Bio Engineer Archive

Thread: Armour Macros

NancyJ
Thu Jun 03, 2004 11:32 am
#1

Ok, who uses armour macros? Ie a macro to equip your armour in the event of getting aggro?

Currently on test there is now an approx 10 second delay when equiping armour - therefore these macros will no longer work.

How badly will this affect you?




Nyria's BioShop
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Leata
Thu Jun 03, 2004 11:35 am
#2

This will kill me for sure. I use a macro for equiping armor. Definately needed when using all the BE clothing to increase mask scent.


Either that or I'll have to go out buffed which will cost me money to do my job.



Leata





Eclipse:
ATANS the Ithorian Shipwright and Privateer
____ __________ Bounty Hunter in training

Kauri:
Thaur the Trando Jedi
Leata the Master of 29 professions (Old school Jedi Grinder)
Kevm
Thu Jun 03, 2004 11:39 am
#3

DOn't use a Macro. I only usually wear a BP and helmet as the rest of my clothing provides Mask Scent bonuses. Plus when I get aggro I hope on my bike and get out of there.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Talthazar
Thu Jun 03, 2004 11:46 am
#4

I'd have to say I applaud this change. Overall I don't think the effect will be too awful even if a bit annoying for BE's. Buffs are a good idea anyway to increase survival chances andeven with armor on you don't absolutely need the buffs if you don't mind a little slower sampling. This needed to happen, I think, for balance sake - you're not allowed to yell pokemon and pull a pet, robot or vehicle instantly yet you've always been allowed to do a power ranger move and change from your skivies into an armored super robot in an instant. Maybe that's petty, but I do think what's good for the goose is good for the gander.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Akelan
Thu Jun 03, 2004 11:47 am
#5

Yet another silly idea from people that don't seem to know how to play the game, based on complaints from others that seem to think some play it too well.


Armor macros are nothing out of the ordinary, but people seem to think they are somehow being cheated if they cannot sneak up behind someone who is relaxing in a cantina or while crafting and blow them away while they are vulnerable. Waiting 10 seconds to be able to equip armor seems ludicrous, and I can't honestly imagine how the devs or others responsible for the decision could suggest it as much else. The next question arises as to whether you wait 10 seconds for each piece of armor, or 10 seconds before you can equip any armor. How does it work if you are partially armored (say, you have armor boots on.) Are you armored, and able to don the rest immediately, or are you unarmored if you are not wearing every piece possible. Are you penalized for another timer if after you wait the 10 seconds, it takes you 15 seconds more to put on the rest, and the timer takes effect again?


Naritus had, and perhaps still has, a bounty-hunter's guild, with player marks and bounties. If you did not have an armor macro, you had best not sign up as a mark, as you could not don armor or buff after the challenge was issued. You either spotted the BH first and got ready, or it was "come as you are" night at the local cloning center.


US Military training concentrates in part on being able to react quickly to a situation. Would we accept another country saying "you have to wait 15 seconds before firing, or you are not playing fair?"


If this makes it from Test to live, I will give it 2 days to be rescinded like the pet-trades, the "new and improved crafting system" and a number of other similar things that have been sad wastes of a developer's time, when there is so much more we really do need in the way of fixes and content. (I would give it one, but I am feeling unduly generous today, hehe)


LLan





NancyJ
Thu Jun 03, 2004 11:53 am
#6

By all accounts (Idont have an armour ) its approx 10 seconds per piece of armour. Meaning around a minute and a half for a full set - Ubese shirts, mabari belts and ubese bandoliers are also included in this.

As combat balance I can see why this is needed but we have to consider how it affects our profession and make our feelings known. We're not the only ones who this is going to affect negatively, as N'jessi has pointed out - how many people are going to take their armour off now? A bad change for tailors indeed.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Talthazar
Thu Jun 03, 2004 1:01 pm
#7

It seems doubly odd to have made the exception to be able to swap weapons with a full inventory, but to make a player waste 10 seconds for each piece of armor (9 pieces of composite, not counting a belt or bandolier for example).


I don't agree. Although there are really no holsters in the game, I think it's assumed that weapons are either in holsters, strung across your back or whatever and readily accessible. Armor on the other hand has to be pulled on and strapped tight or fastened.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Thrakar
Thu Jun 03, 2004 1:01 pm
#8

I have been saving up to buy a full set of 80% composite armour for my BE, just to give me those few extra seconds to hopefully out run that MR or other aggro. When out sampling or hunting, I usually have my full set of maskscent/taming clothes on, my pet, and my droid out, and the bike parked near by. When I get aggroed and the pets can't get it off, switching into armour would be nice. If this goes live, then I see no point. In those 80 secs it takes to switch armour, I will either be dead, or the MOB will have switched to my pets.
I can see why they want to do this, but the only people that are going to get a benefit from this is the PVP crowd that likes gank the afk overt in the cantinas (On a side note: It sure would be nice to go down to your local cantina, have a quiet drink, listen to some good music, enjoy watching a good dancer, and chat with people with out a war going on around you).
Sorry to all the armoursmiths on Chilastra, but looks like one sale won't be happening this weekend.



Thrakar Ravenwood
Re-Engineering Nature One Clone at a Time
Mos Swiggy/Tatooine/Chilastra

NancyJ
Thu Jun 03, 2004 1:06 pm
#9



Kevm wrote:
If you don't like the wait in useing the macro then just click on the individual pices in your toolbar. I can do that and equip my armor in a matter of seconds that way w/o a macro.





Its not just macros this change will affect - putting armour on through any means now has a delay




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Kevm
Thu Jun 03, 2004 1:11 pm
#10






NancyJ wrote:





Kevm wrote:
If you don't like the wait in useing the macro then just click on the individual pices in your toolbar. I can do that and equip my armor in a matter of seconds that way w/o a macro.







Its not just macros this change will affect - putting armour on through any means now has a delay





Oh. Well crap



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
SomeUser
Thu Jun 03, 2004 1:23 pm
#11

Yet another stupid unoriginalidea by a group of one-dimensional DEVs.


As a MBE, ATM,it wont effect me too much. The only time I need armor is if 3 or more M. Rancors aggro me and I need to put em down ASAP... other then that doc buffs (which I always roll with) are more then enough.


However, if they nerf doc buffs then this would be a profession breaking change.


I waste 10-30min of space shuttles

I waste 10mins getting an entertainer buff

I waste 15min in line waiting for doc buffs

I waste 30mins+ to find a creature I want to sample


Right there that is1hrs 5mins to 1hrs and 35mins (if I need to port more then twice and the shuttles are outa sync). Now, if they nerf armor and the doc buffs that means I will waste even more time as I die, clone, then have to travel back and, possibly, repeat.


No fun folks.


There is something very wrong when the only thing a DEV can do to balance the game is waste more of their customer's time. I'm all for the combat re-balance... I cant wait for comp armor to be nerfed so I can PvP again... I refuse to change my template to riflemen just so I can get through comp and do mind shots...I'm all for riflemen not shooting faster then pistoleers... I'm all for CM not tossing their poo incapping whole groups of players... cant wait till combat stacking is gone so people cant make characters that cant be hit...

There is a lot the DEVs can do to balance things out and make the game fun without having to make us sit around at our keyboards, blankly staring at the screen, WAITING!!! For bloody hell's sake



/petition to stop unnecessarytime sinks


/sign






Vezek


MTolwyn
Thu Jun 03, 2004 2:07 pm
#12

i like the idea


finally people can t change from their uber composite to the uber stun composite armor in a sec to avoid there armor weakness in pvp


SomeUser
Thu Jun 03, 2004 2:26 pm
#13




MTolwyn wrote:

i like the idea


finally people can t change from their uber composite to the uber stun composite armor in a sec to avoid there armor weakness in pvp




How about just making the UbEr comp not UbEr anymore?


Every armor should have atleast 2-3 vulns to it.


Also armor shouldnt be able to go over 30% base and no more then 60% special... Maybe make an exception for RIS armor or BH armor... maybe they can hit 80%.


Make that change and there wont be a need for a armor time sink.



I went to test forums and the reason this was implemented, it seems, was because you can now dabble with force powers while keeping your regular player professions.


If this is because of the damn jedi then it is only fair they be the one to bear the burden... How about all FS toons cant wear armor.








Vezek


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