Bio Engineer Archive
Thread: Armor Question
Just for further clarification:
Do the hits to your health, etc, etc, etc, lower your overall ability to take hits. Such as if it lowers your health stat will you have less hitpoints? or if it lowers your mind will you have less mind points? Sounds to me that you take less damage but can only take less damage overall. Seems to me that armor is just as good as running around in cloth. Like you can wear cloth and take more damage but have more health to damage or you can wear armor and take less damage but have less hitpoints. Is this correct or am I still confused. I feel like I'm still confused, hehe. I appreciate anymore clarification =)
Mythrim2 wrote:
Just for further clarification:
Do the hits to your health, etc, etc, etc, lower your overall ability to take hits. Such as if it lowers your health stat will you have less hitpoints? or if it lowers your mind will you have less mind points? Sounds to me that you take less damage but can only take less damage overall. Seems to me that armor is just as good as running around in cloth. Like you can wear cloth and take more damage but have more health to damage or you can wear armor and take less damage but have less hitpoints. Is this correct or am I still confused. I feel like I'm still confused, hehe. I appreciate anymore clarification =)
armor does not afffect your HAM, which is health, action and mind...the "hit" you take is to your secondary stats which are strength, constitution, quickness, stanima, focus and willpower...these secondary stats affect your rate of regeneration of HAM points and the cost of HAM points for performing actions such as sampling, bodyshot 1, overcharge 1, etc...
That sounds tons better than what I was thinking. Your overall pool isn't affected, just the regen and cost of moves are affected in those pools, right? Thank you very much for the clarification guys, I was worried that armor wasn't worth the cost and cloth was just as good. That definitely makes me feel better about my recent chitin armor purchases =) Now I am one studly Bothan, which is also probably why I can wear everything but the gloves but I can just move my stats around. When it says I don't have enough health to wear a piece I just have to increase my health pool, right? Thank you everyone for helping correct me on my confusion on armor =)
No, it's not just your health pool. Just because it says you are not "healthy" enough it doesn't mean specifically health.
Examine your armor piece that you can not wear. There should be a section for Encumbrances. It will have values like Health 24, Action 21, Mind 25. Now look at the current values of your secondary stats. You will need at least (for my example) 24 Strength, 24 Constitution, 21 Stamina, 21 Quickness, 25 Focus, 25 Willpower to wear that piece. If you see that you are missing on any of those then that is what you need to migrate some points into.
Your wounds also are taken into account with this so make sure that you are free of wounds. (There's also an annoying bug where even though you DO have enough stats to wear something it still won't let you. For that case, try doing a /sit, /logout. If that doesn't work, just wait some time out. It seems to be a bug that happens and then for whatever reason goes away, so just keep trying)
Macro'ing your armor, the basic guide, courtesy of me:
The commands we'll be using for our macro are both subsets of the /ui action command. CAPITALIZATION AND SPACING COUNT. BE EXACT. You must seperate each command in a macro with a semicolon as noted below. The commands we need are:
/ui action toolbarPaneXX
(Where XX is a number between 00 and the highest toolbar number - 1)
and
/ui action toolbarSlotXX
(Where XX is a number between 00 and 23 for dual-hotbars.)
----
1) First, find an unoccupied hotbar. (I used hotbar #2.)
2) Drag an image of each piece of armor to the first 12 slots.
3) Drag an image of your clothing to the second 12 slots.
(For those of you who didn't know, the hotbars can be expanded to 24 slots. Try dragging the edge.)
4) Create a new macro. Edit it as below. To make the macro work with hotbar #2, you use them like this, and must seperate them with semicolons:
/ui action toolbarPane01;/ui action toolbarSlot00;/ui action toolbarSlot01;/ui action toolbarSlot02;
...(and so on, until you've used all 12 of the first row, which ends with #11, as below)...
/ui action toolbarSlot10;/ui action toolbarSlot11;/ui action toolbarPane00
5) Drag the macro icon to your COMBAT hotbar. (I use hotbar #1, for this example.)
What this will do, whenexecuted from your combat hotbar (hotbar #1, for this example, called Pane00.) is switch to hotbar #2 (Called Pane01) then execute each equip action in those slots, and then switch back to your regular hotbar. This allows you to put your armor on or take it off very quickly.
6) Press the icon on the combat bar. If you did everything right, your armor will go on, or off, depending on how it began.
But! But! But! ... I'm NEKKID!?!
That's why you need another macro. Only this time, instead of numbering the "toolbarSlot" commands from 00 to 11, number them 12 to 23. That will use the clothing you dragged into the second set of slots.
If you wanted to get slick, you'd alias a command to execute these macros in sequence, thus stripping off your clothing AND putting on your armor, and vice-versa, but I'm lazy,this works, and if I add an Imperial dress uniform to my gear, I'd need more macros and aliases.
Hope this helps...
Ienei Palindrome, Marksman for Hire
Ahazi, Corellia, Coronet
For macroing armor off and on: first you have to make a hotkey bar with your armor. Then a hotkey bar for your clothes. Then you have to make a macro that (1) switches hotkey bars (2) activates each hotkey for each piece of armor (2) switches you back to your combat hotkey bar.
I've seen the command for switching the bar and activating hotkeys, but I can't remember offhand what the slash commands are in question.
Hello all,
I have reached Tech 4 in armor and Today just got Tantel PA. I am really happy with having tech 4 helps alot in making better armor.
The Question I have is... When I make a Chitin Helmet the mind encumbrance is 150+. Right now when ever I make segments I always experiment on Durablity. I get it up to about 64% which makes the segment at around 5/5/6. Using some of my best materials available the best I can get the encumbrance with experimentation is like 150 maybe a little lower at best.
Am I don't something wrong? I know I see on these boards that triple digit encumbrance is bad. I agree. I haven't really taken a look at a other helmet to see if I just suck or if it is the norm. Any help you can give on this would be great.
There are so many possible answers!
I personally do just fine with a set of Layered Ubese but then again I use a Rock Beetle and a Probot to open up with. There are many here that disdain all pets but instead use food and/or spice or a very good set of combos + a little luck. I have been a fan of armor from the beginning and am saving up for a set of Advanced Layered Composite myself. The more resists I put on myself the easier almost all encounters seem to go for me. This has worked for me from hunting parties to soloing. Food allows me to overcome the more punishing aspects of armor when it comes to special moves. So I would say, use the best you have and buy better when you can.
Asheesh
okay, let's say I have a gun that does....heat damage, and it's AP2
I'mfighting somethingthat's AR1, and has a special protection against heat damage of 100%, will I do any damage with the heat based gun?
I am a 0/0/1/0 New Novice Bounty Hunter and I was wondering how important exactly is the use of armor in this profession. I have never used it before and wonder if it is a necessity. I have friends that I group with who all have armor and alot of times they complain about the incumberence and it doesnt appear to help them anymore then me without it. (FYI They are using composite)
Please advise any suggestions you may have.
Thanks,
Devik Zlade(Lowca)
Novice BH