Bio Engineer Archive

Thread: Is this an unbalanced Non CH pet?

Magincia
Thu Dec 30, 2004 8:21 am
#14

I personally was not going to make these pets for general sale... but stay with the 6,3,2 version I had been making (DMA, BJ, SQ, SQ,SQ combo).

Then as I place more with more and more DNA resampling. I have been able to more different versions of a 9-10k non cl pet. So I figure, in the New Year I will

start selling some at about 100k each verse the 25k ones. I thought it might be a little high for my server until I saw another BE advertising these same pets for 500k and 750K (mountable). I was absolutly floored!!! BTW he has over 15 orders already!! So what the heck I am currently stock piling the templates and will make them and sell them for the 100k.

I make pets for the enjoyment and challenge, tissues and additives are for the money!!!





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Remilliod
Thu Dec 30, 2004 10:53 am
#15






Zadokk wrote:


I think that's true but to me its like saying "Well you don't have to exploit... if you want, but you'd be foolish not to."


Personally, these pets are too strong but I would still make them and sell them because to me - they've been around for ages, the devs haven't even hinted at changing it and as far as i can see, there are no plans in the near future to change them.







My feeling exactly. If the devs thought this was a game breaking issue it would have been dealt with by now. And as I often say in these discussions, a CL10 BE pet is nothing compared to what a MCH can wield. Not even in the same league.


And I thought the one-starring was a bit harsh too.



Remilliod
Chimaera
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Acex6
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Zadokk
Thu Dec 30, 2004 10:58 am
#16






Remilliod wrote:


And I thought the one-starring was a bit harsh too.






Some people believe their infallacy too much and instead of listening to counter-arguments, they bury them before reading them and hope they go away.
Hylidex
Thu Dec 30, 2004 2:22 pm
#17






Meplorium wrote:

Most BEs know how to make these. The true test if these are over powered or not is to see how many people are using them. Is endor completely camped by BEs getting DNA? Do you have trouble loading into a place like the mining outpost or the science outpost because there is a large number of pets about? If you answered 'No' to both of those questions, then it isn't an issue simply because no one is bothering with these pets.




Actually, I love your point. I think this is a good litmus test to see if *any* part of the game is unbalanced.


With all the profession choices, if more thana certain percentageof the population chooses to master the same profession, then it is likely to be overpowered. In an ideal game, the same number of people should end up in each professional mastery. In a perfect one, that should be true, except that a few professions have a special appeal to a certain kind of person, and therefore would have fewer people.


If everyone wants to be the same kind of profession, because they are getting rich quickly or because they can defeat anyone else they run across or more Mobs than any other, then the game is not balanced.


Of course, that takes us to the extreme: If everyone's doing it, then it must be an exploit.




Hylidex Lightstrider
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ArthurDentOnBria
Thu Dec 30, 2004 4:25 pm
#18






I said I woulnd't get dragged into this but I guess I lied /sigh


I don't think that the time to ask yourself whether or not something is the right thing to do, is after it has already become a problem, or broken a major game system or whatnot. Then it is really too late to be wondering such a thing. The time to ask that question is long before it has become a problem.


Take any of the big balance problems that this game has had(I'm purposely not using any specific examples because I don't want any particular example to become the issue). In all cases, there was some enterprising person who started the trend, and a bunch of people that participated in it before it became popular, then a bunch of others that participated in it once it had already become a problem, then it was identified as a problem, having some terribly adverse effect on the game, everyone screams about it, and finally some horrible nerfcomes crashing down (or not, lol). Correct? That is the lifecycle of such things. So in hindsight, you certainly don't obsolve those early-birds of any responsibility for the problem on the grounds that when they were doing it, at that particular time, it hadn't broken a major game system due to it's lack of popularity, correct?


Anyhow, there is a lot more to consider here than simply what effect one of these non-ch pets has on the combat system as a whole. A very important consideration is what it does to the CH profession, which is obviously a big concern of a lot of BE's in one way or another. If 25% of the CH's on a server give up their title and their pets, and decide to use a powerful CL 10 pet instead, that may very well have relatively little impact on the state of combat as a whole, but it sure would have an impact on both BE and CH professions.

Message Edited by ArthurDentOnBria on 12-30-2004 03:45 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
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siros_vazren
Thu Dec 30, 2004 11:23 pm
#19

Been a Bio-Engineer since I started playing SWG around 2 years back. Known how to craft various 'uber' non-ch recipes for about a year, year and a half. I listen and read opinions and observations about this issue with an open mind and an understanding outlook. Everyone has their own idea how to play a game. As long as they don't force it onto other players, do as you will. My personal thoughts on the 'uber' pets is simply this: Any pet at any level can be crafted as 'uber', BE's can make a lvl 25 as good as a wild 70, but no one says much there. If anyone can make them and anyone can use them there no harm in it. Its a bit different than an 'uber' rifle that only rifleman can use or skills a CM use are a bit overpowered. Uber pets are universally useable so, no harm, no foul. Just my thoughts, nothing forced flamed...just thoughts. Enjoy,


Siros Vazren

Master Bio-Engineer

Wanderhome

Omega
Meplorium
Fri Dec 31, 2004 1:51 am
#20

Most BEs know how to make these. The true test if these are over powered or not is to see how many people are using them. Is endor completely camped by BEs getting DNA? Do you have trouble loading into a place like the mining outpost or the science outpost because there is a large number of pets about? If you answered 'No' to both of those questions, then it isn't an issue simply because no one is bothering with these pets.


Now the comp armor clones and docs buffing maybe be another matter. Pets are too buggy and combersome to use no mater how powerful you make them at any level. That is also why the devs simply do not care about these pets. They know they are far more powerful than intended, they also know they are too weak to make any difference. So they are a non-issue for them.



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droid327
Fri Dec 31, 2004 2:39 am
#21

well, its no secret i'm pro-uber pets, but to play devil's advocate, the argument against that is CH has to spend the SP to use higher level pets, while nonCH get them for free. And, honestly, all the CH really get for their SP investment is AR1 and higher damage, and maybe 14k/14k/14k HAM instead of 10k/7k/6k.



Jekk Badlander
Lowca
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------------------------------------------------
Factor
Sinhero
Fri Dec 31, 2004 6:31 am
#22






droid327 wrote:

well, its no secret i'm pro-uber pets, but to play devil's advocate, the argument against that is CH has to spend the SP to use higher level pets, while nonCH get them for free. And, honestly, all the CH really get for their SP investment is AR1 and higher damage, and maybe 14k/14k/14k HAM instead of 10k/7k/6k.






Though I also think CH don't get enough for their SP invenstments, I feel like adding: They also get better resists and, if you're not thinking about a single pet, they can get considerably higher cumulated damage (>1000) andpet's health (30-40k) when calling three pets.



Sinero DaSilva


Master Bio-Engineer - Infinity


droid327
Fri Dec 31, 2004 12:13 pm
#23






Sinhero wrote:


Though I also think CH don't get enough for their SP invenstments, I feel like adding: They also get better resists and, if you're not thinking about a single pet, they can get considerably higher cumulated damage (>1000) andpet's health (30-40k) when calling three pets.



Sinero DaSilva


Master Bio-Engineer - Infinity








well not really...they get better blast/acid/cold resists, but you only need those against NPC content, and (aside from the very specific task of running NPC faction missions) you're not going to get a pet that lasts against NS Elders or in the DWB anyway. With pet buffs, the extra HAM from having multiple pets really matters little, and you're not going to get anywhere near the damage output of even Pikeman or Carbineer even at MCH with 3 damage-maxed pets. Sorry CHs



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
PhimaKirsto
Sat Jan 01, 2005 11:49 am
#24



Ithilkir wrote:
Was fiddling around and came up with this pet in a second generation:

CL9

10/7/5.5 HAM
60 Kinetic Resist (rest are vuln)
160-170 Damage
Blind and Dizzy specials

Not sure whether I'm happy with it, or a bit disturbed over it...




Compared to a pikeman running around in 90% base armour spamming an area KD with a 200+ strength mind fire pike once a second, I don't see why this pet should be a huge concern.



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Woe_icoby
Sun Jan 02, 2005 1:20 am
#25



PhimaKirsto wrote:


Ithilkir wrote:
Was fiddling around and came up with this pet in a second generation:

CL9

10/7/5.5 HAM
60 Kinetic Resist (rest are vuln)
160-170 Damage
Blind and Dizzy specials

Not sure whether I'm happy with it, or a bit disturbed over it...




Compared to a pikeman running around in 90% base armour spamming an area KD with a 200+ strength mind fire pike once a second, I don't see why this pet should be a huge concern.





/applaud



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