Bio Engineer Archive
Thread: Chat Log: some new light shed on some old CU questions
Message Edited by ArthurDentOnBria on 04-14-2005 10:35 AM
Dag_Benhameen wrote:
I think it's very very unfair to limit the recert to only combat related professions since the CU *will* affect all professions.
ArthurDentOnBria wrote:
For those that missed it, the chat log is here.
A few of the items that may be of interest here:
Helios_SOE If you wish to gather resources in dangerous areas, you should either get a PSG or you could also hire some other players to protect you in the wilds.
He neglected to mention that PSGs DO NOT protect you from Kinetic damage - the main attack of PVE creatures (altho some of them seem to be hitting with 'Energy' now - like those nasty 'Electric Butterflies' hehe). I know BEs get an armor cert, but it doesn't do much good when our main sampling targets hit for 1500-3500dmg instantly on aggro - no delay.
Any chance BE 'Sampling' trees could give us some Combat Level, and in effect more Health?
The dna sampling issue is huge for us right now, and I and other members of the CU team have brought this up a lot of times. My suspicion though is that simply giving us a high combat level wouldn't work, because then that would have lots of combat ramifications. It seems to me that either the combat level they grant us would be too low to do much good (i.e. does it really matter whether we're level 1 or level 30 when we're sampling a level 60 creature?) or it would be so high that it would create a big imbalance for combat (i.e. combat people would be grouping with bio-engineers and then going off and solo-ing these behemoth creatures).
So I dunno what the solution to this is, but I realize that the situation is unworkable as it exists today.
Rogue1970 wrote:
He neglected to mention that PSGs DO NOT protect you from Kinetic damage - the main attack of PVE creatures (altho some of them seem to be hitting with 'Energy' now - like those nasty 'Electric Butterflies' hehe). I know BEs get an armor cert, but it doesn't do much good when our main sampling targets hit for 1500-3500dmg instantly on aggro - no delay.
Any chance BE 'Sampling' trees could give us some Combat Level, and in effect more Health?
Rogue1970 wrote:
I don't think it would be seriously unbalancing if we got some Combat Level for the Sampling tree - after all in effect, we are forced to be in the wild to do our profession - we should have some defensive bonuses.
Anyone suggesting we group to sample is a tad off their rocker, as I'm sure you realize. Who would want to group with a BE to follow them around for 3 hours and watch them sample, avoiding all aggro at the same time - hehe. Our job isn't exactly very entertaining to others.
I realize we can and do have other professions - my BE is a MCH too, so I'm not terribly worried - but in all fairness, I'd like to be able to protect myself while sampling a Mutant Rancor.....
It would be nice. I don't bother to wear armor now....no fighting skills, just a prayer the buffs don't run out and I can get on the bike
We get the DNA, Devs don't get an unbalance with high level BEs grouping with others to get xp.
The devs have to acknowledge that we need to get near some pretty nasty creatures to get good DNA...and therefore we need to be able to survive encounters with those pretty nasty creatures.
ArthurDentOnBria wrote:
100% agreement from me on this Dag. I'll do what I can to get that across.
LloydPickering wrote:
One solution would be to enable us to turn on 'sampling' mode. this would enable us to decrease dmg taken, however we would not be able to use *any* attack while this mode was enabled, nor would we be able to group. (special BE moves to lose aggro without running away may be useful...like the jedi skills that allow aggro transfer)
We get the DNA, Devs don't get an unbalance with high level BEs grouping with others to get xp.
The devs have to acknowledge that we need to get near some pretty nasty creatures to get good DNA...and therefore we need to be able to survive encounters with those pretty nasty creatures.
Or perhaps a short term level buff when sampling. In much the same way that an experienced person shoeing a horse can casually deflect a kick that would send other people to the hospital, BEs could get a bonus to their level, activated when they sample. Say a 1 minute buff of 30 levels, or something.
Message Edited by Halthron on 04-15-2005 06:00 AM
Halthron wrote:
LloydPickering wrote:
One solution would be to enable us to turn on 'sampling' mode. this would enable us to decrease dmg taken, however we would not be able to use *any* attack while this mode was enabled, nor would we be able to group. (special BE moves to lose aggro without running away may be useful...like the jedi skills that allow aggro transfer)
We get the DNA, Devs don't get an unbalance with high level BEs grouping with others to get xp.
The devs have to acknowledge that we need to get near some pretty nasty creatures to get good DNA...and therefore we need to be able to survive encounters with those pretty nasty creatures.
Or perhaps a short term level buff when sampling. In much the same way that an experienced person shoeing a horse can casually deflect a kick that would send other people to the hospital, BEs could get a bonus to their level, activated when they sample. Say a 1 minute buff of 30 levels, or something.Message Edited by Halthron on 04-15-2005 06:00 AM
The problem is that would give BEs a 60 second massive advantage in combat...BE would become the combat FOTM
We need to find a way to get near creatures without dying instantly, while also not making us some uber combat template.
metalbard wrote:
Ok this is an easy fix if they are willing to work with it. We are Bio-Enginers right? We colect DNA and make Uber stuff from it. So lets take something that is already in game alt it a little and wella The CM's have DOT stims that can efect a target or a range of targets. So we as BE's Get as part of the sample tree the ablity to make a ranged CM style Stim that we craft that alows BE's To "use Bio warfare" on the target. A sucsessfull roll (should be at least 85% for MBE) reduces the targets combat skill = to our own (BE combat skill is 25 target mob is50 sucsessfull use of "biobomb" reduces target combat skill to 25 failure increses it to 65.5)so if it does go agro we at may still avoid that free trip to town via the cloner. A fail should create instant agro and give the little criter a 25% bonus to skill. The boost stays on the little monster unill it is killed or the next resorce shift which ever comes first. After all if someone runs across our new little monster shouldn't they have to pay the price of our "little mistake?"