Bio Engineer Archive

Thread: Need advice

Cyi69
Tue Sep 09, 2003 1:44 am
#14

Ok got a few questions. Now before you start saying "blah blah blah do a search blah blah blah" I'ld like to point out that I have and most information I've seen is either outdated due to patches or unclear/vague. So onto the questions:


1.) What is the point behind surprise shot? I haven't noticed much of a damage difference between this and headshot2. Other then surprise shot hits a random pool.


2.) What are some good combo's? I've heard suppression fire + dizzy is pretty nice. But is this still concievable after recent patches?


3.) Does anyone have any clue as to how riflespeed bonus' affect actualrate of fire? I've got a 6.9 speed T21 and I'm having trouble figuring out the proper timing in order to macro correctly. Just when I think I've got it figured out I gain a bonus (due to skill increase) to rifle speed and it throws my expected timing out of whack. Any info on this would be welcome.


4.) Is there a damage difference between pre-patch T21's and post-patch T21's? Damage wise I mean. I haven't noticed much of a damage difference but I've gotten word from fellow rifleman on Sunrunner that there is an expenential difference with damage. Meaning post-patch T21's are dishing out more then pre-patch T21's. Anyone have any solid evidence on this?


Any information on any of these questions would be most appreciated and welcome. Thanks again for your time.


-Pehole Inc.





-Levistus-

ArmaTech

500m E of Kaadara (5804, 6876)

WayneInAustin
Wed Sep 10, 2003 12:30 am
#15

The following information regarding weapon speed came from Flyojumper I believe. It has been posted numerous times and hasnt changed, so I'm not sure how hard you looked...


--------------------------------------
+x speed mod gives a (100-x)% attack speed


At +50 speed mod, your cdef with 4.0 speed will auto attack at 2.0 second intervals.
At +75 speed mod, your cdef with 4.0speed will auto attack at 1.0 second intervals.
(100-75)=25% of the original attack speed.
Because of the hard cap at 1 second per attack, over +75 mod will be wasted on a 4.0s weapon because you will still attack at 1/second.
-------------------------------------------


So if you had a 10 speed T21 and +90 rifle speed, you would shoot it at (100-90) = 10% of 10seconds, meaning it would fire EVERY SECOND. Course your MIND would be toast, but Hey!we're riflemen!!





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Jeris_Lang
Tue Oct 14, 2003 1:18 pm
#16

Hi need some information off you guys.


Just bought a 10k HAM bioengineered gurreck with a diffiuculty lvl of 10.


I tried to call it, but says I cannot control the creature. Just wanted to know if this is an intended thing since I am a non CH or a bug.


Thanks for your help in advance

Strongbow
Tue Oct 14, 2003 1:39 pm
#17

Somewhere the information you have is incorrect. A BIO'ed Gurreck is a CL-50 creature, so it is definitely beyond a non-CH's abilities to control.



---------------------------------------------------

[MEC] Strongbow Hulen - RIP 8/30/05

MBH/Master Rifleman



[MEC] Strongbow-alt Hulen - RIP 8/22/05

Master ShipWright/Master Artisan/Master Pistoleer
Jeris_Lang
Tue Oct 14, 2003 3:04 pm
#18

Thanks for the info


just would have been nice to be able to get information that I couldn't control the creature when examining it b4 I bought the stupid thing.


Ahh well live and learnI suppose.

Aeron-Blackthorn
Thu Nov 06, 2003 11:38 am
#19

Hi! Due to some IC reason my character has decided to drop a profession and go creature handler. NO a holocron didn't tell me to so nyah


Basically since i know VERY little about CH any advice would be appreicated or if anyone can point me to some good FAQ's or guides that would be most awesome.





Aeron- Blackthorn / Jedi Desperado "Hi Ho Banta Away!"
Adriana- Darksun / Master Carbineer / Bounty Hunter

THIS IS NOT THE TIME FOR DWARVEN RIVER DANCING!!!
Jediblues
Thu Nov 06, 2003 11:52 am
#20

Well I am currently working on a guide for the site listed in my sig but it is not up yet.

Some basic things:

Make sure you use mask scnet before taming a pet.

As the current rule set is it is best to stay ungrouped wit hthe pet and have it hit every target once. The one hit gives you the full CH exp when it dies and claims the aggro before others go in.

Make macros for your pet commands

Use /tellpet in your macros for your pet commands

Having some medic skills help but it is not necessary you can get pet stims

You will need pet viatlity packs to heal their vitality if they "die"

Pets don really "die" they just incap. But for vitality reasons it is kind of like a death

Any questions email me @ [email protected] or post them on the message boards at the site listed in my sig.



-Jediblues

In Game on Starsider
Kegyen (Master Bounty Hunter, Master Carbineer, Master Marksman) - Baccalow (Crafter Wookiee)

On the net:
http://swg.gamergod.com - Writer of Blackmoon Six, brought to you weekly by Gamergod
Kooskee
Thu Nov 06, 2003 2:01 pm
#21

Hey guys,


Swordsman Vs. Pikeman vs. Fencer vs. TKA


If all were master who would fall first? Who would be the last man standing?


I understand that there are tons of variables, but I'm just wondering what class I should go into? I'm very new to the brawler class and don't know much about any of these. I've heard that TKA is awsome. That's about all i've heard. Are swordsman or any of the above expected to get an update/nerf anytime soon?


Thanks a million guys,


-Kooskee

Forgery
Thu Nov 06, 2003 2:19 pm
#22

First of all, if you are using this to decide which class to become, keep in mind that in real PvP (not duels) you rarely see two melee classes fighting.


Each class has its strengths, but I think you'd find the discussion would really come down to Swordsman (when they have Master Brawler too)and TK. Theoutcome would also vary depending on what other skills they have taken to supplement the melee skills.


Swordsman offer more damage (because of mind-bleeds and because their weapons can do blast damage and have armor piercing).


TK offers good damage, but much better defensive capabilities than the swordsman.


So in PvP, it would really come down to who could get the KD in first....and since TKM has more defensive bonuses...that would mean the TKM would be more likely to be successful.


In PvE though, if you had a race between a TKM and Master Swordsman/Master Brawler to see who could kill a heavy duty mob the fastest...you'd probably see the Swordsman finish killing the mob first (again because of bleeds, blast damage, and armor piercing).

exay
Sun Nov 09, 2003 10:38 pm
#23

OK, previous to finding my first holo i was only a Master Medic and Master Doc (dabbled a lot in different proffs, like epxert TKA, expert Pistoleer, novice rifleman and such)


My first holo told me to master swordsman : done


My second holo told me to master Rifleman : done


My third holo told me to Master Creature Handler : Working on it.


My question is : Would YOU master Scout and/or Marksman after mastering CH and BEFORE using holocron nr.4 ? I wouldnt need much ,besides the appr xp, to master scout and marksman after finishing CH....

PyscoJuggalo
Thu Nov 13, 2003 2:12 pm
#24

I have a smuggler character on Kauri, well along the way he came up with an interesting Skill tape.


Here it is, +3 additional pets


Here is my delemia,


Should I sell it.


-OR-


Should I Change my smuggler into a CH.


Any advice would be helpful and appreciated




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
RodianKiller205
Thu Nov 13, 2003 5:51 pm
#25

Right i wish to know how underworld IV works. because right now i thoght that it would be aa 1 for 1 excange (1 credti for 1 FP) can someoen tell me how it is so i don't waste time grinding something usless.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
SanTsu
Thu Nov 13, 2003 7:12 pm
#26

You can only buy until you are +500 faction. IT costs 1000 for 10 faction and 10000 for 125 faction.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
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