Bio Engineer Archive

Thread: *&%$! I can't @#&$ stand this #&*@ critical #&*@$ failures on my &@#$% DNA templates!

NordaIspe
Thu Feb 26, 2004 6:20 pm
#14






ArthurDentOnBria wrote:
hehehe, that's funny. That's like saying after you flip a coin and it comes up heads, the chances are better that that next one will be tails.







But a coin is a 50% probability whereas a critical failure is no way near 50% most likely something like 2% chance or even if its 10% odds are far against you getting 2 failures in a row.



Norda



Norda Ispe
KhalidraV
Fri Feb 27, 2004 8:23 am
#15

The suggestion to use the experimentation food is a good one. I have a budding chef char who tends to crit all the time. I made some of the experimentation food and she had a great success on the initial rool and then every experimentation after that. This happened each time I used the food. (very very rare for her not to crit or fail). Maybe I am just lucky and it is a coincidence, but you guys might want to look into it.



Khalidra - Master Bio Engineer - Novice Creature Handler


FatestElvis
Fri Feb 27, 2004 10:07 am
#16

My record for most critical failures in a row was 5. I kept telling myself it won't happen this time, no really, not this time. Actually it wasn't in a row. The 5th one I managed to get a template but when I went to make my cat it went critical. I turned off the computer and walked away. Remember, when in the lab, never lick the spoon.
Birdman100
Fri Feb 27, 2004 10:30 am
#17





3 failures in a row? Was the area laggy?


To the person saying about the randomness, that might be so but the probability of getting 2 critical failures back to back is almost zero. Trust me i've tested this a lot of times and have never gotten 2 critical failures back to back.


Before that one patch yes you did get them but that was because it was bugged. I can find the patch notes that stated that but it should not happen now unless the server is lagging really bad ::cough:: dantooine, and even then TH did an experiment and found they didn't have very many failures.





I have had multiple crits in a row a lot of times.. In a no lag area using +43 station and 14.85 tool, no BF or wounds.. I think I have had as many as 8 crits in a row
Merlishu
Fri Feb 27, 2004 10:35 am
#18

Same here, even with good tools and no fatique I will sometimes get a string of crits. Lag can be a contributing factor, but there's certainly a tendancy for a run of failures. Logout/login will fix it. I turn out a couple tissues to test the waters before using my good DNA.







Birdman100 wrote:





3 failures in a row? Was the area laggy?


To the person saying about the randomness, that might be so but the probability of getting 2 critical failures back to back is almost zero. Trust me i've tested this a lot of times and have never gotten 2 critical failures back to back.


Before that one patch yes you did get them but that was because it was bugged. I can find the patch notes that stated that but it should not happen now unless the server is lagging really bad ::cough:: dantooine, and even then TH did an experiment and found they didn't have very many failures.






I have had multiple crits in a row a lot of times.. In a no lag area using +43 station and 14.85 tool, no BF or wounds.. I think I have had as many as 8 crits in a row








/lurk
Spazzers
Fri Feb 27, 2004 10:36 am
#19

If you consider all the ways to fail, fail on DNA sample, fail on DNA combine, fail on experimentation, and fail on critter combine, the fail rate for a bio-engineer is about 40% at master level.


If I have to go out into the middle of the sticks on Talus to make animals I'd say something is very wrong with the server stability.


Regardless of the reasons the fail rate is sucking the fun right out of BE. I really like this profession and I've been at it since launch. The fail rate is making me take a hard look at other professions....and other games.



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Akelan
Fri Feb 27, 2004 10:54 am
#20

Does anyone else smell a familiar stench? That of the same apparent "stealth nerf" that mask scent seems to have undergone with the recent availability of the chef foods to increase it?

I think there is a cap on the success rate possible, or at least allowed, and the average rate is LOWERED by whatever amount the best "enhancement" offers, to allow them to work. In clearer terms, mask scent has, for sake of argument, a cap of 1000 for an effective roll. A master scout can get to say 700, a master ranger rolls for the full 1000, and a failure is at 300, just to throw out figures to illustrate.

Along comes mask scent clothing. Master Ranger now rolls a 900, and gets a 100 bonus from his BE enhanced clothing if it is +25. Master scout now rolls a 600, with the same 100 bonus added if the clothing is +25. Now in order to get the same results, the clothing is not an option, but a requirement.

Along comes Jawa Beer. Now, the master ranger rolls an 800, +100 if he is using BE clothing at +25, + 100 if he is drinking Jawa beer. Same success rate is possible, but it REQUIRES the 'enhancements' to achieve.

Now, assume the same "cap" for Experimentation and Assembly, and a higher "make point", say 500, for the successful roll. Master BE gets 1000, ONLY IF HE USES THE ENHANCEMENTS, hence everyone seeing increased crit failures if they are doing the same as they always have; good resources, good crafting tools, good crafting stations.

NOW, on top of that, cities have been granted the ability to offer a "bonus" to experimentation. If the "Cap" theory is true, there's another chunk taken out of our "normal" abilities. The new "crafter's aprons" are yet another possibility.

It's a theory, but one that seems to fit the apparent significant increases in crit failures, not only in our profession, but in many others. If there is a "cap and enhancement" balance, the net effect of adding enhancements is to make them requirements just to do what we did before their introduction.

I'm beginning to wonder if I want BE skill tapes introduced at all...

LLan
ArthurDentOnBria
Fri Feb 27, 2004 11:16 am
#21






Akelan wrote:
I think there is a cap on the success rate possible, or at least allowed, and the average rate is LOWERED by whatever amount the best "enhancement" offers, to allow them to work. In clearer terms, mask scent has, for sake of argument, a cap of 1000 for an effective roll. A master scout can get to say 700, a master ranger rolls for the full 1000, and a failure is at 300, just to throw out figures to illustrate.






Hmm, I have no reason to believe a conspiracy theory, but who knows. Just mainly wanted to point out that rangers get no bonus at all to mask scent. A master ranger uses mask scent with the exact same effeciency as a master scout.


And as far as the mask scent issue goes, I haven't been seeing it work less effectively per say, but it seems like there are certainly some new bugs in it. I've gotten aggrod a bunch of times this week when the creature doesn't even break my mask scent. Also other oddities like getting 5m from a creature and THEN it breaks your mask scent. Owch!



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Elite_Jedi
Fri Feb 27, 2004 12:05 pm
#22






Merendel wrote:





EetaBeeta wrote:

Welcome to the life of a crafter.....


It's no fun for an Architect to get a crit fail on a PA hall either...






At least the architects keep the components when that happens. think only the raw materials are lost and while thats quite a bit of ore and metal on a PA hall anything harvestable like that is easy to come by.







Actually, nothing is lost.... you can click the button again and make it work.



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ThGilsRooc
Fri Feb 27, 2004 3:11 pm
#23

I had three crits in a row last night.Seven successful combines pass, and then had two crits in a row. It happens to me all the time.



NordaIspe wrote:

3 failures in a row? Was the area laggy?


To the person saying about the randomness, that might be so but the probability of getting 2 critical failures back to back is almost zero. Trust me i've tested this a lot of times and have never gotten 2 critical failures back to back.


Before that one patch yes you did get them but that was because it was bugged. I can find the patch notes that stated that but it should not happen now unless the server is lagging really bad ::cough:: dantooine, and even then TH did an experiment and found they didn't have very many failures.


Norda








Colonel Th'Gils Rooc
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I would ace more squadrons if they'd just fix the remaster bug.
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Akelan
Sat Feb 28, 2004 1:13 am
#24

Lets not call it a "conspiracy", just an "artifact of the programming system" and an "inherent limitation" of the maximum acceptable values...

It just looks like this is possibly the way the system is set to work, and that the devs can't make room for the "enhancements" to function without lowering the base ability enough to make room for them to have an effect.

(It's not a unique problem, another very well known MMORPG had similar issues when different enhancements were released, though it took a little while for the developers to admit the changes.)

LLan
LadyMorana
Sat Feb 28, 2004 1:42 am
#25


I've pretty much given up trying to craft in my home on Dantooinein a research city with my good equipment. I have far, farbetter results just sitting in the Smuggler's Outpost on Endor with my droid and my crafting tool that's cloned with me way too many times. And I'm sure the main difference is simply the lack of lag.




~~~~~~~~~~~~~~~~~~
Morgaine - Eclipse * Morana - Sunrunner
The dancing shoes have been put away
The pets have all been set free
Apr 03 - Nov 04
Joilhath
Sat Feb 28, 2004 9:52 pm
#26

All I know is it needs to get explained one way or the other I came home to my 43.66 crafting station and 15.00 tool yesterday with 16 Mutant rancor samples and due to crit failures on creature combines and failures on experementation got 1 good CL70 pet and a couple of so so cl64 pets.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
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