Bio Engineer Archive

Thread: BE Java page for cloning

TwoShots02
Tue Dec 23, 2003 10:59 am
#14

This can be an invaluable tool for cracking the BE code! If used correctly it can test the various theories out there and will let more of us try to prove/disprove those theories and let the number crunchers (you know who you are and we love you guys!)have a wider test base to narrow down the math. It may never be perfect but it will help a lot!



Great job and keep updating it!



Merry Christmas!!

gweth
Tue Dec 23, 2003 12:19 pm
#15

I noticed two critical missing pieces to your formulations.


1. you need to include the dna quality. From some of my tests it appears the DNA quality adds a scaling factor to the values VHQ = 100%, H = 90%, AA = 80%, A = 70%, BA = 60%, and Low = 50%


2. The experimentation values are also needed, I'm not sure how to estimate these yet.


Also I would like to know how your estimating the resulting level of the critter?

Tal-N
Tue Dec 23, 2003 12:25 pm
#16

Gonna give it a go tomorrow afternoon, I'll let you know how it works out.



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Yosho_Tarien
Tue Dec 23, 2003 12:26 pm
#17

Thanks Grelgen!


Cute kaadu joke.




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grelgen
Tue Dec 23, 2003 12:35 pm
#18

I wish talth would sticky at least one of my threads (you lovable little bumpers you). yer right, the page will never display a completely accurate template or clone because the organic system in the game sometimes wont let you max out a template, or the final combine is not an amazing success.



BE?
grelgen
Tue Dec 23, 2003 12:44 pm
#19

found the armor problem, fixed that. As far as i've seen, the quality of the DNA doesnt really play. It may be because, as a master, I dont get less than AA. Could a non master send me 6 datasets using different dna(all 18 bits of info for each sampleandtemplate for 6 different templates) and what their engineering level is?


either pm it to me or email to [email protected]




BE?
RoshaSioung
Tue Dec 23, 2003 1:16 pm
#20

I can't get the page to load, is it offline at night or something? =)



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RoshaSioung
Tue Dec 23, 2003 1:18 pm
#21

eek n/m it's late, I added the html:// at the first and it worked fine lol



~Rosha
Scoundrel of the Empire
Mayor of Icebay, Naboo
Let not your anger blind you, rather, let it consume you; and only in the purity of your hatred, will you find the deaths of your enemies

Sumorex
Tue Dec 23, 2003 2:07 pm
#22

Thanks I'm trying to pry the lid off the treasure chest for us all... Anarrion has put forth some interesting Template to Creature conversions also.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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darkvol
Tue Dec 23, 2003 2:09 pm
#23

Nice page interested in testing it out have been doing some spread sheets of my own to get these values and got most of the same stuff on those. Had not started working on the resists yet will be very interested to see if these pan out. As far as trying to figure out what level it will be. I have a pretty simple guideline that seems to work well. Add the all of the experimentation sucess percentages together and divide by 6. This has been within one or two lvls of actual almost every time. If anyone else has better method let me know



Darkvol


Master BE, Gorath


TwoShots02
Wed Dec 24, 2003 1:06 am
#24

bumpty bump
Ouno
Wed Dec 24, 2003 1:41 am
#25

Awsome site man. I will put it to the test tonight. I have 5 templates that I wrote down at home that I have the results for so I will punch them in before logging in for the night.


Now if we can only get the CL part down. PLEASEEEEE work on that part of the equasion.


Ouno
Master BioEngineer




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Sumorex
Wed Dec 24, 2003 1:53 am
#26






TwoShots02 wrote:

This can be an invaluable tool for cracking the BE code! If used correctly it can test the various theories out there and will let more of us try to prove/disprove those theories and let the number crunchers (you know who you are and we love you guys!)have a wider test base to narrow down the math. It may never be perfect but it will help a lot!



Actually its based on the work of the number crunchers. Thats where the formula driving the script are coming from.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
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