Bio Engineer Archive

Thread: 2 New Ideas to increase BE popularity and utility

ArthurDentOnBria
Thu Jul 29, 2004 5:21 pm
#14






Kevm wrote:

With the changes that went in today on TC, Doc's are going to be buffing poison and disease resists.






Interesting, I heard about their desire at fanfestto do this to appease the pvp crowd with respect to cms but I had no idea this had gone live. More spam, more buff lines, wonderful

Message Edited by ArthurDentOnBria on 07-29-2004 05:22 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


RancorPoker
Thu Jul 29, 2004 5:59 pm
#15

I've been reflecting on this idea for a good while. I would love to sneak up to a nightsister elder, sample her blood, run back to my lab, and clone a NPC with insane HAM.Send the deed to an ID to alter the look, and drop it in my shop. I"m sure people would buy them in a heartbeat. They'd be like faction pets used to be when you could use them in pve. I miss those days. Especially using the three faction pets at once. ../sigh



Nedrub Xat
Master Bio-Engineer (retired) - Master Droid Engineer/Artisan
Washell
Thu Jul 29, 2004 6:28 pm
#16

Hmm, in line for the doc, in line for the dancer, in line for the musician, in line for the BE, by the time your done you're ready to visit a doc again


Nah, it probably won't be that bad. It's a nice idea, if you want it in it will probably have to be included with the combat revamp tho.

Alphajonny
Thu Jul 29, 2004 7:04 pm
#17

The buffing is a bad idea....as previously stated.

heres one though: Why oh why can we create a horse(Mordok i think) but we cant ride it? Its a horse! I personnaly think that there needs to be more mounts, B.E.s need to have more creature control wihtout CH, and a wider variety of pets to be made. Or at least drop the 6000 different types of Huurtons and creatures of that look and replace them with something we want to make.
Zadokk
Thu Jul 29, 2004 7:20 pm
#18

Devs just announced that Docs on the test centre will be able to buff poison/disease resistance. Looks like we dodged a bullet there.



http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046#M21046
Kevm
Thu Jul 29, 2004 9:16 pm
#19






Zadokk wrote:

Devs just announced that Docs on the test centre will be able to buff poison/disease resistance. Looks like we dodged a bullet there.



http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046#M21046






*looks up* hehe beat ya by 2 hours



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Zadokk
Fri Jul 30, 2004 6:01 am
#20






Kevm wrote:





Zadokk wrote:

Devs just announced that Docs on the test centre will be able to buff poison/disease resistance. Looks like we dodged a bullet there.



http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046#M21046






*looks up* hehe beat ya by 2 hours






/target Kevm
/curse

GMANHNC
Fri Jul 30, 2004 1:45 pm
#21

Hey that's a great idea you should start a petition!



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
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