Bio Engineer Archive
Thread: Publish 6 Issues Feb. 11, 2004
I would like to start out with a positive note. I like milking - it's not too drawn out (like fishing) - and yields reasonable results on some larger animals. =)
Now, unfortunately, I have a few negative comments...
1) What is with the secret research ingredient? Now we have to be some sort of mystical witch doctors or something to figure out what we need to make our components? I tried fish, mollusk, horn, crustacean, domesticated milk, wild milk, skin, bone, meat - nothing works... Has the game gotten to the point where not only do master BEs have to guess about what clone levels they will untimately create because we don't know how it all works, but now we also have mystery ingredients we can't figure out either?=(
2)Iread there would be more eggs, but I found that more often than not I got 2 or 4 eggs from lairs/rockpiles/etc. last night. =(
3) I read there would be more fish, so I tried fishing (which had not been working on Kettemor for a few weeks) and sure enough, I got 4 units fo meat from a Faa. That is about what it used to be... =(
4) Why has milk been made a requirement for things that did not used to require milk? I collected 1,300 units last night - over a two hour period - which is enough for me to craft about 40 times. Hum, it will now take me, oh,53 years (give or take a few) to get to Master BE because if this new requirement... AND, how will we ever bea able to craft items in quanitity to sell to tailors or chefs? =(
5) Why did my pets keep wanting to stand on my head? They never did that before and it makes healing them very hard. =(
6) Why do my pets keep vanishing? When they were considered as part of the group when a mission is taken, they are generally required to finish the mission on a positive note. So, when you start an attack and your pets dissapear, leaving the group 2 seconds later, you get to either enjoy an instant nap, or worse yet - a free trip to the nearest cloning facility. =(
7) Tangentially related... Why can I get Eggs, Milk, and Meat from a group of Eopies now, but I still kill them by taking a DNA sample and can not get meat from the corpse? I STILL do not understand the reasoning behind this, and meat prices have generally gone through the roof. I ran around buying a bunch today on three planets because most new bazaar entries for it were like 300 units for 6000 credits. I will not pay 20 CPU (or worse) for crappy grind meat... That is JUST NUTS! =(
8) Will artisans be making the crustacean/mollusk harvesting tool and selling it? It would be nice to be able to use this thing...
AN IDEA/SUGGESTION... How about allowing me to buy HIGH QUALITY resources with faction points? They are worthless to me right now and I have about 5000 of them. It would be great to be able to get a factory runs worht of some hard to find resource that my faction has harvested for crafters like me that are an important part of the economy.
All in all, I am bit dissapointed that BE which seemd fun to me has started to look more like a generic grind template now. I will still persue it because I like the pet side of it, but I have lost hope that this will alow me to genearte a sustaining income like I had hoped. =(
Thoughts? Comments? Feedback?
Radal
Dewback disappeared from Clone 1. Prepatch i could make dewies, now I cant.
We still cannot call pets and vehicles in the wild without a camp.
Fishing works ok, i got 12 units per fish....eggs seem more plenty...about 8-10 per lair...and as long as i remember nobody said a thing about being able to call pets in the wild or about harvesting from dna---killed creatures..This post is for issues in the publish...not a wish list..
8) Will artisans be making the crustacean/mollusk harvesting tool and selling it? It would be nice to be able to use this thing...
8) Will artisans be making the crustacean/mollusk harvesting tool and selling it? It would be nice to be able to use this thing...
Issues with BE, a lot of the old issues are still around.
- Sampling is extreemly time consuming for 1 sample per attempt.
- Failure rate is very high on experimenting with BE due to each experimental line effects 2 different stats. they should tie the stats together and raise or lower them equally for failure or success. it would bring alot more stability to pet creations and cut critical failures in half.
- Final craft for creature should not have a possability to crit fail. After fighting with the first half you desurve to see what you have made.
- Factory making of pet stims is SUPER slow. You can make 100 by hand in less then half the time it takes a factory to make 50
all i can think of atm.
This is more of a gripe about a design issue than a bug, but why did they require milk for some of the new Chef additive tissues? As the Master Chef in my PA told me, he's not interested in single crafted tissues, since he has to produce all of his items in crates. Apparently most people aren't interested in single items from a Chef, because of inventory space limitations.
Since it's still difficult (if not impossible) to gather milk in the quantities required for a factory run of tissues, this will put a pretty serious crimp in sales of those tissues.