Bio Engineer Archive
Thread: Bioengineer State of the Profession
eravander wrote:
Hi. I am almost a master bio-engineer,qndI must say this thread is anexcellent one! Of the issuesI have delt with this far, have been posted.Here concerns and complaints also.
The developers will never allow us to have such powerful pets! They say they don't want to create an npc based economy, well like the other post said too late.
Why a CL cap of 75? Which means mutant rancors basicly we can't sample beyond this.And omg you can't even get close with out them goingaggro.
Theres also a kinetic cap whichI believe is 60 and an energy cap of 60, correct me ifI'm wrong. Every other resist there may be a possible 100 don't count lightsaber resist.I assume thats were publish 10 allows it to kick in maybe.
If you go to swgcreatures.com you will find creatures that do 700 and even up to 4000 dmg in the case of a Krayt Dragon. So why the hell do we get capped?Why shouldn't we be allowed to make top of the line clones of most of the skins we have inour list? It makes no sense to me to try and nerfour pets, but allow creatures in the wild to have outrageous stats. Case in point,I sampled a Merick Harvester, his kinetic was 75, the sample was capped to 60 kinetic!I want the darn 75 kinetic. Why aren'tI getting it? We should be allowed to sample every darn creature in this game.I don't care!I pay money!I spent 100's, if not 1000's of hours of my life looking for dna samples and making pets.It seems bitching and moaning likeI'm doing does nothing. WhatI prepose to get these developers moving, is to start a petition to get these changes fixed.Odds are, this has been done, butI have a ton of friends on many servers. They have agreed to canel there accounts if these problems and changes are not implemented.I have 3 accounts of my own that will go. Of the 43 friendsI have made over the last 8 months and the numerous peopleI have gotten to buy this game,at least 98% of them will cancel there accounts.The time for delay's are over and empty promises are over. We pay your salaries my developer friends.You have forgotten the golden rule of thumb "never bite the hand that feeds you".
Listen to all these good people who have posted, because really money will go away, accounts will be cancelled and there will be no hard feelings about it.
Signed,
Not mad just fed-up
You're not even a MBE and yet you saying you've spents 100s or 1000s of hours looking for DNA samples? You can't even make the best pets we can yet, but you're complaining that we can't make better pets? Every profession has a cap of some sort, whether its caps on resources which affect armor or weapons, or speed caps on the comnbat classes, or the CL of pets you can control. Why shouldn't there be some limitation for BE?
I'm sorry, but you'er not even a MBE, so you haven't spent any time at the top teir of this profession, but yet you want to *petition* to get things 'fixed'? Most MBE with a lot of time under their belt will admit we'd like to have more CL 75 creatures to sample, but I haven't heard anyone of them say the sample cap should be removed. 98% of your friends (which you're saying is over 43 ppl?)will cancel their account if your demands aren't met, for a profession they probably know very little about? Sorry if I don't buy that bridge.
You know why there are limits on Kinetic? Do you realize that a 100% kinteic resist pet would own all PVE battles? They'd never get hurt, they'd never die. Once the pet is in melee range it would be indestructable. These limits need to be there. The only pet that has a kinetic resist over 80% is CL 84! That can't even be controlled by a MCH. Why should a BE be able to create a pet with 100% kinetic resists that's controllable?
There is nothing wrong with having a sample limit, especailly one that's already higher than the maximumCL that can be controled. Are you going to complain next that CH's can't control a Krayt Dragon?
You say time for 'empty promises' are over. What empty promises have the devs made to the BE's? All this 'we pay your salaries' BS is just that...BS. With all the people who play this game, and the fact thatI doubt these developers are raking in the cash, I'm sure the 1.5 cents of your monthly subsciption that goes into the BE dev's paycheck will be greatly missed if you decide to leave. You want to know where a lot of your money goes? Look to the holder of the Star Wars license. That's right, good 'ol G.L.
You say the time for 'empty promises' are over? I say the time for 'empty threats and unrealistic demands' are over.
Message Edited by Kevm on 08-18-2004 11:00 PM
Zadokk wrote:
eravander wrote:
Hi. I am almost a master bio-engineer,qndI must say this thread is anexcellent one! Of the issuesI have delt with this far, have been posted.Here concerns and complaints also.
The developers will never allow us to have such powerful pets! They say they don't want to create an npc based economy, well like the other post said too late.
Why a CL cap of 75? Which means mutant rancors basicly we can't sample beyond this.And omg you can't even get close with out them goingaggro.
Theres also a kinetic cap whichI believe is 60 and an energy cap of 60, correct me ifI'm wrong. Every other resist there may be a possible 100 don't count lightsaber resist.I assume thats were publish 10 allows it to kick in maybe.
If you go to swgcreatures.com you will find creatures that do 700 and even up to 4000 dmg in the case of a Krayt Dragon. So why the hell do we get capped?Why shouldn't we be allowed to make top of the line clones of most of the skins we have inour list? It makes no sense to me to try and nerfour pets, but allow creatures in the wild to have outrageous stats. Case in point,I sampled a Merick Harvester, his kinetic was 75, the sample was capped to 60 kinetic!I want the darn 75 kinetic. Why aren'tI getting it? We should be allowed to sample every darn creature in this game.I don't care!I pay money!I spent 100's, if not 1000's of hours of my life looking for dna samples and making pets.It seems bitching and moaning likeI'm doing does nothing. WhatI prepose to get these developers moving, is to start a petition to get these changes fixed.Odds are, this has been done, butI have a ton of friends on many servers. They have agreed to canel there accounts if these problems and changes are not implemented.I have 3 accounts of my own that will go. Of the 43 friendsI have made over the last 8 months and the numerous peopleI have gotten to buy this game,at least 98% of them will cancel there accounts.The time for delay's are over and empty promises are over. We pay your salaries my developer friends.You have forgotten the golden rule of thumb "never bite the hand that feeds you".
Listen to all these good people who have posted, because really money will go away, accounts will be cancelled and there will be no hard feelings about it.
Signed,
Not mad just fed-up
we are level capped because the Creature Handlers arelevelcapped. Why would we want to make a pet that is level 269 if no one could use it? Novelty? Perhaps but even there is still no point in doing so. We are resist capped so that the creature handlers can have some edge in taming wild creatures. I believe the devs were considering re-introducing more babies of popular high levels pets - e.g. Merek Harvester babies - because the CH profession is growing more and more dependant on Bio-Engineers for their edge, which in the view of Creature Handlers, is unfair.
Oh and I strongly doubt you have spent 100s or 1000s of hours looking for DNA samples because equates to over 4 days /40 days of SOLID sampling which I'mpretty sure I didn't even accomplish. FYI: petitions never get anything changed, this game is out there to make money (sorry but its true) and the devs will do whatever it takes to ensure that they receive their pay cheques. This is why the combat revamp has been pushed back. This is why countless professions have falled into disarray - because the devs don't play the game, the don't see how it is being effected.
Not true, when I was grinding through the DNA Sampling tree, I spent about 2 months time on everyday to get to DNA4 sampling stuff outside Coronet(1 and 2) and Pikets on Dant (3 and 4). Maybe you didn't, but I did and I know others have as well. So, 100s or 1002 of hours are not out of the question.
Kevm wrote:
eravander wrote:
Hi. I am almost a master bio-engineer,qndI must say this thread is anexcellent one! Of the issuesI have delt with this far, have been posted.Here concerns and complaints also.
The developers will never allow us to have such powerful pets! They say they don't want to create an npc based economy, well like the other post said too late.
Why a CL cap of 75? Which means mutant rancors basicly we can't sample beyond this.And omg you can't even get close with out them goingaggro.
Theres also a kinetic cap whichI believe is 60 and an energy cap of 60, correct me ifI'm wrong. Every other resist there may be a possible 100 don't count lightsaber resist.I assume thats were publish 10 allows it to kick in maybe.
If you go to swgcreatures.com you will find creatures that do 700 and even up to 4000 dmg in the case of a Krayt Dragon. So why the hell do we get capped?Why shouldn't we be allowed to make top of the line clones of most of the skins we have inour list? It makes no sense to me to try and nerfour pets, but allow creatures in the wild to have outrageous stats. Case in point,I sampled a Merick Harvester, his kinetic was 75, the sample was capped to 60 kinetic!I want the darn 75 kinetic. Why aren'tI getting it? We should be allowed to sample every darn creature in this game.I don't care!I pay money!I spent 100's, if not 1000's of hours of my life looking for dna samples and making pets.It seems bitching and moaning likeI'm doing does nothing. WhatI prepose to get these developers moving, is to start a petition to get these changes fixed.Odds are, this has been done, butI have a ton of friends on many servers. They have agreed to canel there accounts if these problems and changes are not implemented.I have 3 accounts of my own that will go. Of the 43 friendsI have made over the last 8 months and the numerous peopleI have gotten to buy this game,at least 98% of them will cancel there accounts.The time for delay's are over and empty promises are over. We pay your salaries my developer friends.You have forgotten the golden rule of thumb "never bite the hand that feeds you".
Listen to all these good people who have posted, because really money will go away, accounts will be cancelled and there will be no hard feelings about it.
Signed,
Not mad just fed-up
You're not even a MBE and yet you saying you've spents 100s or 1000s of hours looking for DNA samples? You can't even make the best pets we can yet, but you're complaining that we can't make better pets? Every profession has a cap of some sort, whether its caps on resources which affect armor or weapons, or speed caps on the comnbat classes, or the CL of pets you can control. Why shouldn't there be some limitation for BE?
I'm sorry, but you'er not even a MBE, so you haven't spent any time at the top teir of this profession, but yet you want to *petition* to get things 'fixed'? Most MBE with a lot of time under their belt will admit we'd like to have more CL 75 creatures to sample, but I haven't heard anyone of them say the sample cap should be removed. 98% of your friends (which you're saying is over 43 ppl?)will cancel their account if your demands aren't met, for a profession they probably know very little about? Sorry if I don't buy that bridge.
You know why there are limits on Kinetic? Do you realize that a 100% kinteic resist pet would own all PVE battles? They'd never get hurt, they'd never die. Once the pet is in melee range it would be indestructable. These limits need to be there. The only pet that has a kinetic resist over 80% is CL 84! That can't even be controlled by a MCH. Why should a BE be able to create a pet with 100% kinetic resists that's controllable?
There is nothing wrong with having a sample limit, especailly one that's already higher than the maximumCL that can be controled. Are you going to complain next that CH's can't control a Krayt Dragon?
You say time for 'empty promises' are over. What empty promises have the devs made to the BE's? All this 'we pay your salaries' BS is just that...BS. With all the people who play this game, and the fact thatI doubt these developers are raking in the cash, I'm sure the 1.5 cents of your monthly subsciption that goes into the BE dev's paycheck will be greatly missed if you decide to leave. You want to know where a lot of your money goes? Look to the holder of the Star Wars license. That's right, good 'ol G.L.
You say the time for 'empty promises' are over? I say the time for 'empty threats and unrealistic demands' are over.
Message Edited by Kevm on 08-18-2004 11:00 PM
Ok, you say that he isn't a MBE, ok, he admitted that. I AM a MBE and I agree with some of the things he says. I understand you saying that there are caps for a reason and I agree, but making the resources severely scarce is not a cap, it is a handicap placed by the devs. One thing that eravander mis-stated is that BE is hardest profession to get resources for, BE isn't the hardest, it is hard but not the hardest. From personal experiance and friends of mine telling me, Armorsmith, making high-end armor, has the market on the scarcity of resources.
Also, it is not 1.5 cents that goes into the devs paychecks, it's a bit more. Granted, it's not the entirety of their pay, but, what I believe he was trying to get across is that, in lossing business and word-of-mouth, which is how games' popularity spread, will be greatly denounced if word of how bad the game has become is spread around. Unfortunately for eravader, the fact that the popularity of the games decline is already a known fact. Many people have already gotten tired of the nerfs, empty promises and unending non-progressiveness of the game. I've already moved on to another game myself, but still enjoy playing SWG, even though I can only handle so much playing, as it tends to irritate one to the brink. Playing this game is like living a second life. You have to earn a living to pay your way. A game is meant to be a way to get away from the manaunteny of everyday life, not create another one.
I agree with you that a pet should not have a 100% kinetic resist, but, if there is a creature that you're sampling that has a 75% resist and you get a sample that only has a 60% resist, then it is not a true sample of that creature. That is what I believe eravander was trying to say.
Remember Kevm, you were once a Novice, don't rag on someone just because they're trying to level, just as you did.
There's too many other things to discuss about this right now.
2bAtwidget wrote:
I wholeheartedly agree here! DNA sampling should be easier and not so much a drain on Mind. Easy, "trash" creatures should be low XP and not a lot of mind drain. Rancors should be worth more XP and require a LOT of mind. That would make more sense than what's in place now.
I agree. It makes no sense to be sampling a durni and have 169 mind points go bye-bye and get no sample. I am a MBE now, but when I was trying to do the first 2 ladders in the sampling tree, it took FOREVER! It seemed to never end. The monotany of it was killing me. Follow, sample, follow sample... OOPS! Out of mind. Rest.... rest..... rest...... ok, good to go again.... TAKES FOREVER! I'm not saying that one should be able to do the sampling tree in a day or even a week, but, don't make it require such a large amount of xp from a skill that takes forever.
Also, for those who ARE MBE's, they will no doubt agree with my complaint. Shouldn't, if one is a MBE, one be able to aquire high quality or greater samples from a beast? And shouldn't one have LESS failed attempts instead of MORE! I've had more failed attempts of sampling since I've become a MBE then when I was grinding the sampling tree. This makes absolutely no sense! Why when one becomes a master does one begin to fail? Also, I've seen a rise in the amounts of aggros since I've become a master when sampling as well, shouldn't this decrease as opposed to increasing? All I ask is to lessen the mind and aggroes, and highten the amount of high qualitty samples when one reaches master. Please.... PLEASE... PLEASE, MAKE THIS SO!!!! It only makessense to do so. I say this in earnest of the fact of the decreasing amount of MBE's and BE's in the game.
I, for one, wlll not be giving up this hard-earned profession. I also have CH, which in it self has some changes that need to be made. I chose the 2 hardest to earn professions and intend to see both through, one which I already have, but... I will save the CH complaints for another board. Good day to all. ![]()
- where are the bio engineer skill tapes?
- where are the bio engineer crafting aprons?
- why does pyollian cake and bespin port have no affect on my crafting?
- why is our experience excluded when trading in crafting exp for fs exp?
- why is it that crafters are cheated when it comes to FS skills? as a dual crafter i cant do the necessary theme parks to get my FS awareness, and without it someone who is new and does everything needed for FS as fast as possible and then picks up bio engineer will do alot better than i will, and ive been a bio for over 10 months now.
- why do i need a PhD to fill orders for pets (which i gave up making cause its too damn hard)
- why are pet vitalitys the same regardless of normal or advance components?
- why is it that everything wants specific types of meat or planet specific resources (due to the lack of rangers on my server going for the smaller quantity drop meats, i had to give up making tissues as well. no one wants stacks of 10 tissues once every couple weeks).
just some things on the top of my mind. please fix devs.