Bio Engineer Archive

Thread: 19 answers

fuzzmana
Mon Apr 26, 2004 12:18 pm
#118

awesome, thanks for the info TH



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rebus_ks
Mon Apr 26, 2004 7:56 pm
#119


Thunderheart wrote:

Dancer: Any plans on giving the male dancers some attention such as some outfits for men and some dances or flourishes with a more masculine flavor? (new: they want to know about a buffed Loot wear item now too, Males can't use the Jabba Dancer Reward leotard)


A male wearable similar to the Exquisite Leotard (Jabba's Theme Park reward) will soon be added to the reward table for that particular mission.





I'm sorry, but I have to ask for a tad of clarification on this. By similar do you mean new, exotic looking artwork and bonuses, or do you just mean an item of clothing with bonuses? I'm not meaning to jump on you here, but the sentence could be read either way.

Thanks,
Alter_Ego
Tue Apr 27, 2004 12:51 am
#120

!?!?!?
Albion_DeCrappa
Tue Apr 27, 2004 11:54 am
#121

Hey TH, when are you going to tell us BEs how to determin whether or not a pet is valid before the taming process???? I mean this is why we wanted "more documentation of the cloning system" in the first place. Can we at least get some text during the experimentation and assembly process that tells us whether or not the template is going to create a valid pet?


When youbandaidsomething, please finish its repair before you pull that coder off the project and put him somewhere else. You otta read the BE forum sometime, there are a lot of people over there who really do not like you right now.





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Bandola
Tue Apr 27, 2004 12:52 pm
#122






Cafa wrote: (snip)



Thunderheart,


Let me also (selfishly) applaud putting the Architect question out first. You might notice that the majority of the Architect questions have really been every crafting profession questions. This one is no different.





You do realise of course that the only reason the architect question came first is because the list is sorted alphabetically, the answer tells us that we are still not being treated seriously.





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ElvisTheKing
Wed Apr 28, 2004 12:16 am
#123

Devs, why not take some polls on the starport wait issue? You could manage this easily within the forums so we can all see the percentage of people that want starportwait times at 10 minutes and starport wait times at 5 minutes.


I personally think that the 10 minute wait is too long and that there is no immersion taking place.


Thanks.





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IsamuYF-19
Wed Apr 28, 2004 7:18 am
#124

TH can we get a solid set of dates for this "19 questions answered"? You posted last thursday so it's it going to be every thursday or are you on DT? (dev time, a week to them is a month for us)



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Pahaddino
Wed Apr 28, 2004 7:33 am
#125

He said every wednesdays so today should see the next run.

Cafa
Wed Apr 28, 2004 8:03 am
#126






Bandola wrote:





Cafa wrote: (snip)



Thunderheart,


Let me also (selfishly) applaud putting the Architect question out first. You might notice that the majority of the Architect questions have really been every crafting profession questions. This one is no different.






You do realise of course that the only reason the architect question came first is because the list is sorted alphabetically, the answer tells us that we are still not being treated seriously.






Sometimes you try to throw a bone out mate, ya' know?


Fivo Asia





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TrandoshanDroidTech
Wed Apr 28, 2004 4:22 pm
#127






IsamuYF-19 wrote:





Pahaddino wrote:
He said every wednesdays so today should see the next run.






thnx for the info. I'm anxious to see theBH response so i can go back to my Fourm and sulk about the answer.




Yes, I'm anxious to hear what TH has to say for the question us CHs are asking, this is gonna be a very important thing between the devs and the CH crowd and I hope TH realizes that.




Danwwgh/Bria

Master Rifleman/MCH
LeBob
Thu Apr 29, 2004 12:22 am
#128

TH


I was wondering if you noticed how many hits your original post got:

"Viewed 17011 times"

just thought that might help you to know how much we want the "19 Answers" to continue.......... thanks



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Gyopi
Thu Apr 29, 2004 12:54 am
#129






Albion_DeCrappa wrote:

Hey TH, when are you going to tell us BEs how to determin whether or not a pet is valid before the taming process???? I mean this is why we wanted "more documentation of the cloning system" in the first place. Can we at least get some text during the experimentation and assembly process that tells us whether or not the template is going to create a valid pet?


When youbandaidsomething, please finish its repair before you pull that coder off the project and put him somewhere else. You otta read the BE forum sometime, there are a lot of people over there who really do not like you right now.





I agree that there needs to be a way to tell if a pet is going to be valid or not. Right now making pets is fairly useless since it is a lot of work to do something that you can't even tell if it worked or not until you sell the pet and they try to train it. As far as Thunderheart is concerned, he does not apply any bandaids, fix anything or pull people off of projects. He is a communications liason. When things are fixed half-way or break, it is not his fault!






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daltonj001
Thu Apr 29, 2004 11:05 am
#130

TH,

In case you read this before you post the next set of answers (today hopefully :smileywink you should give some consideration to how your going to TITLE the post. "19 Answers" was a fine name for the first post, but you can't keep labelling them 19 Answers over and over and over.


I would suggest Question 1: 19 Answers Part 2. Then next week could be Question 2: 19 Answers Part 1.


Just don't feel like you can stop after Question 10... This is a great idea and a good way to manage feedback in a responsive manner. Kudos.



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