Bio Engineer Archive

Thread: Factories

Stownhart
Sat Apr 09, 2005 4:14 am
#209






Stl2aNgE wrote:

Aerosmith: an old 70's rock and roll band. One of their favorite hits from those days was a song called, "Dream on".


So, since all of you already know that suggestions are like a snowball's chance in hell around here of becoming a reality, I posted the Aerosmith quote...


Didnt want to get flamed or crucified, so I didnt put the actual title in til now. Im too tired to care about flaming now.







Ah....Steven Tyler...more soul than any white man should be able to have...


Actually I completely agree with your song title reference. After playing an Architect for so long, I have completely realized that we are the most ignored profession by the devs. However, giving up hope I believe is never an option.


I think this idea could work however, with certain stipulations. For instance only identical item TYPES could be crated...ie all fiberplast panels, all OMU's, ect. And if it's an item that has stats associated with it, then the lowest stat of each item being crated would become the stat for each one included. For instance if you put 49 OMU's each with a BER of 6 in and a single OMU with a BER of 1, then they all become BER 1 within that crate. And if there is enough items put in that more than one crate were to be made, then all crates would aquire the lowest stats of the items placed in to be crated.

Stl2aNgE
Sun Apr 10, 2005 8:04 am
#210

For sure!


I am all for some changes for our profession. But these guys that have been doing this since day 1, have learned to deal with it, found the workarounds, etc... And basically fought every way they know how for change, and it hasnt happened yet.


Sad, but true... I am thinking at this rate, when im 80 or so, we will get some love from the Devs...


Good idea though!



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Elyssa
Wed Jul 06, 2005 1:14 am
#211

If you do it's such a miniscule amount that it might as well be zero.

Crafting 10 things by hand (in practice mode if you're grinding) will probably give you more xp than a full factory run of something.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

murf1291
Wed Jul 06, 2005 3:02 pm
#212


hello I'm a newbie



Could somone please define "grinding"? I keep seeing it everywhere and I would like to know what it means Thanks!!





__________________________________________________________________
- Morgain of Valor -
My Soul is in Valor and treasures
the people that keep it together.
I know I am in love when I see the world in Crosyk's eyes,
and his eyes everywhere in the world.
__________________________________________________________________

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Elyssa
Wed Jul 06, 2005 5:12 pm
#213

Performing a repetitive action for the sole purpose of gaining xp and new skills.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

murf1291
Wed Jul 06, 2005 5:29 pm
#214

thanks so much /hug



__________________________________________________________________
- Morgain of Valor -
My Soul is in Valor and treasures
the people that keep it together.
I know I am in love when I see the world in Crosyk's eyes,
and his eyes everywhere in the world.
__________________________________________________________________

nn((((((((nnn]9X9gggggggggggggggggggg)

masterwiggin
Fri Jul 29, 2005 10:26 am
#215

How do they work; it keeps telling me it dosent have enought resources but it hase all the ones it take to make the products. So please help
Saera
Fri Jul 29, 2005 10:37 am
#216

When you make the schematic and put it in your factory you have to use the exact same materials you used to make the schematic.

Kinda thinking that is the problem.. if you list the resources needed, it will tell you what type and how much you need. It's not the type of material that matters, it's the name of it. If you used say "abcdefg"ditaniumsteel to make the schematic, you need "abcdefg" ditaniumsteel to run in the factory.





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Ahazi



KupyiLabe
Sat Jul 30, 2005 8:32 am
#217

Also, if what you're crafting has subcomponents, those subcomponents must all come from the same earlier factory run (handcrafted items will not do it).



--
Kupyi Labe :: CorSec Technical Specialist
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Jiurra :: Engineer and tinkerer
Droid engineering is user friendly. It's just picky about who its friends are.
CoCoPoPs
Fri Sep 23, 2005 6:22 pm
#218

Hi, Can anyone tell me how youwork out how long it takes for each item to be manufactured in a factory?

Thanks

Atm im making some Structural Modules from a 1000 Item Schematic



Aeren - Chimaera - Master Commando
CoCoPoPs
Fri Sep 23, 2005 6:23 pm
#219

Nvm I double clicked the factory and it says time per object 64

Hehe im an idiot sometimes



Aeren - Chimaera - Master Commando
Elyssa
Fri Sep 23, 2005 6:29 pm
#220

I believe the formula is 8 sec per level of item complexity.
Each item is different and every time you experiment on an item, it increases the complexity by 1.

Not every point of experimentation, but every time you press the "run experiment" button.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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