Bio Engineer Archive
Thread: New CU info
Meplorium wrote:BEs never asked to make doctor meds. This was never requested by any BE. This was 100% a Dev idea.
We'll still get 'blamed' by the Docs for 'pushing' this idea when really it's quite the opposite. I'm not happy in the slightest about BEs being made to make meds. I think when the Docs reallocate their SP, they will end up picking the BE crafting line (possible even MBE) and I think this will result in a large number of additives schematics being made for 50k. We will no longer be Bio-Engineers, we will become schematic monkeying pharmacists.
WE'RE DOOMED! THE END IS NIGH!
Zadokk wrote:
Meplorium wrote:BEs never asked to make doctor meds. This was never requested by any BE. This was 100% a Dev idea.
We'll still get 'blamed' by the Docs for 'pushing' this idea when really it's quite the opposite. I'm not happy in the slightest about BEs being made to make meds. I think when the Docs reallocate their SP, they will end up picking the BE crafting line (possible even MBE) and I think this will result in a large number of additives schematics being made for 50k. We will no longer be Bio-Engineers, we will become schematic monkeying pharmacists.
WE'RE DOOMED! THE END IS NIGH!
I have to agree that sounds pretty bad...Im a BE/Doc so as far as Im converned, nothing will really change, but I do not want another product like that we supply to Chefs...
On top of this, think of the bad air that is going to happen between BEs and Docs, and as Zad says above...the larger number of BEs who could potentially sell schematics at undervalued prices.
At first I was dismayed at the skillpoint changes meaning that potentially I may not be able to have BE and a combat profession, but this pales in comparison with the Doc crafting.
I don't want more things to craft, particularly when it's taking the job away from someone else, I want the things we craft now to be rebalanced.
Message Edited by Atobusarragra on 03-20-2005 06:29 AM
MTOCatalog wrote:
I can't believe that the Devs will take pet-crafting away. If they do, I have no reason to be a BE anymore.
Take away pet crafting? Where did it say that?
Novock wrote:
This sounds good. My alt Oasis is a BE, i'm just curious if this means we will be losing something to gain something? I'm not sure what you can say with the NDA and all, but will we still keep our other abilities, pets, chef tissues tailor tissues? Or is this being slid into our column to make up for losing something?
ArthurDentOnBria wrote:
There has just been some new info posted publicly. I'd particularly like to draw your attention to this part:
Healing/Doctor/CM Changes
- Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
- Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers.
- Enhancers are on a 1000 point scale - the higher the number the better.
- The quality of Enhancer charges will vary per ability. We are aiming for an average of ~20%.
- We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
- The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
- Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
- Stims can modify your health ~10%. You can’t use your stims to heal someone else.
Changes
The only wounds a player can receive are health wounds. All other wound types will be removed from the game.
Food, spices, and medications will be altered to conform to the new rules.
Will this diminish the need for chef additives? Mind wounds are gone come the CU - no more need for Myoflex and based on thestatement above I would imagine bleed resists would be passe as well.Is that why we are getting medical crafting?
Cindal wrote:
Will this diminish the need for chef additives? Mind wounds are gone come the CU - no more need for Myoflex and based on thestatement above I would imagine bleed resists would be passe as well.Is that why we are getting medical crafting?
(more to say later, have to work, but had to say this)
Actually, I think bleed is going to stick around. It's just that Pistoleers, being that that is the profession that directly attacks Health, might just be more cool (assuming they fix the big issues of most of it not working quite right). And, since BF is still going to be around, there should still be a market for myoflex to get rid of BF faster. I don't think, though, that the entertainers are going to be happy.
I know I'm not entirely happy.
Felisconcolori wrote:
And, since BF is still going to be around, there should still be a market for myoflex to get rid of BF faster. I don't think, though, that the entertainers are going to be happy.
Amana wrote:well if we are going to be able to craft doc buffs it will be welcomed in my oppinion since we are being messed with on other certain lvls. This will help to make us lowly BEs more essential to the crafting community and to not let us be ignored like when we still critically fail and loose our DNA samples how the docs gonna like it when we craft buff packs and we loose precious janta blood /eyebrow. Just saying "If/when" we craft doc buffs.
Meh just sounds like the devs want to distract us for a while to stop us from whinging about all their mistakes and bugs.
Doctors are making a sacrifice, but cant they use the skill point allocater provided to them since their profession gets changed and become a BE if they want?
I'm glad for these changes. It'll be nice to have a customer base, very nice. If nothing else, they make sense. The person in the lab makes the medicine. Dr. Smith who does my monthly checkup doesn't make his own Advil.
I have a few fears though...armors: Nothing specific for kinetic, or did I read wrong? Creature Handler not getting balanced? If we do end up making medical crafting, will we be reduced to needing skill tapes?