Bio Engineer Archive
Thread: Is this an unbalanced Non CH pet?
Zadokk wrote:
I think that's true but to me its like saying "Well you don't have to exploit... if you want, but you'd be foolish not to."
Personally, these pets are too strong but I would still make them and sell them because to me - they've been around for ages, the devs haven't even hinted at changing it and as far as i can see, there are no plans in the near future to change them.
Remilliod wrote:
And I thought the one-starring was a bit harsh too.
Some people believe their infallacy too much and instead of listening to counter-arguments, they bury them before reading them and hope they go away.
Meplorium wrote:
Most BEs know how to make these. The true test if these are over powered or not is to see how many people are using them. Is endor completely camped by BEs getting DNA? Do you have trouble loading into a place like the mining outpost or the science outpost because there is a large number of pets about? If you answered 'No' to both of those questions, then it isn't an issue simply because no one is bothering with these pets.
Actually, I love your point. I think this is a good litmus test to see if *any* part of the game is unbalanced.
With all the profession choices, if more thana certain percentageof the population chooses to master the same profession, then it is likely to be overpowered. In an ideal game, the same number of people should end up in each professional mastery. In a perfect one, that should be true, except that a few professions have a special appeal to a certain kind of person, and therefore would have fewer people.
If everyone wants to be the same kind of profession, because they are getting rich quickly or because they can defeat anyone else they run across or more Mobs than any other, then the game is not balanced.
Of course, that takes us to the extreme: If everyone's doing it, then it must be an exploit.
I said I woulnd't get dragged into this but I guess I lied /sigh
I don't think that the time to ask yourself whether or not something is the right thing to do, is after it has already become a problem, or broken a major game system or whatnot. Then it is really too late to be wondering such a thing. The time to ask that question is long before it has become a problem.
Take any of the big balance problems that this game has had(I'm purposely not using any specific examples because I don't want any particular example to become the issue). In all cases, there was some enterprising person who started the trend, and a bunch of people that participated in it before it became popular, then a bunch of others that participated in it once it had already become a problem, then it was identified as a problem, having some terribly adverse effect on the game, everyone screams about it, and finally some horrible nerfcomes crashing down (or not, lol). Correct? That is the lifecycle of such things. So in hindsight, you certainly don't obsolve those early-birds of any responsibility for the problem on the grounds that when they were doing it, at that particular time, it hadn't broken a major game system due to it's lack of popularity, correct?
Anyhow, there is a lot more to consider here than simply what effect one of these non-ch pets has on the combat system as a whole. A very important consideration is what it does to the CH profession, which is obviously a big concern of a lot of BE's in one way or another. If 25% of the CH's on a server give up their title and their pets, and decide to use a powerful CL 10 pet instead, that may very well have relatively little impact on the state of combat as a whole, but it sure would have an impact on both BE and CH professions.
Message Edited by ArthurDentOnBria on 12-30-2004 03:45 PM
droid327 wrote:
well, its no secret i'm pro-uber pets, but to play devil's advocate, the argument against that is CH has to spend the SP to use higher level pets, while nonCH get them for free. And, honestly, all the CH really get for their SP investment is AR1 and higher damage, and maybe 14k/14k/14k HAM instead of 10k/7k/6k.
Sinhero wrote:
Though I also think CH don't get enough for their SP invenstments, I feel like adding: They also get better resists and, if you're not thinking about a single pet, they can get considerably higher cumulated damage (>1000) andpet's health (30-40k) when calling three pets.
Sinero DaSilva
Master Bio-Engineer - Infinity
Ithilkir wrote:
Was fiddling around and came up with this pet in a second generation:
CL9
10/7/5.5 HAM
60 Kinetic Resist (rest are vuln)
160-170 Damage
Blind and Dizzy specials
Not sure whether I'm happy with it, or a bit disturbed over it...
Compared to a pikeman running around in 90% base armour spamming an area KD with a 200+ strength mind fire pike once a second, I don't see why this pet should be a huge concern.
PhimaKirsto wrote:
Ithilkir wrote:
Was fiddling around and came up with this pet in a second generation:
CL9
10/7/5.5 HAM
60 Kinetic Resist (rest are vuln)
160-170 Damage
Blind and Dizzy specials
Not sure whether I'm happy with it, or a bit disturbed over it...
Compared to a pikeman running around in 90% base armour spamming an area KD with a 200+ strength mind fire pike once a second, I don't see why this pet should be a huge concern.
/applaud