Bio Engineer Archive
Thread: FAO Dor level 70 recipie update
Just want to be sure - do you mean Uller-SAW-Steel-Uller-SAW instead of Stone? The Ullers are Uller Stoneclaws, and the 2nd and 5th spots are usually Sawtooth if it's the recipe I'm thinking of. If I'm way out in left field let me know! I was thinking you meant Sawtooth
Meant Saw ![]()
Now all mine are 69-70 with only 1 tripping over to level 70. Oh and I was paying no attention to the quality of the DNA but jsut using it as it came out of the bags.
Were all of those samples VHQ?
Never mind hehe, saw your response.
Let us know if you do it again what the qualities were, please ![]()
Message Edited by BioEngine on 09-09-2005 09:32 AM
Mr_Desert wrote:
The level 70 pet recipie
Uller
Stone
Steel
Uller
Stone
With 2 points in aggression to take it to 40% that used to give level 66-70. Throw1 point of exp in the next line, cant rememberwhats its called off my head to take it upto about 24% then it hits 69/70 EVERY time.
When I do Uller-Saw-Steel-Uller-Saw and exp to around 40% aggression (and no exp elsewhere) I get an 8.6k or 8.7k health CL70 that does around 412/415 max damage.
Slightly easier DNA to get than the Jagged Fang DNA since it spawns every 45-60 mins
try this recipe:
skullsmasher vet
sawtooth
skullsmasher vet
skullsmasher vet
skullsmasher vet
experament agresion to 520 ish do not go over 530. experament mental till mental maxes out usaully 2 points.
i get level 70 95% of the time with 69 the rest
Message Edited by nilknoc60073 on 09-09-2005 09:30 PM
Amethyst-Moonshadow wrote:
When I do Uller-Saw-Steel-Uller-Saw and exp to around 40% aggression (and no exp elsewhere) I get an 8.6k or 8.7k health CL70 that does around 412/415 max damage.
Slightly easier DNA to get than the Jagged Fang DNA since it spawns every 45-60 mins
Sweet Thanks....
nilknoc60073 wrote:
try this recipe:
skullsmasher vet
sawtooth
skullsmasher vet
skullsmasher vet
skullsmasher vet
experament agresion to 520 ish do not go over 530. experament mental till mental maxes out usaully 2 points.
i get level 70 95% of the time with 69 the rest
Message Edited by nilknoc60073 on 09-09-2005 09:30 PM
cool, thanks
ok today I did the skullsmasher vet - sawtooth - skullsmasher vet - skullsmasher vet - skullsmasher vet recipe and got the following stats:
CL69 (I put one point into aggression and got 514 power and was afraid to experiment again because when I tried previously I ended up at 570 power with the 2nd point, lol)
9078 Health, 369 max damage... Not bad- just not sure how to make it hit 70 exactly.
Here's a recipe that I started working on that I could use a little help with. I want to lower the CL a bit, and now sure how (by maybe putting different dna in a different slot?) or where to experiment to do that.
Wallugget-Great Mouf-Uller-Uller-Wallugget (Wallugget is the named skullsmasher, double elite CL54)
I got CL75 (ouch) with 6.5k health and 493 max damage. Nice overall stats, just need to get that CL down a tad bit!
My thought was that I could substitute some lower DNA in a slot, but not sure which one. Maybe make sure the Great Mouf is in the Psychological slot instead of uller or something. This is where I need help. Is there a set "slot" where putting lower DNA would help to lower the CL? Or perhaps a stat I could experiment on to lower the CL?
Any suggestions on how to work this recipe I'm working on to get the CL down a tad would be great! ![]()
woohoo, I'm 1 step closer...
I played around with a few things and my final result for the evening is a CL69 with 6076 health and 472 max damage ![]()
I'm still tweaking... hope to hit CL70 on the head. I see Vigorous Health L3 and Beatly Constitution L3 in this pet's future...