Bio Engineer Archive
Thread: Template Advice
RedVenom400
Fri Jul 15, 2005 7:37 am
#196
mbh , mcm , pistols 0404 is the way to go if you ask me , the only bh that i have successfuly see complete a mission on high end jedi are the above , i did it , it worked great , and i wasnt even as good with the new system as i am now .
yes , try it , it works
RedVenom400
Fri Jul 15, 2005 7:38 am
#197
pd: i wouldnt use my respec token however , i would just grind it out , just incase you want to have a complete template over haul one day
jimm2k
Fri Jul 15, 2005 7:44 am
#198
i want to save my token respec but since we dont know how long they are going to last i kind of want to use it because i feel like changing now.
Will2020
Fri Jul 15, 2005 12:16 pm
#199
Just curious, what is a good template to go along with master powers?
tHeRaBiDmOnKeY
Fri Jul 15, 2005 12:18 pm
#200
MDEF, or MEnhancer. Depends on what type of style you like. Do you like crowd control? IE stasis, supression, wave, drain of enhancer? Or the ub3r tank of defender, soloing anything in the game, but cant run if you get way over your head?
Bucke-Thead
Fri Jul 15, 2005 12:50 pm
#201
Powers/ENhancer is evil. Perfect if you want to annoy the hell out of people 
Also funky for pvp... if you are silly enough to die, you can self-rez and kill the person who nailed you when they are still recovering
Also funky for pvp... if you are silly enough to die, you can self-rez and kill the person who nailed you when they are still recovering
Badname0291
Fri Jul 15, 2005 12:55 pm
#202
im good fighting most jedi with TKM, Mastr fencer, Doc 4000 with a nice 1211 max dam, 610 DPS sword. but MLS/Mdef temps i find stupidly hard to beat. Most battles take 10 mins+ (and i normally lose because of buffs running out and un crate food.
Karmii
Sun Jul 17, 2005 2:03 pm
#203
I want to mix Carbineer wth both Rifles and pistols. The only line of pistoleer I want is 0004 or 0003 for stopping shot. that leaves me wiht enough for 4000CM (a must) and 3 lines of one and a mastey in the other. shoudl I go master carbineer or master rifleman?
Masterdevil
Tue Jul 19, 2005 6:53 am
#206
Hey. I'm just been working on my future template from a character builder and this one seemed to sound nice. I'd appreciate any opinions, pro's, con's or advice you can give on it.
Master lightsabre / Master Enhancer / Healer 4/0/0/0 / Defender 0/1/0/0with 4sp to spare which i could put into another defense line in heigtened senses or something.
Thanks a lot
Message Edited by Masterdevil on 07-19-2005 06:57 AM
wac0782
Tue Jul 19, 2005 6:55 am
#207
1st pro= good healing
1st con= not enough defense.
drop novice powers for some defender at least x1xx to help against bh ranged