Bio Engineer Archive

Thread: www.swgcreatures.com DNA Laboratory

JuntaoTakor
Thu May 27, 2004 9:34 am
#14






GMANHNC wrote:
Very nice, is there a way we can help by supplying sample info?







Most definately! You have been able to submit DNA samples for several months now, but sadly after the initial rush for entry, there hasn't been a ton of samples added. We're up to about 1600 samples from 400 different creatures. It would help immensely if more people would add samples.


The DNA entry page is here: http://www.swgcreatures.com/adddnasample.asp


You have to be registered to enter data. Reason for requiring registration is to curb erroneous and intentinally wrong data.




Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

vvvedge
Thu May 27, 2004 1:33 pm
#15





Woohoo !


and you even give me credits for the initial code


thanks for having implemented the link with database so fast


For those who asked,
formulas used are those from sumorex (from this guide: http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=53301)
and mirrl (here: http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=55097)
and also official guide:http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Bio%20Engineer


Here they are :
Quality :
0 Poor
1 Below Average
2 Average
3 Above Average
4 High
5 Very High
maximum and initial quality : average of the 5 slots rounded down


MAXIMUM Stats :
Hardiness = Physique.hardiness*0.4+Prowess.hardiness*0.25+Mental.hardiness*0.05+Psychology.hardiness*0.05+Aggressiveness.hardiness*0.25
Fortitude = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
Dexterity = ...*0.25+...*0.42+...*0.17+...*0.085+...*0.075
Endurance = ...*0.25+...*0.42+...*0.17+...*0.085+...*0.075
Intellect = ...*0.05+...*0.1+...*0.5+...*0.3+...*0.05
Cleverness = ...*0.05+...*0.1+...*0.5+...*0.3+...*0.05
Dependability = ...*0.09+...*0.05+...*0.26+...*0.43+...*0.17
Courage = ...*0.09+...*0.05+...*0.26+...*0.43+...*0.17
Fierceness = ...*0.17+...*0.16+...*0.085+...*0.165+...*0.42
Power = ...*0.17+...*0.16+...*0.085+...*0.165+...*0.42
Armor = 'light' if (fortitude>=500), 'none' else


Resists
vulnerable act as a -99 special resist
if there is a special resist in one of the slot, all effective resist value are overridden with 0
kinetic and energy can't go over 60
all other can't go over 100


kinetic resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
energy resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
blast resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
heat resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
cold resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
electricity resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
acid resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
stun resist = ...*0.4+...*0.25+...*0.05+...*0.05+...*0.25
attack = 2.5-(courage rounded up to next 10)/1000
to hit = 0.19+cleverness/1500
lower damage = power*0.8 round up to the next multiple of 10
upper damage = lower damage+10


INITIAL Stats :
initial = maximum * ((maximum/1000) + 0.15)
initial resist = maximum resist if one is special, otherwise no known formula (this explain the "???")
attack = 2.5-(courage rounded up to next 10)/1000
to hit = 0.19+cleverness/1500
lower damage = power*0.8 round up to the next multiple of 10
upper damage = lower damage+10


if you want an insight look at formulas and are not afraid by crappy javascript code, just check the source of this page
http://vvedge.free.fr/swg/laboratory.html (maybe this link won't last long since I now can use the form on swgcreatures )


but please use the form on swgcreatures and ADD DNA SAMPLE to the database
I was bored by entering all values one by one and swgcreatures is just the right database to help keeping this easy with average DNA value, but this will only be true if everybody help adding DNA values


Then all I want to add is 'Thanks' to sumorex and mirrl (for sharing the formula they found), to Juntao for maintaining such a great site for all our creatures needs and also to all other BE that are helping the community with their experiments and thoughts.




--
Dako Sijei - Male Zabrak - Retired Pack Master/BioEngineer - FarStar
JuntaoTakor
Thu May 27, 2004 2:02 pm
#16






droid327 wrote:

Merek Harv/Merek Harv/Bolle Bol Stomper/Merek Assassin/Merek Assassin


it actually should give 63%ish since MH are 75% kinetic, but this is over cap of course; that couldbe what the script is having a problem with


Also, on a user interface note, it might be better to have an "update" button rather than having the page auto-update every time you select a sample. It'd be easier to select all 5 samples then update rather than letting the page reload for every sample. Also, it'd let you navigate the pull-down menus with the keyboard without it automatically jumping to the first one you highlight =)







Ah, thanks! I did make a couple of adjustments of places I was overlooking. It did seem to fix at least this combination. Hopefully others as well.



I agree with you on the interface change and have changed the way that all works. You now have to hit the Update Info button before it will update to the changed creatures/qualities.


It appears my provider is having some DNS issues this afternoon so the site appearsto be up and down more than usual =/


Another special thanks to vvvedge, as this wouldn't have come together without his initial work on code.





Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

droid327
Fri May 28, 2004 12:24 am
#17






JuntaoTakor wrote:


The formulas could very well be off. What is your combination that always gives you 60 KR?





Merek Harv/Merek Harv/Bolle Bol Stomper/Merek Assassin/Merek Assassin


it actually should give 63%ish since MH are 75% kinetic, but this is over cap of course; that couldbe what the script is having a problem with


Also, on a user interface note, it might be better to have an "update" button rather than having the page auto-update every time you select a sample. It'd be easier to select all 5 samples then update rather than letting the page reload for every sample. Also, it'd let you navigate the pull-down menus with the keyboard without it automatically jumping to the first one you highlight =)





Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
GTOfire
Fri May 28, 2004 7:03 am
#18

so far it's a great help, never off more than 5 points, and that's pretty damn good when you want to cut it as close to a certain value as possible.


A suggestion for future improvement: a short list of possible special attacks outcomes with the aproximate chances of getting them. I dunno if anyone has a formula for it, but so far all my attempts at getting specials in the right slots have failed, using various slots and DNA qualities, it just won't fly.



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
Albion_DeCrappa
Fri May 28, 2004 9:23 am
#19


SWGCreatures never ceases to amaze me.

A question about the calculations. Are those results what are to be expected before experimentation or at 100% or what?


Message Edited by Albion_DeCrappa on 05-28-2004 09:30 AM



-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
vvvedge
Fri May 28, 2004 9:37 am
#20

Initial are what you can expect without experimentation


Maximum are the maximum you can experiment the stats up to





--
Dako Sijei - Male Zabrak - Retired Pack Master/BioEngineer - FarStar
droid327
Fri May 28, 2004 1:43 pm
#21

one more note =)


vulnerabilities should be automatically set to "special protection" status, since they're calculated as a special protection of -99, not an effectiveness, IIRC...



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Albion_DeCrappa
Sat May 29, 2004 12:21 am
#22

I am sorry, I meant with thecalculations given by the guide.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
Dranak
Sat May 29, 2004 12:55 am
#23

A superb tool! Thanks for adding it to the website!



Kaybek - Retired Profession Grinder


Master Swordsman/ Master Teras Kasi/Master Brawler/


droid327
Mon May 31, 2004 1:20 am
#24




JuntaoTakor wrote:





droid327 wrote:

one more note =)


vulnerabilities should be automatically set to "special protection" status, since they're calculated as a special protection of -99, not an effectiveness, IIRC...






This is taken in to account when the calculations are made. Vulns (as long as they are marked with -99 or V) are treated as such already!





Ah ok...I'll send you a PM about it, no need for all the BEs to be boggeddown over it.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
JuntaoTakor
Mon May 31, 2004 12:05 pm
#25






droid327 wrote:

one more note =)


vulnerabilities should be automatically set to "special protection" status, since they're calculated as a special protection of -99, not an effectiveness, IIRC...






This is taken in to account when the calculations are made. Vulns (as long as they are marked with -99 or V) are treated as such already!



Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

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