Bio Engineer Archive
Thread: Need advice
Ok got a few questions. Now before you start saying "blah blah blah do a search blah blah blah" I'ld like to point out that I have and most information I've seen is either outdated due to patches or unclear/vague. So onto the questions:
1.) What is the point behind surprise shot? I haven't noticed much of a damage difference between this and headshot2. Other then surprise shot hits a random pool.
2.) What are some good combo's? I've heard suppression fire + dizzy is pretty nice. But is this still concievable after recent patches?
3.) Does anyone have any clue as to how riflespeed bonus' affect actualrate of fire? I've got a 6.9 speed T21 and I'm having trouble figuring out the proper timing in order to macro correctly. Just when I think I've got it figured out I gain a bonus (due to skill increase) to rifle speed and it throws my expected timing out of whack. Any info on this would be welcome.
4.) Is there a damage difference between pre-patch T21's and post-patch T21's? Damage wise I mean. I haven't noticed much of a damage difference but I've gotten word from fellow rifleman on Sunrunner that there is an expenential difference with damage. Meaning post-patch T21's are dishing out more then pre-patch T21's. Anyone have any solid evidence on this?
Any information on any of these questions would be most appreciated and welcome. Thanks again for your time.
-Pehole Inc.
The following information regarding weapon speed came from Flyojumper I believe. It has been posted numerous times and hasnt changed, so I'm not sure how hard you looked...
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+x speed mod gives a (100-x)% attack speed
At +50 speed mod, your cdef with 4.0 speed will auto attack at 2.0 second intervals.
At +75 speed mod, your cdef with 4.0speed will auto attack at 1.0 second intervals.
(100-75)=25% of the original attack speed.
Because of the hard cap at 1 second per attack, over +75 mod will be wasted on a 4.0s weapon because you will still attack at 1/second.
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So if you had a 10 speed T21 and +90 rifle speed, you would shoot it at (100-90) = 10% of 10seconds, meaning it would fire EVERY SECOND. Course your MIND would be toast, but Hey!we're riflemen!!
Hi need some information off you guys.
Just bought a 10k HAM bioengineered gurreck with a diffiuculty lvl of 10.
I tried to call it, but says I cannot control the creature. Just wanted to know if this is an intended thing since I am a non CH or a bug.
Thanks for your help in advance
Thanks for the info ![]()
just would have been nice to be able to get information that I couldn't control the creature when examining it b4 I bought the stupid thing.
Ahh well live and learnI suppose.
Hi! Due to some IC reason my character has decided to drop a profession and go creature handler. NO a holocron didn't tell me to so nyah ![]()
Basically since i know VERY little about CH any advice would be appreicated or if anyone can point me to some good FAQ's or guides that would be most awesome.
Some basic things:
Make sure you use mask scnet before taming a pet.
As the current rule set is it is best to stay ungrouped wit hthe pet and have it hit every target once. The one hit gives you the full CH exp when it dies and claims the aggro before others go in.
Make macros for your pet commands
Use /tellpet in your macros for your pet commands
Having some medic skills help but it is not necessary you can get pet stims
You will need pet viatlity packs to heal their vitality if they "die"
Pets don really "die" they just incap. But for vitality reasons it is kind of like a death
Any questions email me @ [email protected] or post them on the message boards at the site listed in my sig.
Hey guys,
Swordsman Vs. Pikeman vs. Fencer vs. TKA
If all were master who would fall first? Who would be the last man standing?
I understand that there are tons of variables, but I'm just wondering what class I should go into? I'm very new to the brawler class and don't know much about any of these. I've heard that TKA is awsome. That's about all i've heard. Are swordsman or any of the above expected to get an update/nerf anytime soon?
Thanks a million guys,
-Kooskee
First of all, if you are using this to decide which class to become, keep in mind that in real PvP (not duels) you rarely see two melee classes fighting.
Each class has its strengths, but I think you'd find the discussion would really come down to Swordsman (when they have Master Brawler too)and TK. Theoutcome would also vary depending on what other skills they have taken to supplement the melee skills.
Swordsman offer more damage (because of mind-bleeds and because their weapons can do blast damage and have armor piercing).
TK offers good damage, but much better defensive capabilities than the swordsman.
So in PvP, it would really come down to who could get the KD in first....and since TKM has more defensive bonuses...that would mean the TKM would be more likely to be successful.
In PvE though, if you had a race between a TKM and Master Swordsman/Master Brawler to see who could kill a heavy duty mob the fastest...you'd probably see the Swordsman finish killing the mob first (again because of bleeds, blast damage, and armor piercing).
OK, previous to finding my first holo i was only a Master Medic and Master Doc (dabbled a lot in different proffs, like epxert TKA, expert Pistoleer, novice rifleman and such)
My first holo told me to master swordsman : done
My second holo told me to master Rifleman : done
My third holo told me to Master Creature Handler : Working on it.
My question is : Would YOU master Scout and/or Marksman after mastering CH and BEFORE using holocron nr.4 ? I wouldnt need much ,besides the appr xp, to master scout and marksman after finishing CH....
I have a smuggler character on Kauri, well along the way he came up with an interesting Skill tape.
Here it is, +3 additional pets
Here is my delemia,
Should I sell it.
-OR-
Should I Change my smuggler into a CH.
Any advice would be helpful and appreciated
You can only buy until you are +500 faction. IT costs 1000 for 10 faction and 10000 for 125 faction.