Bio Engineer Archive
Thread: Priciing Scheme for tissues and Additves?
Nardjis wrote:
500k per crate? I am on the wrong server
Message Edited by ArthurDentOnBria on 02-20-2004 07:32 AM
MutantSquirrel wrote:
"There is no reason why a BE should not get the price they ask for, 40k a crate seems low to me"
Oh really? I'll try to be as nice as possible since I'm a guest on your board
...<snip>...
1) Chefs will give up on trying to contract with BE's and will make their food without additives, which we will still make a killing on.
...<snip>...
If we all open our minds a little and try to understand where the other side is coming from, I'm sure we can reach a happy and fair agreement.
Let me open my mind and try to understand what you're saying here. It seems to me that you're telling the BEs they are charging too much for their additives. This could result in Chefs not using BE additives and just sell non-additive foods "which [Chefs] will still make a killing on."
So you're telling BEs, "don't do what we Chefs are doing," i.e. overcharging for our product. I guess that's what a Chef calls a happy and fair agreement.
Jascal wrote:
Well i would guess these high prices isnt because of expensive BE additives its because "warrior" classes seems to be willing to pay these amounts to come a step closer to immortality.
Message Edited by ArthurDentOnBria on 02-20-2004 11:03 AM
I'll sell them for 125-135k/crate. But i am making my own tissues. The price is calcutlated with about 800-1000/tissue and about 50k profit/crate.
The problem is the meat. Good meat is selling for 15-25cpu.
I guess we can ramble on without really getting anywhere. It's what happens on the vendors that matters, not what happens on the forums.
If BEs throw it on the vendor at 100k a crate then get on with their normal (pre-patch) activites then if it sells it's a bonus, if it doesn't it's time to advertise or reduce the price
Squirrel, you wrote this:
3) New chefs whowant to do the business and face a tissue shortage don't care about obscure principles or points of pride, don't need to sit down with a calculator and work out whether paying 100k for tissue and charging 500k per crate of brandyis viable, willsimply buy them off the vendor
In fact once the market settles down (this stuff does last months after all) I think the people who choose route 1) will find themselves phased out of the competition. Remember the other spices, the ones that give a smaller buff than muon and pixie? No, I didn't think so. The people who choose route 2) will do well but can they supply entire servers with little to no combat skills? Unlikely
Now 3) might not happen but I think it's actually pretty likely myself
One thought has occured to me
Message Edited by BristaAB on 02-21-2004 01:47 AM
ArthurDentOnBria wrote:
I see chefs actually auctioning off their brandy now trying to increase profits further.
Shocking!
ArthurDentOnBria wrote:
Nardjis wrote:
500k per crate? I am on the wrong serverShoot, sorry guys, I apologize for once again underestimating chef greed. Chefs are now charging 625k/crate of brandy on my server.http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=46457&highlight=brandy#M46457It must be because those evil BE's charge so much for additives huh? Yea, that must be it. I'll bet his BE is charging him 500k for a crate of additives.Message Edited by ArthurDentOnBria on 02-20-2004 07:32 AM
honestly...as a chef, I am not surprised to see this happen....but I am surprised that others are sooo shocked that price gaugers, and "fad of the moment" type people actually decided "hey chef looks like a good way to turn a quick buck for a few weeks...I'll grind that charge insane prices, and drop it later".
not all chefs price gauge...unfortunately the only chefs that advertise...price gauge (well its a stereo type atm...and there are some notable exceptions). there are still quite a few chefs who aren't selling BE brandy for more than 200k...just that they won't ever advertise that price because all the stock will go POOF in about 30 minutes or less.
the price gaugers will quickly be brought in line or drop chef in perhaps a week or 2 when most people have all the brandy they'll need for a while...however if you end up dealing with both types of chefs the same way...well you aren't going to be making any profit in a few weeks.
a few tips when selling to serious chefs, who intend to stay for the long run, and have ridden out the rough times to now see some form of "good times".
1) chefs need VOLUME...1 crate just ain't gonna cut it. be prepared to fill orders for tissues in the 1000's, and FYI thats 40 crates. if you are not willing to sell schematics, and do not live near a chef you have partnered up with...be aware that this will be a serious limiting factor for your buisiness. also for those who think the meat is such a HUGE factor and thus should greatly raise the price of tissues...look at the numbers between organic (flora), flora food (more flora), and meat...on a med. its 3:1...meaning if you get good quality flora...you won't need such great meat.
2) BE tissues (like it or not) are a SUBCOMPONENT. as of now, BE's don't have any serious dependencies on other professions...at the rate the devs have been implementing this...do not expect it to last long. for those who have been less than cordial to the real chefs...do not expect to be treated any better if you ever need a subcomponent from chefs. I personally have no problems selling any number of schematics for any subcomponent no matter what profession...not wanting to sell schematics for finished products I can completely understand, and respect. you should have pride in what you do...no questions there...but when it comes to assisting other professions...
3) the price gaugers will have to deal with what they are doing now...not now...but soon. as the more reasonable chefs begin to catch up with stocking vendors...cheaper BE enhanced products will become available...but only if those chefs can find reasonable BE's to work with. don't like the price gauging going on...take some time to visit chef shops...don't work with the price gaugers...and only work with the reasonable chefs. its the only way atm to stop the price gaugers (although some of them have also picked up BE).
All creds to BE:s. You all do good job Im sure. All I want to say in this matter are: Be careful when u price your additives. If it's to high and chefs (that has become alot more these days) get feeling its to hard selling their food with expensive additives and make a living then you wont have a buisness. Im a master chef and I thought the price of food was to high thats why I became a chef. Now with prices on additives going up I will sure have big problems keeping low prices.
What will u do with all the money you earn?
I keep my prices down because I don't feel the need to have lots and lots of millions I wont spend.
I think a 5cpu price is a fair price on food I hope I will find a BE that think that is doable on additives too.
I would love to be able to keep the price at 5cpu or so but the simple fact is that to make a large run of aditives we need a large supply of meat... more than I can gather on my own. Most of the good meat is selling for 30cpu. If i sold at 5cpu i am losing 25cpu for every additive I make. The last batch I ran off had 2700 credits in meat per additive. Want to keep prices down? Get the rangers to drop prices some so we can afford to sell for less
That is a very good question, here's my take on that.
Two reasons I think. The first reason is that trim itself is a very different sort of thing then a bio component or a stack of chef food. It is not an end product, it is a product that tailors already make whether or not they sell them to chefs, any tailor dabbler can make it with no trouble at all (no experimentation needed, you get it with 0-0-1-0 tailor), and the materials needed are dirt cheap to make or buy. It's a really "low effort, low cost, low skill needed" type of component.
The second reason I think is because of the tailor community. I don't think the sort of player who chooses tailor tends to be the hard core "achiever" types of player, much more the "socializer". True, there have been some brew-ha-has as far as pricing goes, but lets just say that those come up about once a month or even every other month there, versus every couple of days in BE or chef. You don't become a tailor to make a ton of credits, or dominate a segment of the market, become a jedi, collect a lot of loot, or so forth. The other part of that is that typical tailor templates include stuff like master merchant, master image designer, master dancer, or master armorsmith, so these folks, as a general rule, are not going to be big customers of a chef. We do nothing that requires mind, we have no use for brandy, we could care less what it costs.
BristaAB wrote:
One thought has occured to me
Why isn't this happening with Trim?
Arthur?