Bio Engineer Archive
Thread: Dev Feedback To BE CU Issues
ArthurDentOnBria wrote:
Yes, the answers to#2 and #3 are somewhat disappointing, but at least we know that they read and comprehended the concerns. My take on this is, if we want to persue either of those issues more, we need to gather some additional "ammunition" of facts and data to support the view that they are problematic, and ideally offer a proposed solution.
That's something the next correspondent can work on
If it's ammunition you want I'm happy to oblige. I'm a Doc and regarding point 3 I've got to say I'm not interested in buying buff enhance packs. Here is why:
Currently the base buff is 10% on everything with varying duration times up to 40ish minutes if I use an enhancer I still get 10% with an added few minutes duration. Bearing in mind I can apply buffs anytime/anywhere I like, why on earth would I pay money for extra duration on that buff?
It makes no sense, not only do I not wish to clutter my inventory with these things I also can't figure out for the life of me why I would want to buy them; duration is irrelevant to me and the buffs don't last long enough for it to be relevent to anyone else. If a non-doc is going to need the edge buffs give then they are also likely to be grouped with a Doc, no need to worry about trips to Cnet now. Sometimes I wonder if the devs actually realise how these skills work.
Gift.
One thing the CU has done is to rendor rancor bile unusable as a substitute for dispersal mechanisms. Here's why:
There is not a single CM enhancement that requireds fewer than 7 identically serial numbered components. I've never seen rancor bile drop more than 6 units at a time.
Hence, rancor bile is now worthless as a substitute for dispersal mechanisms.
Just another fun nerf of the CU.
Arthur, the answer to #3 is pathetic, so typical of these mealymouthed developers who I have no confidence that they know what the heck they're doing. But since crafting, across the board, is clearly something that SOE/LA want to go away, I'm not surprised.
Message Edited by SioBabble on 05-03-2005 09:40 AM
Message Edited by Chek on 05-03-2005 02:38 PM
Fion13 wrote:(...)Considering it's already nearly impossible to find a doc, even on a high pop server.. I've considered dropping BE all together for doc.
There is a reason docs are respecing out of the profession - I wouldnt pick it up currently, CM is far more effective in healing, buffs are useless instead of overpowered now, and wounds can be healed if you log out in an auto-healing location.
There are some other ones of interest to the community:
Message Edited by ArthurDentOnBria on 05-04-2005 12:02 PM
Something tells me my decision not to bother with the enhancers wasn't such a bad decision after all. There aren't many people that are left to buy them anyway. At least doctors got answers to their questions, even if the answers were bad. Politicians were simply told they were outside the CURB (read; ignored).
I guess I won't worry about crafting twins for pets anymore either. It's all about the highest level tank that does the most damage. No point crafting creature handler animals until specials are fixed anyway.
Why is it being actively developed now after release about our Pets. I am mostly a BE to make pets, not because I want to make other stuff. I am finding it hard to make any pets.
I sampled a level 22 fambaa. 5 Samples. All from the level 22 fambaa. I took it back and got some 147 level creature with stupidly sad stats ( worse than my level 20 pet ).
I sampled some level 20 critters nd came up with an equally ridiculous high creature level and equally sad stats.
This is game breaking for my BE.
kiowa27 wrote:
any further word on pet crafting(among other issues)? I've completely dropped BE atm, if they fix my profession of choice I will be back, but until then I'm sporting a nifty lvl 80 above my head and harvesting my rump off
no word yet... but take heart. TC still doesn't have vendor items, bonus xp, OR RotW content... so it might be that the devs are working hard.
I expect the devs have a lot of things to work on right now.