Bio Engineer Archive
Thread: Wow, DNA sampling.
Man.
It doesn't hurt PVP or PVE, because we won't have combat skills anyway.
rahbert wrote:
Simple solution... give master BE level 80 if they don't have combat skills.
It doesn't hurt PVP or PVE, because we won't have combat skills anyway.
CL80 is too ambitious for a single mastery.
other professions that spend 121 skill points (BH, commando, smuggler, SL) reach CL54 at master. we hit CL17. I've got this listed as an issue for the profession.
See as how all the pre reqs for BE are combat, why isn't BE a full fledged combat prof?
The Devs so rushed this stuff to live, it is not funny. Any real testing and effort,could have had allot of this fixed by now.
lammergeier wrote:
rahbert wrote:
Simple solution... give master BE level 80 if they don't have combat skills.
It doesn't hurt PVP or PVE, because we won't have combat skills anyway.
CL80 is too ambitious for a single mastery.
other professions that spend 121 skill points (BH, commando, smuggler, SL) reach CL54 at master. we hit CL17. I've got this listed as an issue for the profession.
Why does this matter though? We're not doing any combat... it's just to get around being 1-hit incapped by high-level critters while sampling DNA.
The only reason BE is considered a combat profession is so that we can wear armor... nothing more. BE have the same combat abilities as a tailor.
Master crafting professions should be able to equip a type of PSG that has really high stats (or maybe some type of resist food/med/spice).
Make it so when used you cannot attack, and it takes a few minutes to equip or unequip too prevent exploits, and maybe make it turn off indoors (caves and so on).
It might take some work to make sure it cannot be exploited, but I think it would help out BE and crafters a ton.
I don't think the solution can be combat-level related unfortunately. It really isn't practical when you think about it. Suppose you were a master BE/master chef/merchant like a lot of people are, and that got you level 80. What would happen if you dropped chef and merchant and got master rifleman instead? Would you still be level 80? Or would you actually lose combat level by picking up combat skills? hehe.
Also it would create a wierd situation where other combatants would want to group with you to increase their skills. You wouldn't have to fight, or do anything, yet the mid-level combatants that you grouped with would take only a fraction of the damage that they would without your help.
rahbert wrote:
Why does this matter though? We're not doing any combat... it's just to get around being 1-hit incapped by high-level critters while sampling DNA.
The only reason BE is considered a combat profession is so that we can wear armor... nothing more. BE have the same combat abilities as a tailor.
Also it would create a wierd situation where other combatants would want to group with you to increase their skills. You wouldn't have to fight, or do anything, yet the mid-level combatants that you grouped with would take only a fraction of the damage that they would without your help.
I'm not sure why this would be an issue. a combatant can group with someone now that is CL80 and raise their CL. For instance, a CL80 combatant wants to sit in the medcenter and heal AFK because they can't find a doctor. They group with a novice who is tired of dying. The novice goes out and grinds critters, taking less damage. It's pretty much the same situation.
I'm not sure if this is the case but, if a crafter with a CL17 groups with a combatant doesn't that lower the combatant's level? If this infact happens why would a combatant ever group with a crafter?
"can you escort me to my harvies please?"
"heck no, you'll just get us both killed."
Message Edited by Spazzers on 05-10-2005 01:18 PM