Bio Engineer Archive
Thread: Prices
darksyde11209 wrote:
dude u cant be serious... charge MORE for ships? people are selling oppressors for like 950k.... no ship should sell for even half of that. it takes maybe 30k of resources to make a bomber yet people sell them for 400k. gimme a break dude.
hypoxia wrote:
On corbantis the worst offender is Miriam. She sells level 4 ships for 80k using high quality resources.
too bad shes not on Kauri. I'm running out. I'd just buy hers and then sell them at my prices on my vendor. Cheaper than getting more steel....
I price chassis at 10 cpu and sell 3-4 every day, mostly mid-high level chassis, but low level too. I don´t care if I sell many of them or not, whenever I sell one I restock it as fast as possible. I concentrate on components, which I sell for 15 cpu atm, but I will raise my prices for all new stuff I craft as master (will hit it tomorrow) to 20 cpu. I cannot craft against the people buying, even started factory runs for missiles and the like. So maybe I will raise prices again if it sells that well after charging 20 cpu (and I desperately hope my guild mate will start grinding soon as I alone will not be able to fulfill all custom orders).
Speak to your customers, ask them what they need, then they will honour your effort. I mostly get extra chash for my time to find their custom wishes ... even for tailoring, so if you don´t get extra tips you make something wrong
Being Shipwright means crafting components and finding the right one for every special customer. The chassis have no soul, you are the one bringing it alive. And that is worth paying ... and it is worth paying more than just the resources cost on the market.
Isrem wrote:
I saw lots of vendors full with low and mid grade chassis for 3-5 cpu while looking to buy resources. I shortly thought about buying them all, but I decided against because I had no interest in loading my inv with this stuff and went on finding my resources.
I price chassis at 10 cpu and sell 3-4 every day, mostly mid-high level chassis, but low level too. I don´t care if I sell many of them or not, whenever I sell one I restock it as fast as possible. I concentrate on components, which I sell for 15 cpu atm, but I will raise my prices for all new stuff I craft as master (will hit it tomorrow) to 20 cpu. I cannot craft against the people buying, even started factory runs for missiles and the like. So maybe I will raise prices again if it sells that well after charging 20 cpu (and I desperately hope my guild mate will start grinding soon as I alone will not be able to fulfill all custom orders).
Speak to your customers, ask them what they need, then they will honour your effort. I mostly get extra chash for my time to find their custom wishes ... even for tailoring, so if you don´t get extra tips you make something wrong.
Being Shipwright means crafting components and finding the right one for every special customer. The chassis have no soul, you are the one bringing it alive. And that is worth paying ... and it is worth paying more than just the resources cost on the market.
Perfect example of what my views on this are.You either get those people that flame you for charging what should be charged to begin with, or you get those that tip you extra for going out of your way for them on a custom order. People don't consider that it can take up to 45 minutes just to sit there and craft every piece needed for a functional starship,nevermind the high qualityand quantity of resourcesused.
darksyde11209 wrote:
dude u cant be serious... charge MORE for ships? people are selling oppressors for like 950k.... no ship should sell for even half of that. it takes maybe 30k of resources to make a bomber yet people sell them for 400k. gimme a break dude.
Hmm, right. So why is it you don't see people complaining about paying 200k for a nice sliced powerhammer that used, oh, let's just say.... a fraction of the resources? Or.. better yet. Spending 1.5 mil for a useless orange rug? Bottom line is this: customers demand high quality components. The answer is using high quality resources. High quality resources are WORTH a lot of credits. Whether or not it cost someone 0.3 cpu to harvest said resources is not the point. The point is that he/she could sell the rawresources for big $$ on a vendor, so whyshould theyshortchangethemselves by making ship components by hand and selling them for less than the resourcevalue used?
Case in point. I mine approximately 5-7 million units of minerals a week. Since JTL launched, every single stack of steel, ore, iron, and aluminum sells out within a day or two on my bulk resource vendor. I'm not just talking about the 2-3 cpu grinding stuff. I'm also referring to the 5-7 cpu duralloy and kammris iron stacks also. I get emails asking me to offer any more 100k stacks of said resources that I harvestto people's vendors for 4-6 cpu. Why then would itbe wise to use these resources to make ships, which takes time, for even say 5cpu? Why not save the time and hassle and sell the raw resources and make the same money? Even more, since they sell quicker.
Pretty soon when the shipwright grind begins to wind down and current shipwrights begin running out of resources, these prices ARE going to level out. Those that are undercutting themselves and undermining others are just hurting the profession, since the higher demand for resources will drive prices up and run the smallvendorswho don't mine their ownresources out of business.