Bio Engineer Archive
Thread: equasion for HAM theory
Im still working on figuring out how attack stats are created, but i think i found the HAM equasion:
HP=17*hardiness
Action=17*dexterity
Mind =17*intellect
Now, there is a fuzzy-o-meter at work here, and depending on a random number and your crafting level, you may be 2 to 4 points off in either direction on the multiplier. This may point to a real neat fact that when you crit fail, none of these stats are ever set to1 and why the always 500endurancedoesnt affect our clones as much as we thought it would.
would really like to be proven wrong on this
I've spent the last two days doing nothing but sampling Durni DNA. Many of the theories on these boards lack a starting point...something to put against for experimenting.
Here is what I have found and can reproduce at will. Starting with a base creature, the durni, I ran experiment after experiment after experiment to determine what affected what. These are the results...
When you put Experiment Points into Aggression, the Fierceness and Power numbers of your Template increase. When the Fierceness and Power numbers increase, the damage done by the end creature increases.
When you put Experiment Points into Mental, the Intellect and Cleverness numbers on your Template increase. When the Intellect and Cleverness increase, the Mind attribute increases on the end creature.
When you put Experiment Points into Physique, the Hardiness and Fortitude numbers of your Template increase. When the Hardiness and Fortitude numbers increase, the Health attribute increases on the end creature.
When you put Experiment Points into Prowess, the Dexterity and Endurance numbers of your Template increase. When the Dexterity and Endurance numbers increase, the Action attribute increases on the end creature.
When you put Experiment Points into Physcological, the Deendability and Courage numbers on your Template increase. When the Dependability and Courage numbers increase, the Attack Speed increases on the end creature.
These results were found after uncountable numbers of Like DNA Samples were taken and used. I found what Above Average DurniDNA produced as a Durni, for example then experimented on each final Combine Slot over and over with the same findings as listed above.
I also have done numerous experiments on placing a different creatures DNA, in this case a Humbaba,into the different Combine Slots and leaving the Above Average Durni DNA the same in the rest. I have some hard results as to what this does also for the final product.
The next step is to nail down, exactly, how experimenting on the different Combine Slots affects Resists as well as which Combine Slots affect the ultimate outcome of Resists.
Nice! good job, now take you're testing and combine it with mine and now we are getting some place.
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=39079
If you're interested here are some results of putting a different creatures DNA into the different Combine Slots and the affects seen.
I began with my Starting point DNA, the Durni. The kicker I was going to use was DNA from the Humbaba.
Putting Humbaba DNA into Physique and the same Durni DNA into the rest of the Combine Slots, the end creature experienced an increase in their H/A/M, disproportionally. The Health increase surpassed the Action and Mind. All other attributes, Resists, damage, etc. remained unchanged from the base Durni sample.
Putting Humbaba DNA into Prowess and the same Durni DNA into the rest of the Combine Slots, the end creature experienced an increase in their H/A/M, disproportionally. The Action increase surpassed the Health and Mind. All other attributes, Resists, damage, etc. remained unchanged from the base Durni sample.
Putting Humbaba DNA into Mental and the same Durni DNA into the rest of the Combine Slots, the end creature experienced an increase in their H/A/M, disproportionally. TheMind increase surpassed the Health and Action. All other attributes, Resists, damage, etc. remained unchanged from the base Durni sample.
Putting Humbaba DNA intoPsychological and the same Durni DNA into the rest of the Combine Slots, the end creature experienced an increase in their H/A/M, disproportionally. Again, theMind increase surpassed the Health and Action. All other attributes, Resists, damage, etc. remained unchanged from the base Durni sample.
Putting Humbaba DNA intoAggression and the same Durni DNA into the rest of the Combine Slots, the end creature experienced an increase in their H/A/M, disproportionally. TheHealth increase surpassed theAction and Mind. However, these final creatures experienced an increase in the Damage they could do. All other attributes, Resists, damage, etc. remained unchanged from the base Durni sample.
More information will be on the way as I continue with my experiements. These will include a definitive definition of Resists, Specials, and Ranged....Ending with what affects CL.
Doordolt,
Most of your finding reinforce things we knew from the old system. However, this to me is a startling result. Can you quantify this at all? Was the change dramatic? Was it comperable to putting the Humbaba dna into the mind slot?
Doordolt wrote:
Putting Humbaba DNA intoPsychological and the same Durni DNA into the rest of the Combine Slots, the end creature experienced an increase in their H/A/M, disproportionally. Again, theMind increase surpassed the Health and Action. All other attributes, Resists, damage, etc. remained unchanged from the base Durni sample.
Here I"ll throw some numbers up for ya Grelg:
Clone 1: Hardiness 675, Dexterity 616, Intellect 678
- Projected 11475= 10472= 11526
- Actual 11986 (+511) = 11286 (+814) = 12202 (+676)
Clone 2: Hardiness 429, Dexterity 405, Intellect 398
- Projected 7293 = 6885 = 6766
- Actual 7678 (+385) = 7283 (+398) = 7283 (+517)
Other ones continue in this pattern. The projected is lower than the actual. Everytime I start to believe there is a random factor involved in the numbers, I see repeated numbers like the 7283 in the second clone
I can't reconcile those two numbers off the stat pair... the releveant stat pairs for that are Dex 405 End 398 and Int 398 Clev251... don't see how those numbers can generate the same end result, but there are other instances where things make sense.
As a contribution to this thread I've noticed that experiementing is NOT a good thign for the aggressive slot unless you are going for a damage dealing pet. I've seem to be getting lower CL's leaving aggression totally alone. I'm also getting pets with lower Attack ratings (speed) by leaving the aggression alone.
Also I believe the To Hit number is tied into the Mental pair at least in some manner (big or small hard to say). This would make sense considering Mental experimentation in the previous version of this system would raise the To Hit value. I don't think Kel ditched that idea.
I put sumorex's numbers into a graph and came up with HAM = (stat * 17.8) + 118. It has a 0.997 R2 for those of you who know excel or statisctics. If more people will post their stats for hardness, Dex, and intelect and what HAM they got from it I can try to get a more accurate equation.With only 2 samples its hard to get a good nimber.
So please post up your Hard, Dex, and Int and the resulting HAM.