Bio Engineer Archive

Thread: Voritor Dasher/Huurton Pup recipe?

Roshigoth
Mon Jul 05, 2004 4:37 pm
#1

First off, I apologize for asking if this is easily found somewhere, but I've looked and only found a passing reference in the FAQ.

But anyway... In that passing reference I read that there was a predictable recipe for getting CL10 creatures using VD and HP DNA.
Reading that, and guessing I can just figure it out, I spent a while sampling DNA from the two and made something like 12 creatures using the DNA, and ended up with 7 CL12 creatures and 5 CL11 ones. Even when I didn't experiment at all, I was getting CL12 creatures.

So... What should I be doing to get the magic CL10's?
Dzed
Mon Jul 05, 2004 4:48 pm
#2

The Classic Dasher/Pup recipe is as follows,

Voritor Dasher -> Physique Slot
Voritor Dasher -> Prowess
Huurton Pup -> Mental
Huurton Pup -> Psychological
Huurton Pup -> Aggression

Exp 1 point in physique, and one in mental
3k HAM, maybe some kinetic Resists

If you're having problems finding pup DNA, try the following (I prefer this CL10 with the staggered HAM and more readily available DNA, and more consistent resists),

Voritor Dasher -> Physique Slot
Voritor Dasher -> Prowess
Nightspider -> Mental
Nightspider -> Psychological
Nightspider -> Aggression

Exp Physique 5 points (to 25%) and you should get around
5.5k/3k/1.8k HAM
and about 14% Kin/Blast






Dzed - Master Bio-Engineer - "There isn't enough life on this ice cube to fill a space cruiser."
Dzed's Tissues - Mercadia Mall, Mercadia Naboo, 3151, 6253
Roshigoth
Mon Jul 05, 2004 5:29 pm
#3

Thank you very much.
CresenKitty
Mon Jul 05, 2004 7:15 pm
#4

You can also try VD HP HP VD HP in that order. This seems to be pretty reliable for lvl 10 pets. I have had trouble myself with the VD, VD, HP, HP, HP formula as far as creating a lvl 10. If that works go for it, if not try changing their placements. Good Luck



Just for Tiggs

----The light at the end of the tunnel may be an oncoming DRAGON!-------
Dzed
Mon Jul 05, 2004 7:28 pm
#5

Kitty, you're more than likely correct. I've never actually tried the VD, HP combo, as the VD, NS combo is superior in my opinion.






Dzed - Master Bio-Engineer - "There isn't enough life on this ice cube to fill a space cruiser."
Dzed's Tissues - Mercadia Mall, Mercadia Naboo, 3151, 6253
Roshigoth
Mon Jul 05, 2004 7:38 pm
#6

Well... Looks like I'll be taking another trip to Dantooine tomorrow.

I'll try both methods of VD/HP, as well as the VD/NS recipe and see which works.

Gotta admit, though... The CL11 and CL12 creatures I was churning out today were quite nice. 5k/4.5k/2.5k was the smallest HAM of the bunch, and 7k/6k/5k was the best (and that one was CL11). I'll just give them to my CH buddy and maybe he can unload them on some novices.

Just had a bad thought... I hope they're not invalid.
Phractal
Tue Jul 06, 2004 5:12 am
#7

VD and HP recipe works allways you use VHQ on VD slot 1 and 2, AAQ HP on slot 3 and 4 and VHQ HP on slot 5. Experiment 1 point into physique and 1 into mental, and you will allway get lvl 10. At least it has worked for me so far.


But your 2nd respective 3rd gen clone sounds interesting NancyJ....how does your recipe look like for the second clone? Or is it a secret?



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Starsider
Centurion
Tue Jul 06, 2004 8:58 am
#8



Phractal wrote:
VD and HP recipe works allways you use VHQ on VD slot 1 and 2, AAQ HP on slot 3 and 4 and VHQ HP on slot 5. Experiment 1 point into physique and 1 into mental, and you will allway get lvl 10. At least it has worked for me so far.



This is what I had been using before Patch 9 but I heard people were having problems with it. So I tried this one again weekend before last and with 1 point in physique and 1 in mental I ended up at 11 more times than not. I don't recall that I tried leaving out the mental but you pretty much have to put the physique in to get the resists up to something above 0.

I saved all my HQ and AA dasher dna and tried the VD-Nightspider recipe agian and discovered that if you only put in the 1 point physique you get CL10 dead on nearly all the time. I actually took notes this time and found if you did VD/NS (2/3) with; AA/HQ + 1 phys = CL10, all HQ + 1 phys = CL10, AA/VHQ + 1 phys = CL10, all AA + 1 phys + 1 ment = CL11. The others had at least one failure (was assembling in the field) so they're probably not reproducible.



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furrycat
Tue Jul 06, 2004 12:21 pm
#9

VD/HP pets are usually valid. For what it's worth I always put VD in physique and aggression. Don't experiment too much (if at all) and they will come out level 10 and live long, healthy, valid lives.




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^^ ^^

NancyJ
Tue Jul 06, 2004 12:36 pm
#10

I've never had any luck with VD in slots 1 and 2 getting CL 10, I use them to resample to 2nd or 3rd gen pets for 5-6k/4k/3k HAMs
You can also use sevorrt in the agression slot to get an intimidate special




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etopia
Tue Jul 06, 2004 7:55 pm
#11


I have consistently produced CL10s with the VD, VD, HP, HP, HP combo. I use VHQ in slots 1 and 5, and the other 3 I just use whatever quality I have. Of course, as we all know, we don't have to stick with the HP - I have substituted mound mites in slot 5 because they havethe special in slot two of stunning strike, and I use kreetles in slots 3 and 4 cause I'm from Tatooine. If I place VHQ in slots 1 and 5, both specials of dizzy and stun come through. If not, sometimes the specials don't stick. I experiment TWICE in physical and once in psychologicaland get HAMS in the range of 5500/3700/1300 with Damage of 70-75 and 14% resists in kinetic and blast - all others are vulnerable. I sell a lot of these in bantha, cupa, brackaset and bol skins! BTW - everytime I have experimented once in mental it comes out CL 11.


Ebacca

Cindal
Thu Jan 06, 2005 6:16 pm
#12

I have success with VD/VD/HP/HP/HP - no experimentation and the outcome is a CL10 with 4-3/3-2/1 and 50-60 damage.


Dizzy and Ranged come out in some but not all pets. Put the best mental combo in the mental slot - this will give you the special and/or ranged 60% of the time.



Cin or do you say Sin
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Sinhero
Thu Jan 06, 2005 7:48 pm
#13


When I'm utilizing the VD/VD/HP/HP/HP recipeI spend about 3 points in physique, 1 prowess, 1 mental, 1 psych and usually end up with lvl 11 or lvl 12. I then resample these and make a VD/2nd/HP/HP/2nd template and experiment the same again. Usually ends up in a 5.5k/3k/2k lvl 10 pet.


Another recipe I just discovered is VD/VD/Vrelt/Vrelt/Corellian Butterfly Defender. Ends up in a 6.5k/3.5k/2k lvl 10 pet withabout 14% kinetic resist and >100 damage in one shot, experimenting only on physique and psych. The Vrelt could surely be replaced by any other low critter.




Sinero DaSilva


Master Bio-Engineer - Infinity


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Message Edited by Sinhero on 01-07-2005 04:04 AM

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