Bio Engineer Archive
Thread: slow pet turn around/decay.....my recommendations
we already have a "pet decay"
if it dies 100 times it's gone, that's it..... also, if it's at 75 vitality, it'll only have 75% of the original stats, 50 vit. 50% 25 vit. 25%.........
we sell vitality pack and pet stims- decayable items, this is all the decay we need i think........
I don't think pets need anymore decay than they already have, in fact, it wouldn't bother me if pets never decayed. If for no other reason then the fact that CH's have been nerfed quite enough.
I already have repeat customers, players who come back and want a pet in a different skin or different special or whatever the case may be, my pets are high quality and the prices are very reasonable.
At anyrate, asking for pet decay just to get more credits from forcingrepeat customers seems needlessly greedy to me, especially in light of the fact that BEs can already make plenty of profit from tissues and chef additives, both of which are consumed at a very reasonable pace in order to produce the, 'repeat customer' effect.
This is the same arguement that architect made at the start of the game. People still sell harvestors. The game naturally evolves. People leave, new people come in, people return. I was wrong then about archs basically becoming a useless profession. That is not the case, and it won't happen to BE either.
I am much more willing to replace pets if it is because I choose to. I would be against having to replace pets because the game makes me. I don't need pets, I can get along fine without them and I think I would if it would become more of a hassle to get pets ever time I needed to get a new one.