Bio Engineer Archive

Thread: Publish 12 and Recyclers!!!!

craftysam
Thu Jan 13, 2005 7:48 pm
#14

I looted a blade for a flora recycler on talus. got it from one of the low level thugs that hang out in the city behind starport.

Also looted a pulverizer and cheap wiring. not sure what they are used for.
Bonestein
Fri Jan 14, 2005 1:56 am
#15

it would be nice if these were a new craftable item for the artisans and ONLY usable by the BE. but I want the creature recycler also, I could buy all the junk eggs on the bazzar and make them the same. but it looks like every BE in the game is planning that exact same thing


Hylidex
Fri Jan 14, 2005 8:57 am
#16


As soon as someone assembles one of these things and tries it out, can you post the product stats here please? Also is there a "quality" of some sort for this item? If there is, what effect does it have?


Also from reading the posts, we should be able to dial up the type of product we want, ie. creature food vs. meat. I would be interested to know if the stats differ depending on the product we choose.

Message Edited by Hylidex on 01-14-2005 09:58 AM



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Felisconcolori
Fri Jan 14, 2005 10:57 am
#17






ArthurDentOnBria wrote:

Before people get too excited about this though, I'm not sure how useful this is going to be for us. I don't know what the final implementation of this was, but I know that the intent was for the "recycled" product to come out with fairly low stats. You're likely not going to be able to, say, distill 2 high quality stack of fish into one high quality stack of fish for example. I think this is going to be of more use for professions where stats don't matter than for us.







I don't care about the quality of the fish... with ANY kind of fish, my Stim-Ds are better than I can usually do with Stim-Cs, which are marginally better than Stim-Bs.


And as far as excited... hell, man, this is proof that maybe, just MAYBE, the Dev teams are listening to the forums and/or playing and having the same thoughts we all are having. As a step forward, this is very important in showing that some new systems and concepts are breaking through and that not all work has been piled on the combagravalance. Also, I should mention that as far as pets go, stats really don't matter. There is no quality bar at all; I can save my high quality meat stacks and use all of the leftovers and turnings from other endeavors.


Maybe once we get through the pile of cheap batteries, streetlights, radios, and decorative droid bodies, and find some of the components for these recyclers, we'll know for sure just how helpful this will be. But no matter what, it is a move up and will be helpful. This is some pretty spiffy crafter love they are showing us, even if we don't technically fall under "crafter". (At least, in my eyes, since we are so far removed from the "artisan" trades.)





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Hylidex
Fri Jan 14, 2005 2:54 pm
#18








Felisconcolori wrote:



And as far as excited... hell, man, this is proof that maybe, just MAYBE, the Dev teams are listening to the forums and/or playing and having the same thoughts we all are having. As a step forward, this is very important in showing that some new systems and concepts are breaking through ...









My thoughts exactly. Although Publish 12 was mostly about Japanese language support (which means nothing personally to me), I found it one of the most interesting and exciting publishes to date, mainly because the patches and new objects seem more in line with the kinds of things players have been hoping for. Even if this isn't perfect for everything we need, at least it shows an attempt to be responsive.


Generic meat is great for grinding and fine for making pets. Better yet, it gives players a reason to clean up unnecessary objects.


Hmmm. Perhaps we can do a new vendor item: BE grinding pack (a backpack with all the generic meat and flora necessary to make enough MNS to complete all the crafting portions of the BE grind.)



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Spazzers
Fri Jan 14, 2005 2:56 pm
#19

If the recycler makes generic "meat" with static stats that are average I can see people taking real crappy meat products and recycling them to make them better. Average is better than crappy.


I'm wondering if it is more along the lines of re-engineering space loot where the best stats are combined to make a better product. In this case recycling crappy products will give you one stack of crappy generic meat.



Buboopadoo
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aswex
Sat Jan 15, 2005 1:53 am
#20

Yeah, this is cool, but I'm trying not to get to excited for the same reasons Arthur mentioned. Like others, I'm happy about combining my dismal stacks of eggs, and it also means I no longer have to place a minimum quantity for my hunters. However, I'll have to see the quality on recycled meat (I suddenly thought about my high school cafeteria....). It would be nice to combine several 1-3k stacks of meat to get a stack that I can make a full run of BSNs with. No more tying up a factory for 3 hours for a measley 2 1/2 crate run. But I usually require a minimum FL/PE/OQ average of 750 to make nutrients, and I HIGHLY doubt the recycled meat is going to have stats like that.



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DarthCosmo
Sun Jan 16, 2005 8:51 pm
#21

Anyone got one yet?



Antale
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RobbieDt
Wed Jan 19, 2005 7:18 pm
#22

anyone know who is dropping the schems for these yet?
droid327
Wed Jan 19, 2005 9:45 pm
#23

search the game guide forums, there's lots of preliminary info there, including what mobs drop what components. Looks like a lot of hunting specific NPCs like Lok pirates and Naboo thugs etc etc



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Temujin23
Thu Jan 20, 2005 2:23 am
#24

Alkhara bandits on Tat drop the schems. Well, for the creature resources recycler anyway, not sure about the other ones. Nobody I know of on my galaxy has assembled a recycler yet, but word is when they were being, uh, tested (for lack of a better word)on TC, the stats on the end product were 200 across the board. Useful to tailors and architects, maybe, but that's about it. However, I suppose we won't know if those stats are correct until somebody manages to put a recycler together and run the bloody thing.


al-djinn'i

Master Ranger/TKM



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rahbert
Thu Jan 20, 2005 12:24 pm
#25

Smelted resources have 200 stats down the line. Saw a picture in game guids. Worthless. Should combine resource stats like Shipwright Reverse Engineering. Prices for meats would drop by a crazy amount, it'd be grand

LloydPickering
Thu Jan 20, 2005 12:42 pm
#26

Still handy for things like eggs. When I get people hunting eggs, I don't worry about the quality, I can make it up with other higher quality things. I have about 4k+ of eggs in useless stacks...think of the Enh Myoflex I could make with that


(also handy for compacting all that spare crap meat you have around to make pets with.)



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