Bio Engineer Archive
Thread: Mental = special attack 1, Aggression = special attack 2?!
Armor is another weird one.
I've yet to get armor to stick on a clone that didn't reach 52% Physique. Had many clones get to 51% with no armor.... but just like the specials, /shrug, maybe 1 in3 will have armor at 51% and i'm just not getting lucky.
I actually made an armored pet which only have 4 light armor dna samples used, the difference was that this was had physic up to 63% so I wonder if 50% needs 5 light armor samples, 60% needs 4 light armor so 70% might need only 3.
Sumorex wrote:
Wasn't picking on you specifically, I just see alot of 'tests' that simply won't stand any more scrutiny than saying "I flipped a coin once and got heads".
Well, they way you posted it, ya you were. Also, atleast read my intial posts, in no way did I ever state that my small sample of tests was conclusive or final. In fact, I said that I only had enough DNA that fit the criteria for those 7 Tests.
Ya, not all tests being performed right now are that accurate. Frankly right now, we have little knowledge and understanding of the System in its whole. You'd be surprised at how even some of these so call "coin flipping tests" can eleiminate a variable or theory that is out there.
The non-repeatability is what i'm getting at. I can't repeat sticking armor under those conditions 100% of the time. Actually I have never gotten armor to stick at 50% or even 51%. Not once in many attempts. 52% I have stuck armor every single time I've had armor in those slots. This isn't to say that 52% is the number, or to say that you can't do it at 50%... but I don't think 50% is common or I have some very very bad luck.
Wasn't picking on you specifically, I just see alot of 'tests' that simply won't stand any more scrutiny than saying "I flipped a coin once and got heads".