Bio Engineer Archive
Thread: Wake me up when we get to the good part
Tal-N wrote:
I've been with SWG single before day one, the same goes for BE to be honest. This being my first MMO I assumed that this is what to expect from such a game, that this is really as good as it gets and having gaping flaws in the gameplay, design and such was an inherant part of the MMO genre...
you know if all the hype around WoW and everyone just foaming at the mouth thinking its going to be released and not suffer bugs like every other MMOG has at release, it going to be very interesting when the reality stick starts swinging.
c00kie wrote:
Let me correct your initial assumption... This is how SOE MMO's are. Most other companies take time to work out game play affecting bugs before releasing it. If you want a game with content and amazing gameplay... just hold your pants for WoW.
Kevm wrote:
you know if all the hype around WoW and everyone just foaming at the mouth thinking its going to be released and not suffer bugs like every other MMOG has at release, it going to be very interesting when the reality stick starts swinging.
Kevm wrote:
you know if all the hype around WoW and everyone just foaming at the mouth thinking its going to be released and not suffer bugs like every other MMOG has at release, it going to be very interesting when the reality stick starts swinging.
The word on WoW is that while the hopes for great and bug-free gameplay are high based on Blizzard's reputation, there is a LOT of work yet to be done before they get it to that stage. One thing Blizzard does have going for it is that they listen to their beta testers, so they stand a good chance of catching many, if not most, of the serious bugs before release.
It's always a trade-off ; get the game into the public's hands before they get tired of waiting and make another choice, or your development funding runs out vs testing and reworking things to get the bugs out first. SOE leans one way on this choice, Blizzard the other, but both have to deal with it.
Tal-N I understand how you feel and I'll miss your insights here. Enjoy CoH, if that is where you go, and look in from time to time, if only to see how stubborn the rest of us remain. Wherever you go, the player community will benefit from your intelligence and consideration, and you'll make a difference.
LLan
Akelan wrote:
One thing Blizzard does have going for it is that they listen to their beta testers, so they stand a good chance of catching many, if not most, of the serious bugs before release.
Also, Blizzard has a track record of delaying release dates based on the state of the game. Whereas Sony thought that a delay in releasing SWG would hurt the bottom line, Blizzard understood their player base (in regards to previous games), and their player base's expectations, and basically said, "Do you want a buggy, 'ok' game right now or do you want a great game when it's truly finished?" Blizzard even scrapped an entire game (Warcraft Adventures) because it wasn't working.
Bottom line is that based on reputation, the market is willing to wait for Blizzard because they know that they're waiting for a good reason. Sure, there will be bugs, tweaks, and patches, but the "out of box" experience for WoW should be exceptional. At least that's what we're expecting based on past history.
Having said all that, I'm not willing to abandon SWG just yet. I love the franchise and the vast potential of the game. I love the fact that it's one of the few good Sci-Fi MMOs out there. If WoW is a blast to play at release, I'm not sure I'm going to be willing to pay 2 $15.00 monthly fees, though.
Templar1865 wrote:
Also, Blizzard has a track record of delaying release dates based on the state of the game. Whereas Sony thought that a delay in releasing SWG would hurt the bottom line, Blizzard understood their player base (in regards to previous games), and their player base's expectations, and basically said, "Do you want a buggy, 'ok' game right now or do you want a great game when it's truly finished?" Blizzard even scrapped an entire game (Warcraft Adventures) because it wasn't working.
One thing to remember too is that Blizzard pays their own development and only is answerable to themselves. Sony (in the case of SWG) was in partnership with LA and therefore wasn't in complete control.
Now, back on topic. You'll be missed Tal. If you were playing on Pinnacle I'd say hi. Good luck in your next adventure and hopefully we'll see you after the SE.