Bio Engineer Archive

Thread: www.swgcreatures.com DNA Laboratory

JuntaoTakor
Wed May 26, 2004 5:04 pm
#1

After some coaxing from a couple of people, I have added a DNA Combining Lab to www.swgcreatures.com..


The formulas used have been taken from these forums, mainly Sumorex and Mirrl. The data comes from the SWGCreatures database.


The page has a couple of small problems and could use a little enhancing which I'll work on.


Give it a whirl and as always, feedback is welcome!


SWGCreatures DNA Laboratory



Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

Kevm
Wed May 26, 2004 5:08 pm
#2

Freakin Nice



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Pawlin
Wed May 26, 2004 5:46 pm
#3

Freakin nice indeed.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
SomeUser
Wed May 26, 2004 6:39 pm
#4

Damn fine job.



I noticed there was no pre-set data for the merek avengers



Other then that, I cant wait to try it out






Vezek


SomeUser
Wed May 26, 2004 6:42 pm
#5

Oh, one more thing


The drop down window cuts the names of the longer named creatures short...


There is 5 or so listings for the BMB variations... However, they all only display the first several letters of their name and then stop leaving me guessing what variation the BMB is...






Vezek


JuntaoTakor
Wed May 26, 2004 6:50 pm
#6

Yeah, I had to truncate them due to sizing problems. I'm not sure how best to handle that, but I definately need to do something there.



Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

droid327
Wed May 26, 2004 11:11 pm
#7

Are the resists calculating properly? I put in a formula I know gives me 60KR vuln rest, andat first it gave me ??? for Kin Blast and Heat before experimentation. I had to go inand manually set all Effectivenesses to 0% Specials to get theBlast and Heat vulns to show, but I still wasnt getting a proper Kinetic to display, as it said with experiment I could get myKinetic only up to 58.75%, which I know isnt true.




Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
GTOfire
Thu May 27, 2004 5:26 am
#8

this looks pretty damn fine. I'll be sure to manually test it once I get home from college and get some DNA samples. So far I tried some combo's from memory and it looks pretty much the same as what I crafted in-game. Very nice stuff.

The name thing isn't that bad, Bark mi bu co is the Bark Mite Burrower Collector, Qu is the queen, wo for Worker, it's all distinguishable if you know the name it should be.



--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
JuntaoTakor
Thu May 27, 2004 7:49 am
#9






droid327 wrote:

Are the resists calculating properly? I put in a formula I know gives me 60KR vuln rest, andat first it gave me ??? for Kin Blast and Heat before experimentation. I had to go inand manually set all Effectivenesses to 0% Specials to get theBlast and Heat vulns to show, but I still wasnt getting a proper Kinetic to display, as it said with experiment I could get myKinetic only up to 58.75%, which I know isnt true.







The formulas could very well be off. What is your combination that always gives you 60 KR?



Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

Akelan
Thu May 27, 2004 8:02 am
#10

looks quite good, and easy to try combinations with existing data from the DNA database.

You should add the Health/Action/Mind caclulations in the results area, using these formulae (these seem to be the most accurate to date)

Health = Hardiness x 15 + Dexterity x 3
Action = Dexterity x 15 + Intellect x 3
Mind = Intellect x 15 + Hardiness x 3

ZardoZap's CL formula is quite good in many cases, but I don't think it is quite well enough refined to use there just yet.

Very nice work! I have a standalone program very similar to that, with the ability to load samples and save combinations, exp notes and CL results as well, but your extensive database of DNA is a great boon to the program you have there.

LLan
JuntaoTakor
Thu May 27, 2004 8:30 am
#11

What is Zardo's CL formula? I can add it in and always update it later if we get a more rounded forumla.



Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

GMANHNC
Thu May 27, 2004 8:48 am
#12

Very nice, is there a way we can help by supplying sample info?



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
XpNsVe
Thu May 27, 2004 9:15 am
#13

Very nice JuntaoTakor!



There's a few inconsistencies, but all in all from what I've tested, it works pretty accurately.



I'll post the news on the main page of SWG BioEngineer






The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

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