Bio Engineer Archive
Thread: Looks like IDs might be getting salons, what would bio-engineers like?
Well clearly we've been cut out of the loop for cloning facilities, so what else would we like to have in the sense of player city buildings which would actually be useful? Not much springs to mind since obviously the cloning facility would have been ideal, how about somewhere to store our dna samples in massive amounts and can also double as a lab? Like a cryogenics building, the cost of 1 lot in exchange for being able to store 300 dna samples within special containers built into the building itself perhaps and then 75 spaces for furniture as you'd expect from a small house.
A cryogenics building sounds great for storing dna (and/or cloning/experimentation bonuses
). And perhaps the building has a way to store it so that you can easily catalog it, store it, etc...
Erais on Scylla
This sounds very interesting. Personally, I would love to have a laboratory with jars of specimens lined up on the walls and stuff of that nature. Perhaps this building would also give some bonuses to creature experiment and/or customization?I wouldn't mind paying a hefty price for one of these, heh.
/hope
Laboratory sounds like a great idea.. make like a DNA bank.
Maybe another idea is a farm. Raise babies and get guaranteed DNA from them without killing the animal.
Unless we getthe species changing ability, I can't think of any reason why we would need a player city building.
On second thought, maybe a creature corral where people can keep their pets instead of having them roam around the city, and in exchange they would have an increased healing rate. We could keep the corral stocked with BE pet food, something that should be cheap and simple to make,and the pet owner would pay a small fee for boarding while they shop, heal, whatever.
Tal-N wrote:
Looks like IDs might be getting salons
Um, maybe I'm wrong but all I've seen on this is some IDs asking for it. It's a far jump from IDs asking from something and them possibly getting it
Then again maybe you've seen more on this than I ![]()
Cryogenics building would be truly awesome
MissileToad wrote:
From what I read in the Thunderheart post, he was saying something like a new Salon building would be pointless, because an ID can already do everything they need to out of a house or tent. He was posting against the idea, not for it. No need to assume such a thing will come into existance, or that any other profession that has never needed a specialized location like a Med Center will ever get one.
So can a Doctor. Or an Entertainer. Or a Chef. Ergo, what is the point of any of those city structures?
Hiya,
no matter how and or who asks or what others get or dont get.
can THEY PLEASE ( the devs/SOE ) implement a Wharehouse!!!
A big open Hanger that I can pull out 1 ( or more ) of each pet that a MBE can make.
hehehe, Kimo's poke though walls now and the Rancor bumps his butt when he stretches. ![]()
let the Archatects ( sp ) build it at Master level.
Oh and,
Can we get MDE's be able to craft a DNA Sampling device that will give bonus % to getting Higher Pairs ? ( I am tired of giving animals the "rubber glove" in the "whoozzitt" to get a sample taht is totally random. (( though yes it's better than picking the daisy's as we used to)) ! )
Tal-N wrote:Well clearly we've been cut out of the loop for cloning facilities, so what else would we like to have in the sense of player city buildings which would actually be useful?
Good thing you added this phrase to your post Tal, "in the sense of player city buildings". I was about to start say something to the effect of "A class that's fun to play because things I can make are useful, balanced and desried by other players."
Oops! I did it anyway.
As previously mentioned, a warehouse type building would be nice. I'd like to have somewhere to store all these critters cluttering my living room.
Kairtane
Tarquinas