Bio Engineer Archive

Thread: Macro question

Derku
Mon Dec 20, 2004 10:21 pm
#170


I don't think so but why wouldn't you want to loot items? Some loots are very valuable.



Gane Aprek
exitus acta probat


Unmei_Sokudo
Mon Dec 20, 2004 11:54 pm
#171

maybe he wants to leave the items for his buddies and just take the creds?




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STOfficer
Tue Dec 21, 2004 12:21 am
#172

A loot credits only command would be good. I'm tired of having my inventori filled with those resources for the village



ieadak Staryi
Elder Bounty Hunter - Smuggler Alliance Ace
Killing for Rover since 2004
"Don't run, you'll die tired"

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rebelgalaxyfighter
Fri Dec 24, 2004 6:22 pm
#173

I got a macro question

in a combat macro is there only way to loot credits, just credits and no items?



Aus - Lowca
Zark - Bria
Is it Pets Mart or Pet Smart??
VP
Fri Dec 24, 2004 6:30 pm
#174

The only way to do this as far as I'm aware is to fill your backpack before you loot, therefore not picking up any loot but getting credits.



+++++++++++++++++++++++++++++++++
To get rich is glorious - Chairman Mao Tse-Tung
+++++++++++++++++++++++++++++++++
rebelgalaxyfighter
Sat Dec 25, 2004 5:13 am
#175

yea but if u do that then there body does not diseapear for a new one to appear



Aus - Lowca
Zark - Bria
Is it Pets Mart or Pet Smart??
wujiwak
Mon Jan 03, 2005 4:38 pm
#176

I'm looking for a macro that will /target the mission terminal and then list the missions. Anyone know what the command to list the missions would be? I'm just looking for something that would do something like this:


/target mission

/listmissions (this isn't the command


Thanks!



wujiwak
Master Respec Person
TheLastV8
Mon Jan 03, 2005 5:13 pm
#177

Thats a good idea. Sorry I dont know the commands



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
sciguyCO
Mon Jan 03, 2005 6:14 pm
#178

You should be able to use "/targ {terminal name}" when you're within range (although I don't know of a way to guarantee which, if there's more than one around). So for a rebellion terminal, you'd do "/targ rebellion". For multi-word terminals, use just the first word.


After that, you can use these two commands:

/ui action radialMenu; /ui action defaultAction


radialMenu opens the radial menu of the targetted object (in this case the mission terminal). There doesn't seem to be a way to select a particular menu item, but defaultAction performs the default action (usually what happens if you just hit enter) of the top-most window. On a radial menu, that's item #1, which luckily is "List missions" on a mission terminal.


So for the whole thing:


/targ mission;

/ui action radialMenu;

/ui action defaultAction;

This does leave the radial menu up, but clicking anywhere or hitting ESC clears it (without closing the mission interface).







Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
wujiwak
Tue Jan 04, 2005 8:59 am
#179

Fantastic.. This works great.. Actually, you can skip the second portion of the command.. The defaultAction command seems to do whatever would happen if you double-clicked on the target in question. A perfected version of your macro would be:



/targ mission;

/pause 1

/ui action defaultAction;


The pause is because unless you wait a second before doing the default action the target command doesn't have time to find the target and select it.


Great reply!!!


Thanks,



wujiwak
Master Respec Person
themorph
Tue Jan 04, 2005 9:22 am
#180

use pause 0.1 - gives the system enough time to get your target and is much faster.

greetz,



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KalEl713
Sun Jan 16, 2005 9:47 am
#181

What change do I need to make to the common crafting macro if I want the item to be actually produced so I can eat it instead of it running in practice mode?


currently the command is : /createPrototype practice no item;


What does it need to be?


I treid removing the "practice no item" part and it doesn't produce anything at all and no xp. Please Help!!
Ikooga
Sun Jan 16, 2005 9:57 am
#182

just using
/createPrototype;

worked for me always.
Sometimes macros somehow "lock up" or so, not producing anything.
Sometimes stopping it and producing an item manually worked to help fixing it.



Ikooga
Master Chef
Starsider Galaxy

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