Bio Engineer Archive

Thread: Great low level pets in one generation

AlufNull
Thu Apr 22, 2004 6:01 am
#14

I have been thinking for a while now that psychological slot helps to bring the CL down. But, I have droped BE and have no way of testing it for sure.



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Myonax
Thu Apr 22, 2004 7:37 am
#15

Has anyone tried the new foods for expirmentation assembly and its effects on CL level?


I was trying to make some novice CH pets (cl12) using one of my standard recipes (7k H 6k A 5k M) and they all came out level 10 using the assembly food (forget its name) I didn't need bestine for expirmentation points since I don't use all of mine on low level pets.


You can makes some REALLY nice CL 60+ pets using both the assembly fod and bestine port. I almost broke the 14k HAM barrier the other day.
ArthurDentOnBria
Thu Apr 22, 2004 8:43 am
#16






Myonax wrote:

Has anyone tried the new foods for expirmentation assembly and its effects on CL level?







I work pretty closely with a chef so I've been trying all sorts of different foods. Bespin port (the experimentation food) is particularly ill suited for BE. The reason is that it is only good for one roll. With 10 experimentation points to spread out in 5 different areas you have a very tough choice as a BE. Do you down a bespin port and try to spend them all at once hoping for a amazing success? Or do you down like 5 bespin ports and do 2 points each. Incidentally, I've tried bespin port both with pets and with medical components (where my experimentation really sucks) and honestly don't notice any difference at all. Personally, I think it's either broken, or so weak that it's useless.


As far as the assembly food. I tried it exactly once. I ate it, then immediately tried to assemble a CL 69 critter and crit failed. That's the last time I ever do that.


You want to know what an absolutely great food for BE is? chandad. It's a survey food. Basically it increases your ability to survey by about a box and a half. What it allows me to do is essentially reclaim some skill points, which is invaluable.

Message Edited by ArthurDentOnBria on 04-22-2004 08:44 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Myonax
Thu Apr 22, 2004 9:11 am
#17

Ahh! you haven't discoverd the trick experiment 2 points at a time. Often using +10 bestine I fill 3 boxes.
Abelonias
Thu Apr 22, 2004 9:15 am
#18


Ok , i tryed this recipe and it gave me some very nice results. Only i cant get Light armor , the fortitude always stops at 475-495 , Do i need VHQ MH (Very high Quality , Merek Harvester) DNA or something ?



----------------------------------------------------------------------------------------------------------

Beast , Force-Sensitive and Master Bio-engineer/Creature-Handler (once again)
Mine BE-shop is at -1717 -4317 on Tatooine , near Bestine (Infinity server)
ArthurDentOnBria
Thu Apr 22, 2004 9:57 am
#19


Often using no port I fill 3 boxes, lol.






Myonax wrote:


Ahh! you haven't discoverd the trick experiment 2 points at a time. Often using +10 bestine I fill 3 boxes.









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


AlufNull
Thu Apr 22, 2004 10:23 am
#20

"Ok , i tryed this recipe and it gave me some very nice results. Only i cant get Light armor , the fortitude always stops at 475-495 , Do i need VHQ MH (Very high Quality , Merek Harvester) DNA or something ?"

It may be possible to get light armor if you have ungodly high fortitude on your Merek Harvester DNA. But, I am not sure. With three slots occupied by creatures that dont have armor (especialy that AH) you are a long shot for AR1.

I made this pet to resample with more MH DNA for armored triplets, so I never realy tried using it for a super low level AR1 pet.

However, since the fortitude comes out at 495 or there abouts, you could try using 4 samples of this creature with one more (I used 2) MH sample. You might be able to squeak out AR1 and be closer to level 20.



"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Akelan
Thu Apr 22, 2004 10:30 am
#21

Second gen using 2 MH and 3 resamples of a CL 14 that had 10K health, 60% kinetic and 380 damage came out CL 28 for me, experimenting only to armor (500 fortitude).


This is a tricky recipe, the AH component and the Pickets all need to have the highest fortitude you can find among the samples in order to get the armor, though it will be well worth the time spent checking each sample on the way.


I know a number of novice CH that are going to love these CL 14's.


LLan



GotharMarath
Thu Apr 22, 2004 10:34 am
#22

When you get armor, the class automatically jumps a certainnumber. Not sure exactly how many classes, but it seems to be 8-10 classes higher once armor kicks in.....



Gothar Marath
I used to keep my nose to the grindstone in hopes of succeeding through hard work and persistance. Unfortunately I have been grinding so long, the stone has burned through most of my face and into the back of my skull.
NancyJ
Thu Apr 22, 2004 2:01 pm
#23

If you get AR1 it will turn out around CL20




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



RAma2003
Sat Apr 24, 2004 9:05 am
#24

I can't remember where the Merick Harvesters .... anyone?



RAma
Bendi_James
Sat Apr 24, 2004 9:25 am
#25

Endor for Merek Harvesters
Page 2 of 2