Bio Engineer Archive

Thread: Augmentation Efficiency

KaingPu
Thu Aug 11, 2005 1:33 pm
#14

Well, to preface this, I'm a MDoc/MCM/MMed w/ 4 boxes of FS Healing. I'm using some clothes that give +25 or more to Aug eff and my buffs (non spd) last just under 41mins and as far as I know the cap should be 40 mins at master (I'm not using enhancers... just staightability and clothes w/ bonus). I think that the benefit is just really low for using the clothes (much like the benefit for using enhancers for an ability past the master level have little effect).


Also I think that it's Tailors can't craft clothes with the new bonuses. The post cu pre to pub 20 clothes I've got with defences, healing bonuses and TN work correctly.





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imperialdremaer
Fri Aug 12, 2005 12:19 am
#15






Ne0Shad0w wrote:

Bit confused. Clothes are or are not assisting in buffing/healing?








currently The B.E. Clothes with any kind of Mods Are NOT working atm. This has been this way for i think some 2 months now and SOE and there infite wisdom have still not fixed it heh, guess thats what kind of appreciation of there customers you can expect when a large company like SOE and Lucasarts are fighting with each other over this game...




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Ne0Shad0w
Fri Aug 12, 2005 5:58 am
#16

Excellent, thanks so much for the info!



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GoldnGT
Fri Aug 12, 2005 6:56 am
#17



Spir4 wrote:


imperialdremaer wrote:

currently The B.E. Clothes with any kind of Mods Are NOT working atm. This has been this way for i think some 2 months now and SOE and there infite wisdom have still not fixed it heh, guess thats what kind of appreciation of there customers you can expect when a large company like SOE and Lucasarts are fighting with each other over this game...


broken ? big no no my friend.
I clearly notice the difference between my healings with or without BEed clothing with a healing efficiency skillmod on them
With only a +17 BE mod, I can heal about 200 more damage. So they definitely work.
But, not for a long time tho. They work again since August 7, when they redid that hotfix from August 6.





I notice no difference with my +25 Augmentation Sunhat on than off. The Healing Efficency I think is working however. I also have a +10 Armor Atachment that I haven't put into my armor b/c I'm worried it will just be a dud b/c of this... can anyone make a comfirmation about the BE clothing and AA's / CA's for Augmentation?



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TheLargeWookiee
Fri Aug 12, 2005 7:41 pm
#18

they weren't broke for use before the only thing that was broke is a few old mods that didn't convert and the fact that tailors couldn't make em cause of a bug



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Fate11357
Fri Aug 12, 2005 8:59 pm
#19

Just to clarify on this. Yes augmentation clothing is currently broken. If you put the item on and open your skill window (cntrl+s) you will notice 2 lines listing this mod. Both are spelled the same way. The first line will read +0/+25. This is the BE clothing. The second line will read +x (where x is your mod). This is the working mod you gain from leveling up. Now, hover your mouse over each mod and you will see that while they are spelled the same, they do not share the same description word for word (altho they describe the same action). I'm no coder so I won't bother saying if this is an easy fix or not. Let's hope that with the next patch supposedly focusingonbug fixes this one is included.



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Dr-J
Sat Aug 20, 2005 12:33 am
#20

What does this mod do exactly? Does it speed healing timers up or heal for more? Anyone know for sure?




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Zimal
Sat Aug 20, 2005 12:47 am
#21

this increses the duration on your buffs



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Dr-J
Sat Aug 20, 2005 12:55 am
#22

ah,so no help in healing at all...damn




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GoldnGT
Mon Aug 22, 2005 7:08 am
#23

Isn't it still borked though?



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Nullified
Mon Aug 22, 2005 7:56 am
#24

It is. I'm +25 Augmentation and don't realise a difference in duration. Sadly.



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GoldnGT
Mon Aug 22, 2005 11:37 am
#25

Same here.. =o( I have a +25 hat and no difference..



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Rodian-Bob
Wed Aug 24, 2005 6:11 pm
#26

+22 Aug Eff gloves... equiped or not equiped = no difference to durations.



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