Bio Engineer Archive
Thread: Tailor Tissue Ideas...
Its basically a 50/50 profit split with the tailor if you take into account multiple tissues in a single item and points overlap etc. Most tailors are more than happy to pay my prices, some may whinge (*cough*Zaddok*cough*) but I'm not called SHAFT! for nothing *ahem*
As for an active biosensor taking the same resources as a BSN, well I'd charge the same BSNs if chefs would pay it.
If you look at the brandy schematic, to mine the resources it would cost under 10k per crate (unenhanced) to make. If the chef charges 150k for that crate he's making 140k profit, so factor in the addatives and a 50/50 profit split would be around 70k for a crate of BSNs
Ofcourse not all foods are as profitable as brandy. Overall in terms of profit splits 45-55k is probably a fairer price, but that doesnt take into consideration the price of the meat which can be in excess of 100cpu in extreme cases. That would put the base cost of a crate of BSNs at 50k per crate.
40cpu is the max I will pay for meat, at that price I can still make a good profit on chef tissues, but my vendor may be empty for a long time if there is no affordable meat in spawn.
Message Edited by GoldMemberBria on 11-01-2004 03:15 PM
*has joined a guild and now gets them for 1.5k per tissue*
NancyJ wrote:
Most tailors are more than happy to pay my prices, some may whinge (*cough*Zaddok*cough*) but I'm not called SHAFT! for nothing *ahem*
ElijahSound wrote:
IKIDRO,
Let me see if I get this straight... (I think I've had a realization)... for a piece of clothing that has multiple synthetic cloths you need the same amount of BE Tissues? So for each piece of syntheitc cloth that goes into the item, you need the same amount of Tissues.
I was under the impression that you just put 1 tissue in in order to add the bonuses, and 2 tissues if you want double bonuses if the cloth handled them...
Please ellaborate on this, part of my aggressive pricing was because I thought how the Tailor clothes worked, but I haven't been a tailor, perhaps you could help me understand....
BTW,I haven't sold any that high yet, I was just speculating and I came here to see if it was viable. I did charge my buddy 7k per tissue, but she would probably have given me the cash anyway just as a gift. So that's probably a bad example.
Thanks guys.
Okay look at the tailor tissue FAQ.
Some clothing require multiple amounts of identical synthetic cloth. For instance, I believe Doctor's dresses require 2 + 3 identicals. This means to get the double bonus you need to put the tissues in BOTH slots, which means using 5 tissues in just one item of clothing. This isn't very prudent it is why I only tend to make sunhats, smocks and adminstrator robes for doctors.
Zadokk wrote:
ElijahSound wrote:
IKIDRO,
Let me see if I get this straight... (I think I've had a realization)... for a piece of clothing that has multiple synthetic cloths you need the same amount of BE Tissues? So for each piece of syntheitc cloth that goes into the item, you need the same amount of Tissues. Correct
I was under the impression that you just put 1 tissue in in order to add the bonuses, and 2 tissues if you want double bonuses if the cloth handled them...
Please ellaborate on this, part of my aggressive pricing was because I thought how the Tailor clothes worked, but I haven't been a tailor, perhaps you could help me understand....
BTW,I haven't sold any that high yet, I was just speculating and I came here to see if it was viable. I did charge my buddy 7k per tissue, but she would probably have given me the cash anyway just as a gift. So that's probably a bad example.
Thanks guys.
Okay look at the tailor tissue FAQ.
Some clothing require multiple amounts of identical synthetic cloth. For instance, I believe Doctor's dresses require 2 + 3 identicals. This means to get the double bonus you need to put the tissues in BOTH slots, which means using 5 tissues in just one item of clothing. This isn't very prudent it is why I only tend to make sunhats, smocks and adminstrator robes for doctors.
Yeah Zadokk has it correct for instance if I had a crate of 25 +13 med tissuesI would lose one in a schematic to make a case of 24 med enhanced syn cloth. Its necessary to do factory runs as most of the clothing takes lots of identical cloth to make. So if I make my best seller the +25 Sunguard I would need 3 bits of enhanced cloth. It has two slots one needs 1 bit of cloth the other 2 bits its also needs some inert petro but that is neither here nor there. So the 2 slots give me my +25 bonus (+13X2= 26) but that would have taken 3 of your tissues costing 10k each and thats not including the one lost in the schematic.