Bio Engineer Archive
Thread: 60KR CL10 pets
SomeUser wrote:
I should add, for the longest time I boycotted making these as I always felt it was an **edit** thing to do... make non-ch toons creatures that are basically level 20+ in stats...
The 60% kinetic 10K HAM pets are wrong.
It has already been stated that the 4k HAM pets with 20% kinetic was pushing it... I wish I still had that link
Looks like no one here reading this has it either...
Anyhow, it is a FACT that I can make a CL10 pet with 3k/3k/2k HAM and have it become invalid while I can make a CL10 pet with 60% kinetic and 10k HAM without a problem.
Now anyone who cant plainly see this is a case of sloppy coding is blind. This is NOT BE pushing the limits of nature through good BEing.
I posted the recipe to make these because I'm sick and tired of certain immature runts of a BE making them thinking they are the UbEr LeEt DuDeS. This has nothing to do with pushing the limits through skill. It has to do with finding a WEAKNESS in the code and capitalizing on it.
If SOE truly intended for these kind of pets to be made I should never have to worry about a much lesser pet (across the board) being invalid.
To think that just because SOE has "addressed" this issue twice is proof that things are working as intended is just plain ignorant.
SOE hasnt fixed the problems because BE isnt on their radar folks. SOE is pushing their Jedi revamp and Space X-pac at light speed (also working on the smuggler re-vamp). In fact, it was posted somewhere here on these forums that the DEV in charge of BE is off doing something else.
Here is the bottom line:
If SOE intends CL10 pets to be able to be BEed to CL20 like, then CL20 should be BEable to CL40, CL40 to CL80, and CL 70 to CL140.
So I should be able to push things so that the CL70 pets I make will be double that of what a Mutant Rancor is in the wild... Double the resists, to-hit, HAMs, and damage
That isnt going to happen though is it? We all know someone having a pet that is 2x as strong as a mutant rancor is WRONG (atleast I hope we all know that). But somehow it becomes "right" when it is CL10.
Think about that whenmaking "arguments" justifying these CL10 uber pets!!!
If it isnt balanced at CL70 it isnt balanced at CL10.
The only people who should have access to the CL20 type pets are CH. You should have to invest skill points to have that kind of pet.
However, I have come to the conclusion that nothing I can say, or others who have a similar view, is going to make a damn bit of difference to the BE who make these kind of pets on a regular bases.
These BE have no respect for the game, only their fake bank accounts. They would make the CL10 pets with AR1 20k hams and 60% kinetic and Energy with 100% in everything else **if** only they could. They would do so without blinking an eyewith NOregard to how it might effect the game or what consequences it brings to fellow BEs.
Well here (few posts above) is the recipe. There is no more UbErness in making these. The CL10 UbEr pets are no more exclusivethen the older CL10 4k/3k/2k HAM Dantooine version.
Message Edited by SomeUser on 05-10-2004 12:16 AM
SomeUser wrote:
Anyhow, it is a FACT that I can make a CL10 pet with 3k/3k/2k HAM and have it become invalid while I can make a CL10 pet with 60% kinetic and 10k HAM without a problem.
Message Edited by SomeUser on 05-10-2004 12:16 AM
I couldn't agree with you more Voke. I recently had an order for a kahmurra which shoul shave been simple and straight-forward. I made the customer the order on the spot as I don't tend to carry Kahmurra's around. The ham came out about 3700/2900/2300, typical kinetic and blast res of 14% and 40 dmg, no problem right? Wrong. I sell it to the guy and he gets an invalid pet message. I guess he wasn't familar with the problem so he didn't say anything to me and adjusted the stats. The result? 750/750/750 <ugh> Obviously I hadto make him another pet. Not the biggest deal in the world but a big pain. We all know the pet check is broken so thinking that a 10k 60kr lvl 10 is ok is just ridiculous. By the way the second kahmurra had ham so close to being identical to the first I couldn't tell the difference without having the exact stats on the first one and it was valid. Go figure.
droid327 wrote:
...Actually, with the coding system the way it apparently is, you could make CL70 pets as correspondingly uber as you can make CL10 pets...The fact that our sampling caps at CL75...
How about this:
SOE put a CL75 cap on BE pets so that the coding system that allows us to make UbEr CL10 pets couldnt be used to make UbEr CL70 pets?
IMHO, the way we should judge what a CL10 pet should be would be to determine the proportional increase in power we can make our CL70 pets.
All we need is SOE's algorithm that it uses to determine "wild" CL levels and apply that to the best BE CL70.
Whatever that increase is would be the approximant CL increase we should get with our CL10s.
I have a feeling if we did that, however, we would find most of the pets we make to be overpowered.
Bottom line:
SOE should have first did the CH re-balance along with the combat re-balance and **then** they should have dedicated a few months (at the very least) to work out a solid BE crafting system.
Instead, SOE does the bare minimum it has to in order to get something operational so that they can move on to the next "feature", "re-vamp", "content" in a bid to attract as many new subscribers as they can without regard for the integrity of the game.
AhhhDulee bumped Talthazar's post on this very subject
Talthazar wrote:
I gave the following examples:
1) H4142 A3011 M2024 14 kinetic/blast vuln to the rest 2.16 spd .24 to hit 70-75 damage Dizzy/no ranged
2) Level 10 Gurrcat 7373 Health 4322 Action 3478 Mind 58% Kinetic 4% Heat and Acid 1% Cold Vul to rest 30-40 Dmg Blinding strike and Strong Disease as specials.
I got the impression [by Keldarin]that both were above the intended limits, though not by how much.
Clickie Clickie!
Message Edited by SomeUser on 05-10-2004 06:31 AM
I agree with Voke... honestly... While I agree that it is lame that we can make these pets, I think its time to stop taking the high road. I don't care if our developer is working on the jedi revamp, or the SE. BE has been broken for a while... and unfortunatly 96% of SOE has no clue how it works. The few that do, are being pressured by SOE to fix something they broke earlier that means more in $$ to SOE than BE. So hell with it... let them continue to adjust pet checks, I could care less... Maybe they will make it so all are pets are how they should be at cl10, if that happens its no different than not making these pets, except someone at SOE we actually pay attention to a very broken system.
The FF was a joke, the answers to our questions are even more of a joke. I am sick of being ignored, and hell I am sick of making 0 on pet sales b/c MCH don't exist anymore, and people won't buy the regualr cl10 with the uber ones on the market
I have a bad feeling about this..................
As peope have said repeatedly: An algorithm to determine pet CL ought to be easy enough to put together - but the devs have screwed it up twice and we still have no validity checks on pet creation.
Someoneabove asked how wild creature CL's are calculated.
The obvious answer, given all we have experienced, is that there is no algorithm for determining creature level.
Wild creatures are assigned levels based on empirical evidence as people fight them and are "hardwired" in (i.e."rebalanced" if they are too tough/weak/inconevient - Grauls and GSP's)- the creature stats are irrelavent. GSP's are CL25, Rancors are CL50, etc, etc.
The evidence for this was the change to GSP level with publish 6 - CL went from 23 to 25, but thier stats didn't change. Wild creature levels basically come off a lookup table.
I'm now pretty certain in my own mind that BE'd pets work off much the same principle - CL is determined based on source creature level, which in itself is wired in without regard to the stats of the creatures it came from. Net result: BE'd pet CL is independant of the creature's actual stats (and is likely to be adjusted downwards rather than upwards with each generation).