because the cost is only about 3-5k a crate. At the most that is 10-15% of the total cost. I will say I was wrong in saying this was unique. Tailor is probably one other example as I'm assuming BE cloths are a bigger seller than non BE cloths right now. An armorsmith doesn't need a tailor for composite I believe. A doctor can still make all buffs and stims.



Like I said before, I think BEs are selling yourselfs short. Exactly in the same way Architects are. The time you spend getting all the resources is a decent amount of time and then many BEs sell for 5k profit per crate of tissues.I know I would never sell tissues for what they are going for.





Amandil Morier - Tempest - Master Chef
ArthurDentOnBria
Wed Sep 08, 2004 5:05 pm
#21






Spazzers wrote:


Change your tag to novice scout and sell that meat to a local chef at the going market rate. Then, change your tag to MBE andoffer to make a schematic out of it for only 30K or so.Now kick back andwatch the fireworks start.




ROFL. Oh man, that's just evil, but I love it. Or perhaps bid up the price of the meat first, horde it, then insist on only selling schematics.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Aynianu
Wed Sep 08, 2004 5:09 pm
#22






Alphajonny wrote:
Ok, I hate to be the spoiler here but I have to chime in.

As BE's we are all required to have some scout = yes
With so many left over SP you can pick up a combat skill = yes (most of us did)
You can now go harvest all those precious meats yourself = yes





I have no combat on my BE, i buy my resources as i dont have the time to harvest myself anyway. But tbh i dont care about chef tissues in the slightest either so i guess it doesnt matter i just make tailor tissues for my tailoring, and creatures cos they are fun


DoritosNVodka
Wed Sep 08, 2004 5:19 pm
#23

(Changing to the other Tissue type real quick)....


All I know is that I just got done filling an oderer for 5 crates of EM's. Needed 1.9k of Good Egg (made +17 Bonuses). You just can NOT find this stuff anywhere for sale in quantity. So, Had to collect it myself. Avg 3-15 units per lair, found Egg in about 40%-50% of the lairs I hit (I hate finding "Living Creatures"). Took me 3 days of hitting every lairI saw on this one planet over and over again until my eyes started to bleed. End result, had to hit atleast 400+ Lairs for it all (I lost count after 150).


The same planet had a Good qual insect meat at the same time. That is howI got the meat I used. Got all the needed meat for the EM's and a 5 crate order of +16 AB's at the sametime.


End result was selling the AB's for 35k per crate and EM's for 60k per crate. Conclussions at the end of this... If I EVER sell crates of EM's again, we are talking 6 digits per crate. Need it just to pay the medical bills, drug & alcohol rehab and my shrink after getting all the Egg that is needed. The Egg hunting was good until the 50th lair, I had to stop at about 100 lairs a day or my computer was going out the window.


Off for more Therapy.....
Alphajonny
Wed Sep 08, 2004 5:45 pm
#24

Sorry, forgot to add this.

In the end it really is all about loving your profession. I have seen so many die-hard BE's on here that I smile. Sure we can make more money. Its not really about that. WE do great. Im glad that everyone seems to agree that this is the funnest class in the game for the ones who can handle it.

Kudos to you all.
Numen
Thu Sep 09, 2004 12:13 am
#25

Mmmm Pie


A few thoughts. First I'll say I make my own tissues because when I started chef I couldn't find a single person that wanted to sell tissues. I didn't say a price, as the market was completely new at that point. It was up to the BE.



Chef tissues are a unique thing in this game. No other profession(talking about chef) requires a major component from another profession. I'll assume for the moment that only BE food is acceptable. Regular food does sell, but 95-98% of my sales are BE food.


The BE doesn't have the control over the situation. It is up to the chef on how they want to get the tissues. This is the same with any profession interdependency. A DE could decide to buy all the MA parts they need or they could get MA themselves. But it is the person at the end of the process that decides this. If there was a component BEs needed to make tissues or pets they would have this same control.


Now a chef has a few options open to them


1) Buy them from a BE

2) Buy a schematic from a BE

3) Become a BE themselves

4) Get a friend or a guildmate to become a BE(if that isn't already the case)


The chef then basically has to decide which is the best option for them. And there are pros and cons to both


1) This is the easiest option for the chef. They don't need to run any extra factories for tissue. It does cut a little bit into profit, but for me right now that wouldn't matter. The biggest downside to this for me is the possibility of the BE not being able to provide enough tissues. For orders I would also have to plan far enough ahead of time to get tissues ordered. All of these are not major issues, but they could be concerns for the chef.


2) Not my personal favorite just because its usually the 2 ends of the spectrum. 1 BE wants 1 million for a schematic and another wants nothing. I feel like I'm ripping the 2nd person off and I feel like I'm getting ripped off by the first person. Both are not preferred.


3) The downside is the huge investment in skill points and the need to harvest/buy all the meat. The upside is the chef now controls every aspect of making food. This allows for much easier planning for me at least. I can make a 80% tissue for 1 food and an 85% tissue for another.


4) I think its pretty obvious what the bonus are there as its just #3 with no skill point use.


With all of those cases though a BE will always run into certain people that don't care one bit about you. The ones that demand a schematic. I would hope these are in the minority but every single pricing post basically makes them the standard chef.


Since this is a game, its very hard for me to go into a long term contract. I don't expect others to cancel RL things just because I have extra time to spend in game and I need to get another run of Brandy out to customers. If I'm out of something, I want it to be my fault and not someone elses. I still buy from a few BEs when I see they have runs of tissues on their vendors, but as I can't depend on those always being there, I still basically need to make all my own.


The situation changes from server to server. The price of meat on tempest easily makes 35-40k a crate BSNs possibly with a 10-15k profit.



Amandil Morier - Tempest - Master Chef
ArthurDentOnBria
Thu Sep 09, 2004 12:37 am
#26


Alphajohnny,


It really comes down to valuing your time, and I'm not dumping on you, because in the end it's about doing what's fun for you, and if you're accomplishing that, then who is to say that is wrong, I don't buy the statement you made about profit margin. Most professions can factory harvest things at .5cpu or buy them for 3cpu - 10cpu, and then make them into products that sell for 20cpu+. Surely you're not claiming we can do that when it comes to chef additives right?


But let's examine your example. You claim to have made "over 1 million" profit in "several" runs of +87 BSN.


/faint


/recover


Ok, here is a glass of cold water on your face. Let's call your "over 1 million" 2 million, and lets call "several" 3. 3 runs of BSN (40 crates per run) requires 60k of meat. All you'd have to do is sell that very impressive meat that is capable of +87 BSN at 33cpu and you'd have your 2 million credits. No factory costs, no fussing with flora, no grinding to become and BE, and none of the overhead costs associating with being a BE. Or, you could be smart about it, and have hunted avian meat instead of that carnivore meat. At a modest 100cpu, your meat would be worth 6 million, and again, that's all profit.

Message Edited by ArthurDentOnBria on 09-08-2004 12:40 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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