Bio Engineer Archive
Thread: making schematics for people
But that is net profit. If you sell a factory run of additives direct to the chef, you will make a large gross profit but your net return will still only be a few hundred thousand due to the combination of high market price for resources and low market price for additives.
This is the whole argument for selling schematics (chefs have a different rationale for wanting to buy them of course): similar profit for less risk and less work. And another reason not to give them away.
> no BE's can make any more money by selling to that chef until he/she runs
> out of recources for that schematic.
Neither could any BEs make any money selling crates to that chef until he finished making food with them. Unless he wanted to make more food. In which case he would have bought more schematics.
It's also worth noting that the smart chef will not bring along his only few hundred units of resources to buy a schematic with the intention of bringing in more meat and flora later. He will have thousands of units ready to go as soon as he can load them into his factory. His time to resource depletion will be the same as yours making crates.
> I would only do it if that chef agreed only to sell schematics using my
> schematic to people, not actual food/drink.
What motivation would the chef have to ever agree to that? How would you hold him to it?
mozter2112 wrote:
i'm not thinking about what i am losing as much as i am thinking what that full run will do to the BEeconomy as a whole. the fact of the matter is, if i hadn't made the schematic for her she would have to buy all of those, and they wouldn't have been from me. i never have that many in stock ever. so other BE's lost out on business. i think i shant be doing that again.
warhound13 wrote:
In a nutshell - if people can't pay for something - then the price does drop or the product dissapears - swg is no different.
The current problem is that doctors buy the meat we need for much higher prices, so the demand is still there for the product/resource, so the price wont go down. Doctors inflated the prices by offering such massive amounts of money for it, and now anyone who has sold any meat to a doc doesnt sell for less than 100cpu. Most have a doctor who tells them what the current meat is, and the scout/ranger gets it for them. 50cpu is a deal now. Thats still 1mil for enough meat for a full run, and its usually such poor quality that I have to pay premium for the flora thats good enough to compensate.
This has also happened with other items... loot kits, for example. Why on earth did someone actually buy an adhesive for 8mil credits? The balance of credits vs. what things are worth is just not there in most areas. In the movies 10k credits was an outrageous price to pay, so why on earth do missions that take 3 minutes for any combat prof to do (if that) give people 30k? Noobs start with 250 credits. They are supposed to have to struggle to get somewhere, but for all profs to start with that, including artisans who are supposed to buy their resources to start out with, shows you how inflated the economy is. 600 units of low quality resources on the bazaar sell for 6k. A few months ago, it was 1k units, before that 2k and sometimes more. I mastered BE from buying all my resources off the bazaar, and I only paid 400k total. Now? You'd easily spend millions and millions of credits to do that. No one can honestly deny that there is serious inflation in the swg economy, and the rate of inflation is increasing at a rapid pace.
Any economy prone toinflation of such a nature is simply not working correctly. That doesnt mean that there aren't ways to capitalize on it, but it means that things that are normally supposed to be economical cease to be. And thus spawns our problem with BE's making schematics rather than products.
Message Edited by Zapper_Weisman on 10-03-2004 10:40 PM