Bio Engineer Archive
Thread: Tensile Resistance... the stats
This probably should go in tailor forum as well, does anyone know the limit on clothes? (i.e. can you put 2 of these tissues in some field ware and will it come out as +32/+32)
Before with the limit of +25 in clothes you didnt need to make top end tissues, since you could stack them upto the limit in clothes..but since the CU i have a nasty feeling (or good feeling) that there is no limit, so higher quality tissues are going to be more valuable.
-Kyei
Message Edited by Tokklyym on 05-01-2005 05:14 PM
Tokklyym wrote:
I'm not sure if it's made the round yet, but crafting went under some big (stealthy) changes with the new publish.The short end of it is that the quality of the outcome is no longer tied to base stat, but the stat relative to the resource's stat cap. Effectivly, a resource with an OQ of 241 can give you a better outcome that something with OQ 842. There's a post in the Armorsmith forum where Blixtev confirmed the changes. clickyMaybe this is why you cannot get the results you're used to.Thanks for posting the results so far on these tissues. As a Tailor, I'm excited to begin making them, and I like to know what my customers can expect.
Message Edited by Tokklyym on 05-01-2005 05:14 PM
Not quite true. Read some of the replys to that thread; it only counts for slots which require a specific resource, if you use, for example, Iron in a Metal slot, you will still get crappy results because it works on the hard cap for all Metals. If you put that same rubbish Iron into a slot which requires Iron though, you will get great results because the established hard cap for Iron is much lower than for Metal generally.
Tokklyym wrote:
I'm not sure if it's made the round yet, but crafting went under some big (stealthy) changes with the new publish.
The short end of it is that the quality of the outcome is no longer tied to base stat, but the stat relative to the resource's stat cap. Effectivly, a resource with an OQ of 241 can give you a better outcome that something with OQ 842. There's a post in the Armorsmith forum where Blixtev confirmed the changes.clicky
Maybe this is why you cannot get the results you're used to.
Thanks for posting the results so far on these tissues. As a Tailor, I'm excited to begin making them, and I like to know what my customers can expect.
Message Edited by Tokklyym on 05-01-2005 05:14 PM
What Blixtev stated is a good change..it makes the stats a percentage of possible maximum for the resource. ie He used 99/150 insted of 99/1000. That's good for those items.
Unfortunatly, it doesn't apply to BE items...the old ones anyway..not sure about the meds. All stats on the organic resources are xxxx/1000. But it does chance the way the final results come out. I haven't messed with it much, but I was able to make some decent +14's using high oq with poor secondaries. I got +13's with some pretty crappy milk. Makes my Tailor friend happy.
I've sold more tissues already this week than I did in the previous 6 months.
Not quite true. Read some of the replys to that thread; it only counts for slots which require a specific resource, if you use, for example, Iron in a Metal slot, you will still get crappy results because it works on the hard cap for all Metals. If you put that same rubbish Iron into a slot which requires Iron though, you will get great results because the established hard cap for Iron is much lower than for Metal generally.
I apologize. I apparently need to stop talking about things I don't understand.