Bio Engineer Archive
Thread: Bioengineer State of the Profession
JuggaJ wrote:
2. Not CH's can't tame WILD creatures but that the wild creatures are that strong and any GOOD CH would rather buy there Creatures from A MBE.
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SWG Bio-Engineer, It's not just a game, it's a career...
Not mad just fed-up
eravander wrote:
Hi. I am almost a master bio-engineer,qndI must say this thread is anexcellent one! Of the issuesI have delt with this far, have been posted.Here concerns and complaints also.
The developers will never allow us to have such powerful pets! They say they don't want to create an npc based economy, well like the other post said too late.
Why a CL cap of 75? Which means mutant rancors basicly we can't sample beyond this.And omg you can't even get close with out them goingaggro.
Theres also a kinetic cap whichI believe is 60 and an energy cap of 60, correct me ifI'm wrong. Every other resist there may be a possible 100 don't count lightsaber resist.I assume thats were publish 10 allows it to kick in maybe.
If you go to swgcreatures.com you will find creatures that do 700 and even up to 4000 dmg in the case of a Krayt Dragon. So why the hell do we get capped?Why shouldn't we be allowed to make top of the line clones of most of the skins we have inour list? It makes no sense to me to try and nerfour pets, but allow creatures in the wild to have outrageous stats. Case in point,I sampled a Merick Harvester, his kinetic was 75, the sample was capped to 60 kinetic!I want the darn 75 kinetic. Why aren'tI getting it? We should be allowed to sample every darn creature in this game.I don't care!I pay money!I spent 100's, if not 1000's of hours of my life looking for dna samples and making pets.It seems bitching and moaning likeI'm doing does nothing. WhatI prepose to get these developers moving, is to start a petition to get these changes fixed.Odds are, this has been done, butI have a ton of friends on many servers. They have agreed to canel there accounts if these problems and changes are not implemented.I have 3 accounts of my own that will go. Of the 43 friendsI have made over the last 8 months and the numerous peopleI have gotten to buy this game,at least 98% of them will cancel there accounts.The time for delay's are over and empty promises are over. We pay your salaries my developer friends.You have forgotten the golden rule of thumb "never bite the hand that feeds you".
Listen to all these good people who have posted, because really money will go away, accounts will be cancelled and there will be no hard feelings about it.
Signed,
Not mad just fed-up
we are level capped because the Creature Handlers arelevelcapped. Why would we want to make a pet that is level 269 if no one could use it? Novelty? Perhaps but even there is still no point in doing so. We are resist capped so that the creature handlers can have some edge in taming wild creatures. I believe the devs were considering re-introducing more babies of popular high levels pets - e.g. Merek Harvester babies - because the CH profession is growing more and more dependant on Bio-Engineers for their edge, which in the view of Creature Handlers, is unfair.
Oh and I strongly doubt you have spent 100s or 1000s of hours looking for DNA samples because equates to over 4 days /40 days of SOLID sampling which I'mpretty sure I didn't even accomplish. FYI: petitions never get anything changed, this game is out there to make money (sorry but its true) and the devs will do whatever it takes to ensure that they receive their pay cheques. This is why the combat revamp has been pushed back. This is why countless professions have falled into disarray - because the devs don't play the game, the don't see how it is being effected.