Bio Engineer Archive
Thread: Good dna for PvP pets?
Hey all.I am recently concentrating on creating good PvP pets for myself and my friends.I made one from all death head dna(post fix).It does 580 damage,has .44 to hit, 40% resists to all, no armor and only 7.8 k ham.I put all my points into damage,so it has the low ham and no armor.My strategy is to be more offensive, so I prefer max damage to max ham and resists.
I was wondering what kind of dna anyone else might be using to make a PvP pet,and what kind of stats they prefer.
Also, does armor really help for PvP,as most players probably use an armor piercing 1 weapon?
Thanks
I found that bark mite burrower gives the best PvP resists .I made a bordok from 5 burrower samples.It has AR1, 10.8k to all 3 HAM bars, 60 kinetic resist,40 to energy, and 80 to acid,heat and electricity.It has .49 to-hit and 370 damage with only strong disease as a special.
It came out at cl 50,and I think it'll be a good pvp pet when it grows up.The only thing I think is lacking compared to a wild cl 50 is damage.Damage is WAY below a wild cl 50.
Going to see if I can get the damage up and add poison by placing 4 burrower dna with one death head in aggression.This will lower resists some too,though.
And thats if I can find any death heads.
My only problem with bark mite dna is that I have trouble getting good damage.I am going to try placing one death head dna in the aggression slot, but I have a bag full of burrower dna and I havn't found a dang death head since I began looking ![]()
Yes, I'm posting screenies of my gurrcat again...his damage is only 320-330 if I remember right, but the resists are a nice trade-off...you could maybe pair him with a CL 20 with ranged and really good damage...combination of bark mite burrower, bmb queen, and mantigrue reaper(queen, burrower, reaper, reaper, burrower) with strong disease as one of his specials...
http://www.imagedump.com/index.cgi?pick=get&tp=28079
CL59ish Kimo (kimo skinned critter made on request, possibly to lag or annoy pvp opponents into forfeiting)
~12,000 HAM
AR1
40% KR, 60% Energy, 100% heat/cold/electricity, 60%ish Acid I think, 40% blast, 30% stun - no vulnerabilities.
Strong Poison, Dizzy
480 - 490 damage, .55ish to hit, 1.98 speed.
Recipe:
1st gen: Mutant Rancor, Mutant Rancor, Something, BBQ, Rancor Youth.
2nd gen: 1st Gen, Something, 1st Gen, TMB maybe, 1st Gen.
TKAs shouldnt have too much trouble with it, neither should commandos because of the flamethrower DoT. If ranged would have stuck on the second generation critter I would have been happier. Ive already sold this one, but I have a similar kimo and gurreck available on Scylla if anyone is interested.
http://pss.usask.ca/diablo.jpg
/stopdrooling