Bio Engineer Archive
Thread: Macro question
Derku
Mon Dec 20, 2004 10:21 pm
#170
I don't think so but why wouldn't you want to loot items? Some loots are very valuable.
Unmei_Sokudo
Mon Dec 20, 2004 11:54 pm
#171
maybe he wants to leave the items for his buddies and just take the creds?
STOfficer
Tue Dec 21, 2004 12:21 am
#172
A loot credits only command would be good. I'm tired of having my inventori filled with those resources for the village
rebelgalaxyfighter
Fri Dec 24, 2004 6:22 pm
#173
I got a macro question
in a combat macro is there only way to loot credits, just credits and no items?
VP
Fri Dec 24, 2004 6:30 pm
#174
The only way to do this as far as I'm aware is to fill your backpack before you loot, therefore not picking up any loot but getting credits.
rebelgalaxyfighter
Sat Dec 25, 2004 5:13 am
#175
yea but if u do that then there body does not diseapear for a new one to appear
wujiwak
Mon Jan 03, 2005 4:38 pm
#176
I'm looking for a macro that will /target the mission terminal and then list the missions. Anyone know what the command to list the missions would be? I'm just looking for something that would do something like this:
/target mission
/listmissions (this isn't the command
Thanks!
sciguyCO
Mon Jan 03, 2005 6:14 pm
#178
You should be able to use "/targ {terminal name}" when you're within range (although I don't know of a way to guarantee which, if there's more than one around). So for a rebellion terminal, you'd do "/targ rebellion". For multi-word terminals, use just the first word.
After that, you can use these two commands:
/ui action radialMenu; /ui action defaultAction
radialMenu opens the radial menu of the targetted object (in this case the mission terminal). There doesn't seem to be a way to select a particular menu item, but defaultAction performs the default action (usually what happens if you just hit enter) of the top-most window. On a radial menu, that's item #1, which luckily is "List missions" on a mission terminal.
So for the whole thing:
/targ mission;
/ui action radialMenu;
/ui action defaultAction;
This does leave the radial menu up, but clicking anywhere or hitting ESC clears it (without closing the mission interface).
wujiwak
Tue Jan 04, 2005 8:59 am
#179
Fantastic.. This works great.. Actually, you can skip the second portion of the command.. The defaultAction command seems to do whatever would happen if you double-clicked on the target in question. A perfected version of your macro would be:
/targ mission;
/pause 1
/ui action defaultAction;
The pause is because unless you wait a second before doing the default action the target command doesn't have time to find the target and select it.
Great reply!!!
Thanks,
themorph
Tue Jan 04, 2005 9:22 am
#180
use pause 0.1 - gives the system enough time to get your target and is much faster.
greetz,
KalEl713
Sun Jan 16, 2005 9:47 am
#181
What change do I need to make to the common crafting macro if I want the item to be actually produced so I can eat it instead of it running in practice mode?
currently the command is : /createPrototype practice no item;
What does it need to be?
I treid removing the "practice no item" part and it doesn't produce anything at all and no xp. Please Help!!
Ikooga
Sun Jan 16, 2005 9:57 am
#182
just using
/createPrototype;
worked for me always.
Sometimes macros somehow "lock up" or so, not producing anything.
Sometimes stopping it and producing an item manually worked to help fixing it.
/createPrototype;
worked for me always.
Sometimes macros somehow "lock up" or so, not producing anything.
Sometimes stopping it and producing an item manually worked to help fixing it.