Bio Engineer Archive
Thread: are we still able to do high ham 60% kin level 10 pets
Zapper_Weisman
Tue Aug 17, 2004 10:59 am
#14
If I wanted a pet with AR1 in addition to the 60% kinetic, how low of a CL could that be?
Armor adds 10 levels to any pet, thus the lowest possible is lvl12 with a pet skin that has a minimum CL2. Since CL12 is CH though, youmight as well work in other resists and better damage to get around CL15, as that will give any CH better CH exp.
If you are attempting this clone, never experiment on agression. You'll probably have to do at least 5 generations, most likely more.
GonerKettemoor
Tue Aug 17, 2004 11:32 am
#15
Why will a CL15 pet give better CH xp than a CL12 pet?
I actually am just getting back into CH after dropping it about 6 months ago. I have some great pets of CL31+, but I can only use CL19 now. So I want to get the best tanking pet and best XP pet I can get at the various CLs I'll go through on my way back up the CH tree. So one at 19, one at 24, 26, and 28 (unless there's not significant difference between them at the 24-28 levels).
I'm working on carbineer at the same time as I work on CH, which is why I want a good tank pet, so he can distract the enemy out at 50m while I use cone attacks on them to mow them down.
It sounds like I should be able to buy, at any of those levels (19-28) an AR1 pet with 60% kinetic resist. Now I just need to find a BE on Kettemoor who can do this sort of job. If any are reading this post and can help, please contact me. Money is no object.
droid327
Tue Aug 17, 2004 11:43 am
#16
GonerKettemoor wrote:
Why will a CL15 pet give better CH xp than a CL12 pet?
I actually am just getting back into CH after dropping it about 6 months ago. I have some great pets of CL31+, but I can only use CL19 now. So I want to get the best tanking pet and best XP pet I can get at the various CLs I'll go through on my way back up the CH tree. So one at 19, one at 24, 26, and 28 (unless there's not significant difference between them at the 24-28 levels).
I'm working on carbineer at the same time as I work on CH, which is why I want a good tank pet, so he can distract the enemy out at 50m while I use cone attacks on them to mow them down.
It sounds like I should be able to buy, at any of those levels (19-28) an AR1 pet with 60% kinetic resist. Now I just need to find a BE on Kettemoor who can do this sort of job. If any are reading this post and can help, please contact me. Money is no object.
CH exp is based on the creature CL vs your pet CL...theres a diminishing return as your pet CL gets too low, to discourage having CL5 uber pets tap a rancor once then fall back and let you kill it and collect 30,000 CH exp. There's a "sweet spot" for CH exp, depending on what you're hunting, usually in the mid to upper teens, that lets you collect the most CH exp per kill.
You can probly find a CL19 pet, or definietly a CL24 one, that will tank just fine until you can call your CL31. As for having your pet hold mobs out for you, its not that easy....my CH/Rifleman was trying to do that pet-pull-and-cone-attack strategy, but usually what ends up happening is all the creatures that your pet isnt directly attacking will end up breaking their attack on your pet and coming after you, or even worse, when you aggro your pet to one of the creatures, its buddies will turn and attack you. And even if you sic your pet on the one chasing you, its hard to get the creature to turn off you and back on your pet. You usually end up running around spamming peace while your pet chases the mob around or stands there doing nothing to help you lol. The aggro AI for creatures and theinstruction-parsing AI for petsis very confusing, and very difficult for when you're trying to control the fight and use your pet strategically. Even more frustrating when you're not buffed and you get incapped, but your pet sits there for 78s while you're down taking blows from the mob group =)
GonerKettemoor
Tue Aug 17, 2004 3:53 pm
#17
Thanks for the info. Sounds like a level 19 pet will be ideal. Now to find the best BE on Kettemoor..
Suenr
Tue Aug 17, 2004 8:46 pm
#18
Non-CH hermit spider
It can still be done. Haven't tried taming, so not sure if it passes validity checks. It is a second generation pet. I was actually going for a triplet range, but my recipe comes up just short on armor and this thing popped out.
It can still be done. Haven't tried taming, so not sure if it passes validity checks. It is a second generation pet. I was actually going for a triplet range, but my recipe comes up just short on armor and this thing popped out.
Message Edited by Suenr on 08-17-2004 10:48 PM
Alphajonny
Tue Aug 17, 2004 10:18 pm
#19
The thing that maeks me so sad is that there si a lot of math that goes into making a really exceptional pet. Probably just as much as goes intothe code to stop them from happening. As Bio Eng's we really do go further than most other classes in pursuit of the exceptional. Some of us just like to push it as far as it can go and see what happens. I for one have destroyed countless pets that were amazing! I jsut like to see what I can do. Im sure moe die hard Bio eng's like to do the same. If I can make a lvl 10 pet that is ridiculous, so be it. I dont post my recipes and anyone who takes thi proffession as there life long goal (game wise) would never share a recipe. Mad scientists unite! Let us have our crazy ideas and make them reality. I would hate to know that a creature i made was only going to get some slightly better stats then a CH would get. I mgiht as well be a CH then and control bigger stuff. Which brings me to my biggest argument. If we cant have skill enhancing tapes or clothes, cant we at least have some creature handling abilties? We make the darn things. WHy cant I be a father to my pet and take it for walks? Like maybe a MBE gets +10 to pets the can control. i dunno. im done now
RancorPoker
Wed Aug 18, 2004 3:43 pm
#20
Okay, I will correct myself. I got the recipe from a similar thread and made lvl10 pet with 9k-10k health, 5k action, 3k mind, 130 damage, 59% kinetic, 44% blast. stun and intimidate specials. I tamed it with my main toon and it is lvl8 now.
Vaelorn
Thu Aug 19, 2004 6:51 am
#21
My Wookiee CH/Rifleman uses cone attacks all the time, and he rarely has trouble with MOBs coming after him instead of the pet. I typically go prone 60m away from a lair with a fresh Mask Scent up, go into peace mode, and send my pet in to start attacking the lair. Probably 95% of the time, every creature around the lair either heals the lair or attacks my pet; either way, they're all bunched up in a tight area now, just waiting toget mowed down. Since I'm 60m away from the lair, and the lair is my primary target, I can only hit things about 5m past the lair; this cuts down on stray fire hitting things that I don't wish to engage (ever had a big nasty critter lair 7m away from your mission lair?). So I fire Flushing Volley after Flushing Volley at the lair, hitting anything that's agro on my pet. This worked exceptionally well for me on Endor, against anything lower than CL30 that does not have a ranged attack, and is not vulnerable to Energy damage (AP on weapons does no additional damage to creatures who are vulnerable to that damage type; it's silly that my T-21 does more damage to a creature with 20% Energy resistance, than it can do to a creature who's completely vulnerable to energy!). I've done this a few times on groups of creatures as well; I think being far away, and in peace mode, helps to make sure that the creatures all agro on your pet instead of you. I'm still working on new and better ways to use my creatures, but I can only control CL32 creatures at the moment, and have quite a few creature commands left to learn. This is the technique I typically use while farming for creature resources.
droid327 wrote:
You can probly find a CL19 pet, or definietly a CL24 one, that will tank just fine until you can call your CL31. As for having your pet hold mobs out for you, its not that easy....my CH/Rifleman was trying to do that pet-pull-and-cone-attack strategy, but usually what ends up happening is all the creatures that your pet isnt directly attacking will end up breaking their attack on your pet and coming after you, or even worse, when you aggro your pet to one of the creatures, its buddies will turn and attack you. And even if you sic your pet on the one chasing you, its hard to get the creature to turn off you and back on your pet. You usually end up running around spamming peace while your pet chases the mob around or stands there doing nothing to help you lol. The aggro AI for creatures and theinstruction-parsing AI for petsis very confusing, and very difficult for when you're trying to control the fight and use your pet strategically. Even more frustrating when you're not buffed and you get incapped, but your pet sits there for 78s while you're down taking blows from the mob group =)
KraftyOne
Fri Aug 27, 2004 4:11 pm
#22
As a non-CH, I think that the "uber" level 10 pets are great - and not far off from what a droid engineer can make out of an R3 or probot chassis. I'm a master droid engineer and can craft an r3 that has aroudn 4400 HAM, around 150-160 damage, and 1.7ish delay. It has armor as well but don't recall the resists. I can sell those to anyone. Are those that far off from the uber-level 10 pets except for the fact that you can ride the pet? The damage I've seen from the pets is fairly low (110ish). What's the beef? I'm buying the pets and don't think there's any reason for a nerf.
That's my 2 skill points.
Alog Eawock
Sunrunner
Kevm
Fri Aug 27, 2004 4:20 pm
#23
KraftyOne wrote:
As a non-CH, I think that the "uber" level 10 pets are great - and not far off from what a droid engineer can make out of an R3 or probot chassis. I'm a master droid engineer and can craft an r3 that has aroudn 4400 HAM, around 150-160 damage, and 1.7ish delay. It has armor as well but don't recall the resists. I can sell those to anyone. Are those that far off from the uber-level 10 pets except for the fact that you can ride the pet? The damage I've seen from the pets is fairly low (110ish). What's the beef? I'm buying the pets and don't think there's any reason for a nerf.
That's my 2 skill points.
Alog Eawock
Sunrunner
yes, 10K health, with 60% kinetic resists for a non-ch pet are more than what was expected out of the crafting system. They are created as the result of a bug. Yes they devalue the CH profession. Yes they should be nerfed.
droid327
Fri Aug 27, 2004 8:24 pm
#24
well they're more than was intended at that level, and most uber combat droids con at level 19 or so anyway, which explains their higher stats.Still, they're comparable to uber nonCH pets, except for the fact that you have to recharge them and use wound kits, whereas you just need to feed pets and you can stim them with people stims.
Kevm
Fri Aug 27, 2004 8:26 pm
#25
I don't see how 4400 HAM, 40% resists is comparable to 10K health 60% kinetic