Bio Engineer Archive
Thread: CL10 Light Armor Kaadu possible--yes
Dulles wrote:
Did I miss a post somewhere where they listed they maximum cl's we were allowed to make for non-ch pets?
I am not sure what your question is here. NonCH pets are max CL10. That has been published multiple times.
However it should be fairly obvious that CL10 pets that are superior even to many CL40 and CL50 wild pets are a bug that will hopefully soon be fixed.
What is likely intended is that BE can manipulate their creatures around 5 or so CL from the wild counterparts with similar stats, or increase the BE pet stats without a commensurate increase in the CL. The current make a CL10 pet from CL35+ DNA with the stats of a 35+ is I think obviously unintended.
I only hope that when the fix comes it does not cripple BE again. I would also suspect that all of the uber CL10 pets being made will become unusable when the fix goes in, so buying one of these pets is extremely high risk.
If you look at the pet stats and it looks too good to be true it probably is and you should find something less risky to spend hard earned credits on.
So those of us who are using non-bugged dna and geeting great results from experimenting and resampling a genration or 2 shuld just deestroy our hard work because they shouldnt exist. Uh...yeah...ok.
Yes, actually, that is exactly what I mean. WHen you see something that is so clearly a bug and you continue to use it, that is an exploit! 8k HAM CL10 pets are bugged no matter what method you used to create them. IMHO those clone DNA samplethat have 1100+ dependability are also bugged. I especially think this is true because if you experiment the psychology on them the dependability drops back below 1000 where it belongs.
Ok, this is what I have done. But first off, let me state that I never ever claimed to be doing anything great. All I have said is that I can create pets with great stats. If you have been unable to do so, keep trying. Dont get frustrated with me about it. The best non-ch pets I have made came from using rogue fambaa dna in the first 2 slots and regular fambaa in the other 3. The resulting creatures were resampled until I had 5 dna from the same generation. If the resulting creatures from that combine are too high, I do it on a thrid gen. I won't say that this is a foolproof and consistent recipe but I can say that it works often enough to make it worth my time. I'm not going to give you the experimental details, if you dont want to testthose for yourself then dont ask me to do it for you.
The whole point of my posts has been that prior to the new patch every post relating to the state of cloning read:
Cloning sux! Fix it!
Cloning sux! Fix it!
Now we got people basically saying:
You fixed it too much! Nerf us!
You fixed it too much! Nerf Us!
After they do nerf it I predict the posts related to cloning status will say:
Cloning sux! Fix it!
Cloning sux! Fix it!
DataOutlaw wrote:
Yes, actually, that is exactly what I mean. WHen you see something that is so clearly a bug and you continue to use it, that is an exploit! 8k HAM CL10 pets are bugged no matter what method you used to create them
Sorry, we were given the ability to make these pets, we have used the system supplied to us, and are doing exactly what we were told we could do, make far superior pets.
Dulles, the whole point of the entire revamp of the CH line, and the revamp of all the creatures in the wild was to bring into balance creatures/pets/CH's. The statement from the devs was to the effect that if one player and his/her pets were able to do things that 2 or 3 other players could not do.. that is imbalanced. These 'uber' non-ch pets are reaching levels that were never intended. The balance is being thrown out of whack.
Just because we can manipulate the system to create something, doesnt mean we should. I for one, do NOT want to return to the days of pok'mon.
Saleb, MBE/MCH, Intrepid