Bio Engineer Archive
Thread: Effectiveness resists are NOT being calculated into the CL
My alt is an armorsmith. he only real difference in Special protection and effectivness, is experimentation. Armor has special protection which is supposed to be the thing that armor is good against, plus some minor other damage types. Damage-wise the are treated the same, experimentation-wise they are two different categories. Hope that helps.
George
Tal-N wrote:
Also check another thing, special protections don't increase with experimentation.
Damit i was wondering how long until some one goes and posts this info on the boards.
heh well i guess that throws a couple of secrests out the window. ![]()
Personally i found out about the SP/Eff being in diffrent catagories when i was tring ot figure out why some dna was causeing my clones to incress the % and others was making it go down and not up with experimentation.
My atm im doing preatty good with my alt, i can effectivly get 50% kin resinstance on anything but i have yet to be able to put 50% kin resisntance on any sub cl 11 pet, the cloestest was cl 11 with 48% My Bol is Cl 22 with 50% kinetic and 20% energy and 8k ham.
the other night i got my ping time up to 986 and i was able to resample dna from a clone 18 times, this produced a massive excess in my dna strain at least i was able to reuse the dna more than ones to seed my inital combines.
the 0 cleverness really botches up some dna combines i think its the main reason for failures on recombines, but once you get past gen 5 or 6 on a particular strain of dna you really start to get control over the stats. by control im talking about the AR and SP and Eff along with specials every thing else is best to be breed off of the strain which seems to be a pain in the arse.
all my clones are for my alt first then for my potential customers, i find really the best way to make pets is to go out sample dna start with that and then see what you can do, i dont like taking a order and custom building it since thats easy to tell what some one wants Light AR Kin/Ene 60% either no dmg and no specials(ie low CL) or dmg in the 500's with KD/Dizzy or str poi/str dis or intimidate/stun but still the lowest cl you could possibly get it, and about 6-15k avg ham.
Yeah the sp prot was what ws throwing me earlier. There's a drawback in that you can't experiment them up, but if you can get a good initial combine they also don't zero out when you hit ar1 like effectiveness does.
Seems the best pets are when folks get the special protectionsthey wantto combine at high levels, and have enough fortitude experimentation to get ar1.
To my understanding of the system i always though Special protection means that for the purposes of dmg calculations its treated as AR+1 so light armor becomes medium, none becomes light.
but i read a thread in the armor smith fourm about sp and eff which says that there the same just that, certain types of armor specialize in that specific type of protection which is why there in a diffrent catagory.
to counter this i remmber a long time ago i had a mountain krevol, they have AR 1 and SP Kin 20%, if my Theory is correct then they should be treated as AR2 with 20% on top of that, ie 100 dmg becomes 50 from armor, then it becomes 25 due to the special protection, then is further reduced 20% which becomes 20pts, At least that is what i though the #'s added up to.
hopefully im wrong on my theory or just seening the numbers wrong, heck i do most my math at 4am so i might be in a no sleep laps, if im not then SP 50% is alot different than EFF 50%, in either case ill be shooting for just AR1 SP:Kin/Ene 60% on all my clones just in case, plus its easier to shoot for anyways ![]()
Greetings,
While it doesn’t really affect pets, Special Protections on player-armor isn’t modified by slicing, where as protections in Effectiveness are.
XyberViri wrote:
the other night i got my ping time up to 986 and i was able to resample dna from a clone 18 times, this produced a massive excess in my dna strain at least i was able to reuse the dna more than ones to seed my inital combines.
What exactly does "got my ping time up to 986" mean? Why does this sound like something a person woulddo whenthey dupe credits or items?
Ri'a
georgeofjungle3 wrote:
Damage-wise the are treated the same, experimentation-wise they are two different categories.
George
Whether this is true for critters is debateable.It's not true for players. Studiesperformed with T21's at 50musing Headshot on a stationarywith a helm(it had specials vs energy)(player one)vsa helm(it had effectiveness vs energy)(player two). Results showedthatplayer one damage resembled that of a player w/o any armor on, whileplayer two was reduced.
I'm going to be bold and say, Special have absolutely no purpose in PvP. Effective does.Special is merely a modification when facing critter or NPC attacks.
Prove me wrong. Oar