Bio Engineer Archive

Thread: Master BE needs help making CL 10 and lower creatures

Irish-one
Wed Dec 31, 2003 5:15 am
#14

Getting back on track.


I have found that Mountain Dewback DNA (lvl 20) in four spots mixed in with a bit of 2nd or 3rd Generation dna from a lvl 14 - 17 creature (that had approx 20% kinetic) will generally give you a level 10 with 20% kinetic and at least one other resist of 20%.


Your introduced creature can also sometimes carry over a special attack.


Hope you have success in repeating what I stumbled across whilst trying to make a lvl 15

Omeck
Wed Dec 31, 2003 5:36 am
#15

I love the formula above, I'm just wondering what quality of DNA used. I've made similar pets with A/AA DNA from voritor lizards, but when I use H/VH DNA, they come out to cl11 or 12, which is practically useless.
jadegreif
Wed Dec 31, 2003 5:40 am
#16

For the Pikets, I use AV, HQ, and VHQ, doesn't matter really (at master not getting anything below AV).
The Lesser Plains Bols, since there are there to lower the Cl, I make sure they are HQ and VHQ, destroying other samples from them.
Sometimes they end up beeing Cl11 or 12, but like I said, 95% of the time its 9 or 10.
You have to follow my experimentation point procedure though. Also, this is a Master level, so don't know if it works for non masters (in theory it should, I usually only spent 5-7 experimentation points).




Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
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