Bio Engineer Archive
Thread: Experimentation
Master Chef/Master Artisan
Corbantis
Now offering 11 points in food experimentation!
Gracias
11 & 12 exp points so far do not make much of a difference for me, so unless you have a ton of extra high quality wooly hide to burn through to try to get amazing successes on both experiments it really wont matter...
with
978oq fiber
954oq leather
909oq wooly
even with an amazing success on quality the max I have gotten yet is 3%/342 and 3/4/3 thats at about 65% on both with 11 points exp.
10% change(55%)is only 3%/311 and 4/5/4
Seems that 1 more exp point is not going to break another 10% to up the numbers (and you need 20% to up the 3% to 4%) anyone have better results and/or suggestions?
I should add that the starting % are 24 and 21 respectively,if i'm lucky and find some higher wooly and leather it may break the 3% without having to get really really lucky on amazing successes ![]()
Message Edited by GarVa on 03-30-2004 02:14 PM
I ran about 3 hours of experimentation last night with a variety of different resources, and here's what I was able to get out:
With 'Great' successes, and what I would consider 'good' quality resources, I got what I'm selling as the 'Encumberance' version:
- 3% Base effectiveness, 330 Integrity, 3/4/3 HAM.
With 'Amazing' successes (took me forever to get it right! ugh!), and my 'top' quality stuff (things that cost 100 cpu..ouch!), I managed to get:
- 4% Base effectiveness, 230 Integrity, 5/6/5/ HAM
That was with all wooly that was 945 OQ, 955 SR, 850 UT, and a FP that was 1000 OQ, 600 SR, and 65 UT (thus the HAM took a little hit on that)
GarVa, am I correct in assuming that the 'theoretical limit', using all 1000 OQ/SR stuff would be 5% base effectiveness?
Nuke490 wrote:
What is everyone else charging for crates of these? Someone initially said 45K...I think we might need to rethink that pricing scheme
Oh, and to those trying to get their base effectivness up, remember that it's NOT all OQ...it's 50% OQ, 50% SR.
I tried a few other types of resources, and with an OQ+SR greater than 1500 (they average 750 each), I can consistently get 4% base effectiveness by using about 8-9 exp. points in the effectiveness experimentation...and that's with only 'great' successes. I stuck the other 2-3 exp pts. in the HAM, and that generally brought it down 1-2 points for each stat.
Also, remember that UT is important on some of the HAM and integrity stats...the better you can get, the lower you can get those HAM costs. However, the Wookiee armour is so low in total HAM costs, you really don't need to worry about that!
Gyopi wrote:
At this price, it should be 150K per crate. I'm not sure anyone will buy at this price, though. Once I can get some really good wooly hide I will make 100 of them and see if anyone will take them.
Yep, that's the problem with this market...same as the HD leathers/clasps! The combat/ranger types are the only ones who can get the resources we need. They then charge us an armload just to buy the raw resources, but they don't then want to pay a VERY small markup on the finished product!
As a good note on this...it might be just my server, but the drop rate of Leather/clasps/CCTs seems to have shot up yesterday...I had one guildmate run through the Jinda caves for 2 hours...and he got over 30 leather pieces and 15 clasps! Suddenly the 200K per item cost has fallen to 25K per! YAY!!!


