Bio Engineer Archive

Thread: Wouldn't it be nice!

Kreatures
Fri Jul 18, 2003 8:55 am
#1

Would anybody be interested in armor that you could wear, just for the looks, that did not give any positive or negative enhancements, just neutral. Characters could look cool but not be effected by the bonus or minus. What do you think?

kanabiisatiiva
Fri Jul 18, 2003 8:57 am
#2

Then it wouldnt be armor...

Thats what tailors are for
Kreatures
Fri Jul 18, 2003 9:02 am
#3

Good point, maybe I should ask this question to the Tailors?
Katharian
Mon Aug 01, 2005 11:00 am
#4

Wouldn't it be nice if the Dev's gave us a CL monitor on our template creation? I know long ago shortly after publish 17 it was disscused but nothing ever came of it as usual. I know that certain skin give a min CL no biggy, we could still use a CL monitor while crafting templates. Weapon crafters all know what the min CL a person needs to use a weapon is regardless of its stats.

A CL monitor would also aid us in not overshooting a desired CL. As it stands now we can guess at the outcome and try to make it work. With all the changes from CU and even before it would be nice to get a little love in our proffesion again.




Kalin



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Kaomond
Mon Aug 01, 2005 11:20 am
#5






Katharian wrote:

Wouldn't it be nice if the Dev's gave us a CL monitor on our template creation? I know long ago shortly after publish 17 it was disscused but nothing ever came of it as usual. I know that certain skin give a min CL no biggy, we could still use a CL monitor while crafting templates. Weapon crafters all know what the min CL a person needs to use a weapon is regardless of its stats.

A CL monitor would also aid us in not overshooting a desired CL. As it stands now we can guess at the outcome and try to make it work. With all the changes from CU and even before it would be nice to get a little love in our proffesion again.




Kalin




I wholeheartedly agree with this, surely a bio-engineer should have at least some indication of what is coming out of the hopper,
i've always thought the level of the pet shouild be shown on the dna template prior to skinning.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Katharian
Mon Aug 01, 2005 11:47 am
#6

Thanks for your support Kaomond that means alot coming from you . Maybe the dev's will listen butI doubt it.



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
PlainWhiteSocks
Mon Aug 01, 2005 5:06 pm
#7

I have said it before in these forums. Careful what you wish for.

It is much easier to hit a specific CL now than ever was using the formulas listed in these forums. If we dumb down the system we take the challenge of pet making out of the game. Pet making becomes even more like every other crafting profession where it's only a matter of resources to get what you want. I lobbied against such changes in the CU and I am still against them.

Take a look at the track record of the dev team.
We ask for changes to the CL10 exploit pets we get nerfed pets.
We ask for more useful tailor tissues, and now they're broken.
We ask for more higher end pets to sample from, they nerf all the wild creatures.

These things may not be an exact cause and effect relationship, however, it doesn't lend itself to hope that the devs will do the things we want without other consequences.

Maybe in order to fulfill this request the dev team would change the CL algorithm to something like CL=(CL1+CL2+CL3+CL4+CL5)/5. It would make their job easier, but would pretty much make the CL monitor at the template stage useless.

A CL monitor may seem like a good idea. At one time I would have agreed. After going through the CU, and the aftermath of bugs, system changes, dev team changes and the like I cannot endorse such a thing.

It's not that I'm unsympathetic to people who make useless pets because they don't have a monitor in place now. I made a CL76 pet from Reclusive Cavern Spider Queen and Mutant Rancor DNA because I experimented the agro too high. It took me six weeks to get that DNA, and my frustration level made me pull the plug on my computer and not log in for three days. I think the level of challenge and fun would go down the tubes if the devs got it right, and I really don't have much faith that they would.

Why not just have them fix the bugs instead of tack on a bunch of features or make changes to a system that even devs said they don't fully understand.

Message Edited by PlainWhiteSocks on 08-01-2005 05:12 PM



Corbis
Kauri
Ex-Master Bio-Engineer
DrendalKahn
Mon Aug 01, 2005 5:16 pm
#8

Not only that, but after making about 200 pets you'll get a feel intuitively as to how the CL will turn out.


... And start having dreams about Sawtooth at night.





DRENDAL KAHN


PlainWhiteSocks
Mon Aug 01, 2005 5:18 pm
#9

Lamm put things in much better words than I could here in an unrelated post.



Corbis
Kauri
Ex-Master Bio-Engineer
Seiryuu
Tue Aug 02, 2005 12:04 am
#10

Before it was claimed they couldn't due to the complexity. The formula seems a lot more simplistic now, so maybe it is worth revisiting the idea. Although the final assembly may throw the CL off slightly, it would be nice to have a good estimate given.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Dorelli
Tue Aug 02, 2005 12:23 am
#11


Katharian - I would like that very much as well. Although itwould decrease a bit of the adrenalin rush you get when you click on the final assembly and see if you guessed right, all in all it would be very useful.


-- Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Anarrion
Tue Aug 02, 2005 12:37 am
#12

Yes. This was on my top 5 list, I think, of desried BE fixes. I do not understand why it would be difficult to update the CL as you are experimenting.
Katharian
Tue Aug 02, 2005 7:11 am
#13


Don't get me wrong. First and form most I would like our Bugs to be fixxed. I remember back when all we made was hand crafted goodness and factories still didn't work. Then along came publish(oh I forget the numberI've been thr 18 or so now anyways)and a whole new system. I worked thru it and figured it out just like the rest of you. Next I had to leave for 9 + months and came back to the CU and a whole new bucket of bugs. Yes it seems every time the Dev's "fix" something 2 other things get broken, butI dont think a way of monitoring what we are making would be that hard. We have asked since the publish 17 time for a way to figure our pets CL from the Dev's, instead we as a community have had to figure it out all on our own. I can't think of any other proffession that has had to do this. Heck even just officail documentaion would be nice in my book!!!


I love the work that all of you have done in the past andI hope in the future.


Message Edited by Katharian on 08-04-2005 10:46 AM



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
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