Bio Engineer Archive

Thread: DNA Sampling.....Has anyone noticed any changes?

Bendi_James
Sat Apr 17, 2004 10:08 am
#1

My sampling has been the pits fellas. I am failing to get DNA samples way too often as a Master BE and my samples derived are awful. For instance, I get my normal 3m interval, and/sampledna on a swarming lesser dewback. My first attempt was successful AA, second attempt failed, 3rd attempt successful High, 4th attempt agro. Recover from incap and sample another victim.

1st attempt was successful High, 2nd attempt agro, burst ran.....for a long ways to get out of range.

Get this....I have Explore 4, Clothing for Mask Scent: +15 RI Jacket/+15 Para Camo Pants and I drank a weak Jawa Beer that I made that was +15 for 14 minutes or so......before I started sampling the swarming lesser dews. I had much of the same happen a few hours later when I was doing quenker missions to level up fencer.


It doesn't matter what I sample...I am getting the same results. Way too many failures, lots of never before encountered agroand sorry samples to boot.

Is anyone else getting this or is it just me having a bad week or two. The only thingdifferent now than a week ago....I started fencer profession. I generally have my sword out when DNA sampling....does this frighten the creatures being sampled? And all this time I thought it was the6 foot long 4 gauge needle I was using to collect the DNA sample....lol.
Chaalan
Sat Apr 17, 2004 10:37 am
#2

No... I agree completely. I'm a Master as well, and I actually hard a hard time getting a Sample from a Horned Krevol. A weak, non Aggro Krevol, that I can kill with one blow as Novice Pikeman. And I couldn't get one sample after going through 1.5k of Mind...


It does seem like somethings changed. Either that or just us two are the un-luckiest Bio Engineers out there


Chaalan Woulfe

Chimaera
Bendi_James
Sat Apr 17, 2004 11:57 am
#3

ROFLMAO.....Maybe we are the only unlucky BE's out there
kordeth3
Sat Apr 17, 2004 7:48 pm
#4

It has been my experiance in this game that no matter what the class or profession there are days when the game "is out to get my charactor " and i find massively agresive creatures and mask scent is broken every other creature,,,,,,,this has happened many times and i think it is a timer thing<o-O> set to every so often kill our charactors so we have to clone (can we say conspiracy theory)


In example i had a charactor that never died for almost 2 months i was really chareful and always made sure that they stayed away from anything powerful enough to kill them.....steped out of her house and pow killed by a mauler that spawned in as i stepped out. she died 4 more times that day effectively destroying her new charactor status


somedays the game is out to kill



Kandorianan Kordeth Mayor of Stormwind Beach Naritus


Sherinala Shirou Imperial Captain Valley of Doom Lowca


Vekki the Tailor Margaritaville Wanderhome


Trizz Margaritaville Wanderhome


Hodeni ClanKordeth Munitions Maker Voojaro Shadowfire


Golddarkonarrr Wookie Enforcer Stormwind Beach Naritus


Sharita Oavai Bioengineer Mos Bantha Kettemoor


Zione Walker Sunrunner



LisaE
Sun Apr 18, 2004 12:23 am
#5

had a similiar experience about two weeks ago, everything on dath was breaking my mask scent, sampling was not sampling. then after a few days i seemed to get back to my regular cycle. mask scent worked a lot better, i actually got samples, etc.


fight through it, good luck.


ArthurDentOnBria
Sun Apr 18, 2004 1:07 am
#6


Ow my freakin eyes! Ok, this is war.


I don't in fact have anything to add to this thread, I just wanted toadd another obnoxious color to blind everyone with just in case you made it down this far in the thread without a pounding headache. Enjoy everyone!

Message Edited by ArthurDentOnBria on 04-18-2004 01:26 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NancyJ
Sun Apr 18, 2004 6:02 am
#7

I tihnk he's still winning Arthur




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Swimbo
Sun Apr 18, 2004 6:20 am
#8

I just started back being a BEand i've noticed that the creatures i'm sampling seem to warp away from me just before i get the sample, has anyone else noticed this?



This message brought to you by Aracno Spore, the fatal spore with a funny name.
Kyloth
Sun Apr 18, 2004 9:14 am
#9

Wow.. I'm not alone!!!!


I, too, have noticed a major change in DNA sampling. A few days ago I ran to Dath for some Mutant Rancor DNA samples, and was shocked and appalled to only get 2 samples out of 2 hours of trying. When I first made Master BE about a month ago (and naturaly "needing" to sample the biggest thing possible to test my skills... ), I was able to get over 30 samples in about the same amount of time with much less trouble and having to kill far fewer with my TKM/MasterDoc alt char when thing went bad.

Ihad no more trouble getting into sampling range (w/ novice Ranger and +Mask scent clothing) which seems to be about 1-in-2 ro 1-in-3 trys than I remember having before. What HAD changed was sampling itself. Endless failure after failure after failure, getting aggroed on the first try (commonly) to up to 9 failures before aggro (once). On the two samples I did get, the rancor died instantly?!Mutant Rancors were not the only problem, Bull rancors and"normal" Rancors had almost the same effect. They were a bit easier to get samples from of course, but still MUCH harder than the first time. Where I could get up to 5 samples from a single Bull before, I could get only a max of 2 now, with them commonly dying after the first succesfull sample. BTW, I only was able to get 2 Bull rancor samples as well.


So in conclusion, unless I just got on a lucky streak for hours before, than a major UNLUCKY streak the latest attempt the last time.... something has changed, and completely for the worst. Anyone else noticing this or NOT noticing this? Would love to get some feedback so we can figure out what's going on.


Thanks for your time


Cruthu- MBE (Kettemoor)

Iasc- TKM/M.Doc (Kettemoor)
ArthurDentOnBria
Sun Apr 18, 2004 10:21 am
#10






NancyJ wrote:
I tihnk he's still winning Arthur





Damn, I do believe you're right. And curse you to bump this thread, giving me another headache, lol.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


BlackTigress1
Mon Apr 19, 2004 5:41 am
#11


I took a vacation to let everything fall into place, let things settle let them get the bugs out of the new system. I decided to try to get back into the sampling gig and much to my dismay I tried to sample Mutant Rancors. I crawled up. Reached 65 m of one... it broke mask scent. I stayed absolutely still, holding my breath for the 30 sec it takes to reset the mask scent timer, let it out as I didn't get clobbered... shoo... then I start moving again, 10 m from the edge of my objective. Get closer, get closer, I've moved 2 whole meters on my belly and what happens? Mask scent doesn't break. Rancor that sensed me runs me down, so now i have a big baddy on my behind and i'm sitting there thinking hmm what did I do wrong? mask scen'ts still up, not for long when rancor comes after me of course. But boy does that suck... needless to say I spent 2 and a half hours on Dathomir, no DNA to show for it because the one time I was able to get close to one the sample failed and it tried to eat me. And I am mad as all get out cause like this profession wasn't hard enough. BTW I have exploration 4/hunting 4 and mask scent clothing +15

Message Edited by BlackTigress1 on 04-19-2004 05:42 AM



(gggggggggggggWgn]nn[[[[]]]]nn]ngXggggggggggggg)
Jedi Padawan-still jedi
Retired MBE/MCH/Ranger0030-now medic
Retired MBH/MCH-R.I.P. Raziya it was good while it lasted

"You're not paranoid, if someone's really out to get you."
fantoq
Mon Apr 19, 2004 5:51 am
#12

Yep, add me to the unlucky crowd as well. Doing a run to make a couple of level 10s for friends, Huurton pups were failing and the dang voritors were breaking mask (+70 with +16 clothes) regularly. And they'd chase me halfway across dant, even down the river. It was ugly.


But I do wonder about our colorful poster's comment; is there a daily variant that makes some things harder on some days? It seems that way in other things too.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
notrom
Mon Apr 19, 2004 7:52 am
#13

I was at sampeling2 last night and was sampeling bols and bol packleaders, got lot of avrages a few aa's, and only 1 or 2 belows per spawn. the problem came with the seething bol crushers tok 15 trys to get 1 sample

btw bols (ther regular that just says bol) have kd for there specials, i made several lv 20 bearded jax with 6500 ham and kd or dizzy =) i was only a 0 1 2 1 when i made these (was a 3 2 4 1 be4 i got my holo xmas present DAMN YOU SOE) i think its jus your luck guys lol, i have 2 0 4 0 scout mask wasent a problem (only is when i sample a high lv agro mob)



Eafie Iceiss - intrepid - Zab -
master medic/doc/swordsman
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