Bio Engineer Archive

Thread: A disturbing conversation

Gimpynoob
Mon Sep 12, 2005 2:25 pm
#14



Sosstuborx wrote:


Gimpynoob wrote:
CL 1 - 15 = 3 - 5 Trainable Ability Slots
CL 16 - 30 = 4 - 6 Trainable Ability Slots
CL 31 - 45 = 5 - 7 Trainable Ability Slots
CL 46 - 60 = 6 - 8 Trainable Ability Slots
CL 61 - 70 = 7 - 9 Trainable Ability Slots




Those numbers are wrong. A wild pet can have 12 slots PLUS a level 3 ability giving it the equivilant of 15 ability slots.

Message Edited by Gimpynoob on 09-12-2005 07:03 AM


Grabbed them from the CH FAQ; that is a bit of a problem if they are wrong.

Still think BE pets are better, but a an additional 3 slots on top of an innate ability is a harsh punishment for better stats...






Well I too agree that BE pets are better. The extra health alone would be enough to convince most people. Add the fact that BE pets attack twice as fast and that should convince the rest.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Seiryuu
Mon Sep 12, 2005 4:01 pm
#15

Regardless of who is at fault, if anyone, if pets listed "Abilities: 5/12" then it would not be an issue because we would know the second that pet is tamed. It will be months before we have a solid idea of how many slots pets can really have and even then there will be debate.



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Anarrion
Mon Sep 12, 2005 5:46 pm
#16

Given that BE pets hit twice as fast and can be given either much better damage or much better health than wild pets, imagine the outcry on the CH forums ifwild pets didn't have an advantage in the number of abilites. Wild pets need some advantage or else very few CHs will use them.


Also, for very little cost in terms of damage or health, BE pets can be given either very low Aggro Bonus or very high Aggro Bonus compared to wild pets. Initially, I thought Hunted Withdrawal and Aggression would be very useful specials, but now I expect that I can save those slots for other abilites by genetically engineering very high or very low Aggro Bonus into my creations. And, for very little cost in terms of damage or health, BE pets can be given very high State Resists compared to the great majority of wild pets.


There are some advantages to wild pets and some advantages to BE pets. Certainly there are still a lot of unknowns about abilites and how wild and BE pets compare. Many of us will learn from mistakes made by others. If you are going to be on the bleeding edge, though, you risk getting burned - darn, I mixed metaphors. Anything that seems unfair should be pointed out to the devs. I'm pretty sure they want both wild and BE pets to be viable options and will make adjustments if they feel it is necessary. Personally, I've been deleting every wild pet after I learn it's ability because I have BE pets that I think are clearly better. As we learn more, I am sure we will come up with ways to make up for the lost ability slot (or slots?). I don't think it is known for certain that all wild CL 70 pets get 12 slots and all BE CL 70 pets get 9 slots, is it?




Dorelli wrote:

No - he wasn't bargaining. I know him and he is genuinely upset as is Rachna. The thing is - was the loss of THREE slots or ONE level 3 ability - on the BE pet. I guess we need to know if this is working as intended please Lammie. It is very very not good.


And the thing that gimpy said about the specials not showing up when they were used on the pets - trained ok but didn't 'stick' and wasted slots therefore. Is that intended too?


And finally, as to the CH who had the pet - he said if he'd known that it was gonna be a 9-slot pet and not a 12-slot then he'd totally have trained different abilities to the pet. Here he is with one of the best pets on the server and he now feels like it's ruined after all that time and effort getting it and training it up and working outit's special ability spread. He said he's got a tank that cannot hold aggro now


Dor ... (waiting for the Lammergeier reply now please)...









Joker9125
Mon Sep 12, 2005 7:13 pm
#17

I am a MCH who uses BE pets almost exclusively for combat. I am also of the opinion that BE pets are better for the attack speed, damage, regen, and extra health.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Cindal
Tue Sep 13, 2005 5:48 am
#18

We have many existing Pre-CU pets that managed to pass all the validity checks and are equipped with the old specials. Most of these specials translate into current abilities. These specials should be updated to reflect the current ability name (much like tissues were updated to reflect the name change).




Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

AJedimasterNow
Tue Sep 13, 2005 8:16 am
#19






Cindal wrote:

We have many existing Pre-CU pets that managed to pass all the validity checks and are equipped with the old specials. Most of these specials translate into current abilities. These specials should be updated to reflect the current ability name (much like tissues were updated to reflect the name change).






The specials don't work now, they should just delete them.



Rachna Wildfire (RW Bio-engineered pets and products)
Bio-engineering Bloodfin's Pets
Among the best(Recently cracked 8k h and 450dmg)
Shop is located on naboo, -3979,3475. if you need anything petwise contact me.
A Member of Ahriman Keep on Naboo
Nearest Shuttleport Theed
Nearest Starport: Theed
Raziya Wildseed - BH/CH
Katharian
Tue Sep 13, 2005 8:45 am
#20






Cindal wrote:

We have many existing Pre-CU pets that managed to pass all the validity checks and are equipped with the old specials. Most of these specials translate into current abilities. These specials should be updated to reflect the current ability name (much like tissues were updated to reflect the name change).






Ranged is the only one I know of that works on old pre CU deeds still. Poison and disease does not (tho I wish they would!!), Knockdown and dizzy don't seem to work either, but those are the only ones I have from Pre-CU.

Now If we could add ranged, AOE, Posion and Disease back into our pets I would call it even for the lack of ability points!



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Seiryuu
Tue Sep 13, 2005 10:31 am
#21

I think Cindal means that those pre-21 useless specials should become post-21 abilities that work.



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Anarrion
Tue Sep 13, 2005 10:31 am
#22






Katharian wrote:





Cindal wrote:

We have many existing Pre-CU pets that managed to pass all the validity checks and are equipped with the old specials. Most of these specials translate into current abilities. These specials should be updated to reflect the current ability name (much like tissues were updated to reflect the name change).






Ranged is the only one I know of that works on old pre CU deeds still. Poison and disease does not (tho I wish they would!!), Knockdown and dizzy don't seem to work either, but those are the only ones I have from Pre-CU.

Now If we could add ranged, AOE, Posion and Disease back into our pets I would call it even for the lack of ability points!





Last week I sampled some pre-CU deeds with Ranged Attack and created a new CL 63 Rancor with Ranged Attack. Too bad it didn't turn out to be CL 70, but I had used all of my experimentation points.


Katharian
Tue Sep 13, 2005 10:42 am
#23






Anarrion wrote:





Katharian wrote:





Cindal wrote:

We have many existing Pre-CU pets that managed to pass all the validity checks and are equipped with the old specials. Most of these specials translate into current abilities. These specials should be updated to reflect the current ability name (much like tissues were updated to reflect the name change).






Ranged is the only one I know of that works on old pre CU deeds still. Poison and disease does not (tho I wish they would!!), Knockdown and dizzy don't seem to work either, but those are the only ones I have from Pre-CU.

Now If we could add ranged, AOE, Posion and Disease back into our pets I would call it even for the lack of ability points!





Last week I sampled some pre-CU deeds with Ranged Attack and created a new CL 63 Rancor with Ranged Attack. Too bad it didn't turn out to be CL 70, but I had used all of my experimentation points.








But is the new deed with ranged attack working? Only ones I can get to work are new wild tames and BE deeds I tamed Pre-CU. However you never no I could just be Bugged.


*&^$%#$%$* sony they must have bugged me, just to make me mad, I'll show them I'll just make more pets Muahahahhahahah. Sorry little bit of the mad scientist coming out.





Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
AJedimasterNow
Tue Sep 13, 2005 10:44 am
#24






Seiryuu wrote:
I think Cindal means that those pre-21 useless specials should become post-21 abilities that work.




I'll buy that, however what then would happen to those with Strong Poison Strong disease? there's no new special for that. I am okay with us not having specials innate, after all the way the system is set up you have to actually search for the ability you want, and tame several sets of the same animal looking for the special you want, adds some excitement that buying a deed lacks. It does remind of P-o-k-e-mon, and personally I like those games, and I like the new aspect this adds. However BE pets should not suffer from 9 ability spaces versus 12 for a wild tame without considering the innate. with the innate that would be 15 basically, and that's wrong.



Rachna Wildfire (RW Bio-engineered pets and products)
Bio-engineering Bloodfin's Pets
Among the best(Recently cracked 8k h and 450dmg)
Shop is located on naboo, -3979,3475. if you need anything petwise contact me.
A Member of Ahriman Keep on Naboo
Nearest Shuttleport Theed
Nearest Starport: Theed
Raziya Wildseed - BH/CH
lammergeier
Tue Sep 13, 2005 10:59 am
#25



Dorelli wrote:

No - he wasn't bargaining. I know him and he is genuinely upset as is Rachna. The thing is - was the loss of THREE slots or ONE level 3 ability - on the BE pet. I guess we need to know if this is working as intended please Lammie. It is very very not good.

And the thing that gimpy said about the specials not showing up when they were used on the pets - trained ok but didn't 'stick' and wasted slots therefore. Is that intended too?

And finally, as to the CH who had the pet - he said if he'd known that it was gonna be a 9-slot pet and not a 12-slot then he'd totally have trained different abilities to the pet. Here he is with one of the best pets on the server and he now feels like it's ruined after all that time and effort getting it and training it up and working out it's special ability spread. He said he's got a tank that cannot hold aggro now

Dor ... (waiting for the Lammergeier reply now please)...






I still don't know if BioE pets are SUPPOSED to attack at the speedcap.

add in the fact that the specials available now, in many cases, aren't working right (much like our survey tissues).

as we saw during the CU changes, conversions hurt. I don't expect that pre-p21 pets, wild or cloned, will see the missing ability slots they 'lost' in conversion.

even worse, the only way to find out that a pet is 'ruined' is to spend 410k xp PER LEVEL of growth.

it's certainly disheartening all around. I'll add it to the list of bugs, but... we still can't make a mountable non-CH bantha, so I won't be holding my breath, either.


on a seperate, but related, front... currently, the AI changes on TC give pets the same random 'specials' that wild creatures have... specifically, all creatures can KD/hamstring/bleed/whatever. hopefully this will be fixed before p24 (or PRE-p24, since we haven't gotten the publish yet on TC) is pushed Live.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Seiryuu
Tue Sep 13, 2005 1:24 pm
#26

Why exactly am I bothering to learn the 72 specials, then?



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
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