Bio Engineer Archive
Thread: 2 New Ideas to increase BE popularity and utility
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ArthurDentOnBria
Thu Jul 29, 2004 5:21 pm
#14
Kevm wrote:
With the changes that went in today on TC, Doc's are going to be buffing poison and disease resists.
Interesting, I heard about their desire at fanfestto do this to appease the pvp crowd with respect to cms but I had no idea this had gone live. More spam, more buff lines, wonderful
Message Edited by ArthurDentOnBria on 07-29-2004 05:22 PM
RancorPoker
Thu Jul 29, 2004 5:59 pm
#15
I've been reflecting on this idea for a good while. I would love to sneak up to a nightsister elder, sample her blood, run back to my lab, and clone a NPC with insane HAM.Send the deed to an ID to alter the look, and drop it in my shop. I"m sure people would buy them in a heartbeat. They'd be like faction pets used to be when you could use them in pve. I miss those days. Especially using the three faction pets at once. ../sigh
Washell
Thu Jul 29, 2004 6:28 pm
#16
Hmm, in line for the doc, in line for the dancer, in line for the musician, in line for the BE, by the time your done you're ready to visit a doc again 
Nah, it probably won't be that bad. It's a nice idea, if you want it in it will probably have to be included with the combat revamp tho.
Alphajonny
Thu Jul 29, 2004 7:04 pm
#17
The buffing is a bad idea....as previously stated.
heres one though: Why oh why can we create a horse(Mordok i think) but we cant ride it? Its a horse! I personnaly think that there needs to be more mounts, B.E.s need to have more creature control wihtout CH, and a wider variety of pets to be made. Or at least drop the 6000 different types of Huurtons and creatures of that look and replace them with something we want to make.
heres one though: Why oh why can we create a horse(Mordok i think) but we cant ride it? Its a horse! I personnaly think that there needs to be more mounts, B.E.s need to have more creature control wihtout CH, and a wider variety of pets to be made. Or at least drop the 6000 different types of Huurtons and creatures of that look and replace them with something we want to make.
Zadokk
Thu Jul 29, 2004 7:20 pm
#18
Devs just announced that Docs on the test centre will be able to buff poison/disease resistance. Looks like we dodged a bullet there.
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046#M21046
Kevm
Thu Jul 29, 2004 9:16 pm
#19
Zadokk wrote:
Devs just announced that Docs on the test centre will be able to buff poison/disease resistance. Looks like we dodged a bullet there.
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046#M21046
*looks up* hehe beat ya by 2 hours
Zadokk
Fri Jul 30, 2004 6:01 am
#20
Kevm wrote:
Zadokk wrote:
Devs just announced that Docs on the test centre will be able to buff poison/disease resistance. Looks like we dodged a bullet there.
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046#M21046
*looks up* hehe beat ya by 2 hours
/target Kevm
/curse
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