Bio Engineer Archive

Thread: karnaugh maps and Ranged skill

realvorda
Mon Dec 29, 2003 3:25 pm
#14

I just did a massif assault on the bandit


question: does ranged mean that the critter will always take distance, or will it come close eventually? or is this dependant on skins?




Vorda Treygath
Synergy
[Original Mandalorian Warrior]
Tunes
Tue Dec 30, 2003 1:20 am
#15

After seeing Tal-N's post, I tried it out today. Using a mix of VHQ, HQ, and AA samples that are ranged negative in all of the slots with a ranged positive VHQ sample in psych gave me ranged every time.


Also, I have two creatures with almost exact HAM values, 60% kinetic, a slight difference in other resist, and near similar damage. One is CL 22, two specials, no armor, and no ranged. The other is CL 33, one special in slot 2, light armor, and ranged attack. I haven't noticed a big difference in CL determined by armor, so it looks like adding in a ranged attack can add a good amount to CL.



Tune

Tal-N
Tue Dec 30, 2003 1:42 am
#16



After seeing Tal-N's post, I tried it out today. Using a mix of VHQ, HQ, and AA samples that are ranged negative in all of the slots with a ranged positive VHQ sample in psych gave me ranged every time.


Yeah i know.. I'm da man biwan:



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Spazzers
Tue Dec 30, 2003 1:54 am
#17

The one star bandit has struck this thread. I'd love to know who keeps doing that lol.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
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