Bio Engineer Archive
Thread: Answer to the Crit Failure Complaints
Yes, Tal-N, my PA leader, who shall remain nameless, when i first arrived on Tatoo would call me in to dance for him before he architected anything. I could see he only had 7 BF and wondered why he needed healing. I thought he was just wanting to have an excuse to watch me bump and grind. I finally asked him and he told me that any BF would increase his chance of crit fails on his architectural projects.
After I became a crafter, I could see the correlation for myself. A search of the threads revealed this to be a known variable.
When I became BE, I used to craft in the field to reduce my pack load. I dont do that any more if I have any BF. I bike back to town and visit the cantina before attempting any assemble. And I have very very few crits, less than 1% by estimate.
Cocomono wrote:If you type in the command to advance through the crafting stages you won't experiance critical failures, I'm pretty sure the devs already know this, the BE corrispondant made referance to it but didn't say it outright.
BEs really shouldn't have as many crit failures as they do, especially with generation crafting 1 crit can screw you over big time.
I have used a macro to move through crafting stages and I have still suffered critical failures. I'm not sure where you are getting this info from, but I know for a fact that typing in the /nextCraftingStage or whatever commands do not eliminate critical failures.